X-Git-Url: https://git.distorted.org.uk/~mdw/sgt/puzzles/blobdiff_plain/0c490335a9f4b78b347d8eb263918333a00abff4..ecadce0d85a03221ed31d8555fad816e27592b89:/puzzles.h?ds=sidebyside diff --git a/puzzles.h b/puzzles.h index ae14848..0c5dec4 100644 --- a/puzzles.h +++ b/puzzles.h @@ -37,20 +37,35 @@ typedef struct game_params game_params; typedef struct game_state game_state; typedef struct game_drawstate game_drawstate; +#define ALIGN_VNORMAL 0x000 +#define ALIGN_VCENTRE 0x100 + +#define ALIGN_HLEFT 0x000 +#define ALIGN_HCENTRE 0x001 +#define ALIGN_HRIGHT 0x002 + +#define FONT_FIXED 0 +#define FONT_VARIABLE 1 + /* * Platform routines */ void fatal(char *fmt, ...); void frontend_default_colour(frontend *fe, float *output); +void draw_text(frontend *fe, int x, int y, int fonttype, int fontsize, + int align, int colour, char *text); void draw_rect(frontend *fe, int x, int y, int w, int h, int colour); void draw_line(frontend *fe, int x1, int y1, int x2, int y2, int colour); void draw_polygon(frontend *fe, int *coords, int npoints, int fill, int colour); +void clip(frontend *fe, int x, int y, int w, int h); +void unclip(frontend *fe); void start_draw(frontend *fe); void draw_update(frontend *fe, int x, int y, int w, int h); void end_draw(frontend *fe); void deactivate_timer(frontend *fe); void activate_timer(frontend *fe); +void status_bar(frontend *fe, char *text); /* * midend.c @@ -68,6 +83,7 @@ void midend_timer(midend_data *me, float tplus); int midend_num_presets(midend_data *me); void midend_fetch_preset(midend_data *me, int n, char **name, game_params **params); +int midend_wants_statusbar(midend_data *me); /* * malloc.c @@ -84,6 +100,11 @@ char *dupstr(char *s); ( (type *) srealloc ((array), (number) * sizeof (type)) ) /* + * misc.c + */ +int rand_upto(int limit); + +/* * random.c */ random_state *random_init(char *seed, int len); @@ -108,7 +129,9 @@ float *game_colours(frontend *fe, game_state *state, int *ncolours); game_drawstate *game_new_drawstate(game_state *state); void game_free_drawstate(game_drawstate *ds); void game_redraw(frontend *fe, game_drawstate *ds, game_state *oldstate, - game_state *newstate, float t); + game_state *newstate, float anim_time, float flash_time); float game_anim_length(game_state *oldstate, game_state *newstate); +float game_flash_length(game_state *oldstate, game_state *newstate); +int game_wants_statusbar(void); #endif /* PUZZLES_PUZZLES_H */