X-Git-Url: https://git.distorted.org.uk/~mdw/sgt/puzzles/blobdiff_plain/092e93956c7a7cf7efa3ad5f8ae32bcf9ebdc6ae..522cc971b8020d03f598b8413c82658fdd556fd5:/lightup.c diff --git a/lightup.c b/lightup.c index 20e9cec..47b49b2 100644 --- a/lightup.c +++ b/lightup.c @@ -215,6 +215,11 @@ static void decode_params(game_params *params, char const *string) if (*string == 's') { string++; EATNUM(params->symm); + } else { + /* cope with user input such as '18x10' by ensuring symmetry + * is not selected by default to be incompatible with dimensions */ + if (params->symm == SYMM_ROT4 && params->w != params->h) + params->symm = SYMM_ROT2; } params->difficulty = 0; /* cope with old params */ @@ -1402,6 +1407,7 @@ static int strip_unused_nums(game_state *state) } } } + debug(("Stripped %d unused numbers.\n", n)); return n; } @@ -1475,7 +1481,7 @@ static char *new_game_desc(game_params *params, random_state *rs, char **aux, int interactive) { game_state *news = new_state(params), *copys; - int nsol, i, j, run, x, y, wh = params->w*params->h, num; + int i, j, run, x, y, wh = params->w*params->h, num; char *ret, *p; int *numindices; @@ -1499,8 +1505,7 @@ static char *new_game_desc(game_params *params, random_state *rs, /* Take a copy, remove numbers we didn't use and check there's * still a unique solution; if so, use the copy subsequently. */ copys = dup_game(news); - nsol = strip_unused_nums(copys); - debug(("Stripped %d unused numbers.\n", nsol)); + strip_unused_nums(copys); if (!puzzle_is_good(copys, params->difficulty)) { debug(("Stripped grid is not good, reverting.\n")); free_game(copys); @@ -1672,7 +1677,7 @@ static char *solve_game(game_state *state, game_state *currstate, /* That didn't work; try solving from the clean puzzle. */ solved = dup_game(state); if (dosolve(solved, sflags, NULL) > 0) goto solved; - *error = "Puzzle is not self-consistent."; + *error = "Unable to find a solution to this puzzle."; goto done; solved: @@ -2160,6 +2165,11 @@ static float game_flash_length(game_state *oldstate, game_state *newstate, return 0.0F; } +static int game_status(game_state *state) +{ + return state->completed ? +1 : 0; +} + static int game_timing_state(game_state *state, game_ui *ui) { return TRUE; @@ -2262,6 +2272,7 @@ const struct game thegame = { game_redraw, game_anim_length, game_flash_length, + game_status, TRUE, FALSE, game_print_size, game_print, FALSE, /* wants_statusbar */ FALSE, game_timing_state,