X-Git-Url: https://git.distorted.org.uk/~mdw/sgt/puzzles/blobdiff_plain/05e50a969fafb13b74b48c08bc1f1deb2f3425fc..390cfad8fccd779eef64566015d891efc7d98d15:/map.c diff --git a/map.c b/map.c index ef17efb..4ab6c4f 100644 --- a/map.c +++ b/map.c @@ -1868,7 +1868,7 @@ static game_state *new_game(midend *me, game_params *params, char *desc) * outlines by the judicious use of diagonally divided squares. */ { - random_state *rs = random_init(desc, strlen(desc)); + random_state *rs = random_new(desc, strlen(desc)); int *squares = snewn(wh, int); int done_something; @@ -2240,7 +2240,15 @@ static char *game_text_format(game_state *state) } struct game_ui { - int drag_colour; /* -1 means no drag active */ + /* + * drag_colour: + * + * - -2 means no drag currently active. + * - >=0 means we're dragging a solid colour. + * - -1 means we're dragging a blank space, and drag_pencil + * might or might not add some pencil-mark stipples to that. + */ + int drag_colour; int drag_pencil; int dragx, dragy; int show_numbers; @@ -2519,7 +2527,7 @@ const int map_hatching[FOUR] = { HATCH_VERT, HATCH_SLASH, HATCH_HORIZ, HATCH_BACKSLASH }; -static float *game_colours(frontend *fe, game_state *state, int *ncolours) +static float *game_colours(frontend *fe, int *ncolours) { float *ret = snewn(3 * NCOLOURS, float); @@ -2915,11 +2923,6 @@ static float game_flash_length(game_state *oldstate, game_state *newstate, return 0.0F; } -static int game_wants_statusbar(void) -{ - return FALSE; -} - static int game_timing_state(game_state *state, game_ui *ui) { return TRUE; @@ -2948,6 +2951,7 @@ static void game_print(drawing *dr, game_state *state, int tilesize) /* Ick: fake up `ds->tilesize' for macro expansion purposes */ struct { int tilesize; } ads, *ds = &ads; + /* We can't call game_set_size() here because we don't want a blitter */ ads.tilesize = tilesize; ink = print_mono_colour(dr, 0); @@ -3112,9 +3116,9 @@ const struct game thegame = { game_anim_length, game_flash_length, TRUE, TRUE, game_print_size, game_print, - game_wants_statusbar, + FALSE, /* wants_statusbar */ FALSE, game_timing_state, - 0, /* mouse_priorities */ + 0, /* flags */ }; #ifdef STANDALONE_SOLVER