X-Git-Url: https://git.distorted.org.uk/~mdw/sgt/puzzles/blobdiff_plain/00a32916a74a7d590410655f2c965053a5f71de4..95c76d7c0c76081ab4f389aa1bb7667ee08c99eb:/mines.c diff --git a/mines.c b/mines.c index d17fdd6..73aea0b 100644 --- a/mines.c +++ b/mines.c @@ -22,6 +22,7 @@ enum { COL_1, COL_2, COL_3, COL_4, COL_5, COL_6, COL_7, COL_8, COL_MINE, COL_BANG, COL_CROSS, COL_FLAG, COL_FLAGBASE, COL_QUERY, COL_HIGHLIGHT, COL_LOWLIGHT, + COL_WRONGNUMBER, NCOLOURS }; @@ -53,12 +54,12 @@ struct mine_layout { */ int n, unique; random_state *rs; - midend_data *me; /* to give back the new game desc */ + midend *me; /* to give back the new game desc */ }; struct game_state { int w, h, n, dead, won; - int used_solve, just_used_solve; + int used_solve; struct mine_layout *layout; /* real mine positions */ signed char *grid; /* player knowledge */ /* @@ -275,14 +276,16 @@ static char *validate_params(game_params *params, int full) /* * Count the bits in a word. Only needs to cope with 16 bits. */ -static int bitcount16(int word) +static int bitcount16(int inword) { + unsigned int word = inword; + word = ((word & 0xAAAA) >> 1) + (word & 0x5555); word = ((word & 0xCCCC) >> 2) + (word & 0x3333); word = ((word & 0xF0F0) >> 4) + (word & 0x0F0F); word = ((word & 0xFF00) >> 8) + (word & 0x00FF); - return word; + return (int)word; } /* @@ -2157,7 +2160,7 @@ static int open_square(game_state *state, int x, int y) return 0; } -static game_state *new_game(midend_data *me, game_params *params, char *desc) +static game_state *new_game(midend *me, game_params *params, char *desc) { game_state *state = snew(game_state); int i, wh, x, y, ret, masked; @@ -2167,7 +2170,7 @@ static game_state *new_game(midend_data *me, game_params *params, char *desc) state->h = params->h; state->n = params->n; state->dead = state->won = FALSE; - state->used_solve = state->just_used_solve = FALSE; + state->used_solve = FALSE; wh = state->w * state->h; @@ -2272,7 +2275,6 @@ static game_state *dup_game(game_state *state) ret->dead = state->dead; ret->won = state->won; ret->used_solve = state->used_solve; - ret->just_used_solve = state->just_used_solve; ret->layout = state->layout; ret->layout->refcount++; ret->grid = snewn(ret->w * ret->h, signed char); @@ -2384,7 +2386,7 @@ static void game_changed_state(game_ui *ui, game_state *oldstate, } struct game_drawstate { - int w, h, started, tilesize; + int w, h, started, tilesize, bg; signed char *grid; /* * Items in this `grid' array have all the same values as in @@ -2573,13 +2575,12 @@ static game_state *execute_move(game_state *from, char *move) ret->grid[yy*ret->w+xx] = v; } } - ret->used_solve = ret->just_used_solve = TRUE; + ret->used_solve = TRUE; ret->won = TRUE; return ret; } else { ret = dup_game(from); - ret->just_used_solve = FALSE; while (*move) { if (move[0] == 'F' && @@ -2630,13 +2631,13 @@ static void game_compute_size(game_params *params, int tilesize, *y = BORDER * 2 + TILE_SIZE * params->h; } -static void game_set_size(game_drawstate *ds, game_params *params, - int tilesize) +static void game_set_size(drawing *dr, game_drawstate *ds, + game_params *params, int tilesize) { ds->tilesize = tilesize; } -static float *game_colours(frontend *fe, game_state *state, int *ncolours) +static float *game_colours(frontend *fe, int *ncolours) { float *ret = snewn(3 * NCOLOURS, float); @@ -2710,11 +2711,15 @@ static float *game_colours(frontend *fe, game_state *state, int *ncolours) ret[COL_LOWLIGHT * 3 + 1] = ret[COL_BACKGROUND * 3 + 1] * 2.0 / 3.0; ret[COL_LOWLIGHT * 3 + 2] = ret[COL_BACKGROUND * 3 + 2] * 2.0 / 3.0; + ret[COL_WRONGNUMBER * 3 + 0] = 1.0F; + ret[COL_WRONGNUMBER * 3 + 1] = 0.6F; + ret[COL_WRONGNUMBER * 3 + 2] = 0.6F; + *ncolours = NCOLOURS; return ret; } -static game_drawstate *game_new_drawstate(game_state *state) +static game_drawstate *game_new_drawstate(drawing *dr, game_state *state) { struct game_drawstate *ds = snew(struct game_drawstate); @@ -2723,19 +2728,20 @@ static game_drawstate *game_new_drawstate(game_state *state) ds->started = FALSE; ds->tilesize = 0; /* not decided yet */ ds->grid = snewn(ds->w * ds->h, signed char); + ds->bg = -1; memset(ds->grid, -99, ds->w * ds->h); return ds; } -static void game_free_drawstate(game_drawstate *ds) +static void game_free_drawstate(drawing *dr, game_drawstate *ds) { sfree(ds->grid); sfree(ds); } -static void draw_tile(frontend *fe, game_drawstate *ds, +static void draw_tile(drawing *dr, game_drawstate *ds, int x, int y, int v, int bg) { if (v < 0) { @@ -2748,10 +2754,10 @@ static void draw_tile(frontend *fe, game_drawstate *ds, /* * Omit the highlights in this case. */ - draw_rect(fe, x, y, TILE_SIZE, TILE_SIZE, + draw_rect(dr, x, y, TILE_SIZE, TILE_SIZE, bg == COL_BACKGROUND ? COL_BACKGROUND2 : bg); - draw_line(fe, x, y, x + TILE_SIZE - 1, y, COL_LOWLIGHT); - draw_line(fe, x, y, x, y + TILE_SIZE - 1, COL_LOWLIGHT); + draw_line(dr, x, y, x + TILE_SIZE - 1, y, COL_LOWLIGHT); + draw_line(dr, x, y, x, y + TILE_SIZE - 1, COL_LOWLIGHT); } else { /* * Draw highlights to indicate the square is covered. @@ -2762,14 +2768,14 @@ static void draw_tile(frontend *fe, game_drawstate *ds, coords[3] = y; coords[4] = x; coords[5] = y + TILE_SIZE - 1; - draw_polygon(fe, coords, 3, COL_LOWLIGHT ^ hl, COL_LOWLIGHT ^ hl); + draw_polygon(dr, coords, 3, COL_LOWLIGHT ^ hl, COL_LOWLIGHT ^ hl); coords[0] = x; coords[1] = y; - draw_polygon(fe, coords, 3, COL_HIGHLIGHT ^ hl, + draw_polygon(dr, coords, 3, COL_HIGHLIGHT ^ hl, COL_HIGHLIGHT ^ hl); - draw_rect(fe, x + HIGHLIGHT_WIDTH, y + HIGHLIGHT_WIDTH, + draw_rect(dr, x + HIGHLIGHT_WIDTH, y + HIGHLIGHT_WIDTH, TILE_SIZE - 2*HIGHLIGHT_WIDTH, TILE_SIZE - 2*HIGHLIGHT_WIDTH, bg); } @@ -2788,19 +2794,19 @@ static void draw_tile(frontend *fe, game_drawstate *ds, SETCOORD(3, 0.25, 0.8); SETCOORD(4, 0.55, 0.7); SETCOORD(5, 0.55, 0.35); - draw_polygon(fe, coords, 6, COL_FLAGBASE, COL_FLAGBASE); + draw_polygon(dr, coords, 6, COL_FLAGBASE, COL_FLAGBASE); SETCOORD(0, 0.6, 0.2); SETCOORD(1, 0.6, 0.5); SETCOORD(2, 0.2, 0.35); - draw_polygon(fe, coords, 3, COL_FLAG, COL_FLAG); + draw_polygon(dr, coords, 3, COL_FLAG, COL_FLAG); #undef SETCOORD } else if (v == -3) { /* * Draw a question mark. */ - draw_text(fe, x + TILE_SIZE / 2, y + TILE_SIZE / 2, + draw_text(dr, x + TILE_SIZE / 2, y + TILE_SIZE / 2, FONT_VARIABLE, TILE_SIZE * 6 / 8, ALIGN_VCENTRE | ALIGN_HCENTRE, COL_QUERY, "?"); @@ -2813,11 +2819,15 @@ static void draw_tile(frontend *fe, game_drawstate *ds, * Exception is that for value 65 (mine we've just trodden * on), we clear the square to COL_BANG. */ - draw_rect(fe, x, y, TILE_SIZE, TILE_SIZE, + if (v & 32) { + bg = COL_WRONGNUMBER; + v &= ~32; + } + draw_rect(dr, x, y, TILE_SIZE, TILE_SIZE, (v == 65 ? COL_BANG : bg == COL_BACKGROUND ? COL_BACKGROUND2 : bg)); - draw_line(fe, x, y, x + TILE_SIZE - 1, y, COL_LOWLIGHT); - draw_line(fe, x, y, x, y + TILE_SIZE - 1, COL_LOWLIGHT); + draw_line(dr, x, y, x + TILE_SIZE - 1, y, COL_LOWLIGHT); + draw_line(dr, x, y, x, y + TILE_SIZE - 1, COL_LOWLIGHT); if (v > 0 && v <= 8) { /* @@ -2826,7 +2836,7 @@ static void draw_tile(frontend *fe, game_drawstate *ds, char str[2]; str[0] = v + '0'; str[1] = '\0'; - draw_text(fe, x + TILE_SIZE / 2, y + TILE_SIZE / 2, + draw_text(dr, x + TILE_SIZE / 2, y + TILE_SIZE / 2, FONT_VARIABLE, TILE_SIZE * 7 / 8, ALIGN_VCENTRE | ALIGN_HCENTRE, (COL_1 - 1) + v, str); @@ -2838,7 +2848,7 @@ static void draw_tile(frontend *fe, game_drawstate *ds, * FIXME: this could be done better! */ #if 0 - draw_text(fe, x + TILE_SIZE / 2, y + TILE_SIZE / 2, + draw_text(dr, x + TILE_SIZE / 2, y + TILE_SIZE / 2, FONT_VARIABLE, TILE_SIZE * 7 / 8, ALIGN_VCENTRE | ALIGN_HCENTRE, COL_MINE, "*"); @@ -2871,9 +2881,9 @@ static void draw_tile(frontend *fe, game_drawstate *ds, xdy = -tdy; } - draw_polygon(fe, coords, 5*4, COL_MINE, COL_MINE); + draw_polygon(dr, coords, 5*4, COL_MINE, COL_MINE); - draw_rect(fe, cx-r/3, cy-r/3, r/3, r/4, COL_HIGHLIGHT); + draw_rect(dr, cx-r/3, cy-r/3, r/3, r/4, COL_HIGHLIGHT); } #endif @@ -2883,10 +2893,10 @@ static void draw_tile(frontend *fe, game_drawstate *ds, */ int dx; for (dx = -1; dx <= +1; dx++) { - draw_line(fe, x + 3 + dx, y + 2, + draw_line(dr, x + 3 + dx, y + 2, x + TILE_SIZE - 3 + dx, y + TILE_SIZE - 2, COL_CROSS); - draw_line(fe, x + TILE_SIZE - 3 + dx, y + 2, + draw_line(dr, x + TILE_SIZE - 3 + dx, y + 2, x + 3 + dx, y + TILE_SIZE - 2, COL_CROSS); } @@ -2894,10 +2904,10 @@ static void draw_tile(frontend *fe, game_drawstate *ds, } } - draw_update(fe, x, y, TILE_SIZE, TILE_SIZE); + draw_update(dr, x, y, TILE_SIZE, TILE_SIZE); } -static void game_redraw(frontend *fe, game_drawstate *ds, game_state *oldstate, +static void game_redraw(drawing *dr, game_drawstate *ds, game_state *oldstate, game_state *state, int dir, game_ui *ui, float animtime, float flashtime) { @@ -2916,10 +2926,10 @@ static void game_redraw(frontend *fe, game_drawstate *ds, game_state *oldstate, if (!ds->started) { int coords[10]; - draw_rect(fe, 0, 0, + draw_rect(dr, 0, 0, TILE_SIZE * state->w + 2 * BORDER, TILE_SIZE * state->h + 2 * BORDER, COL_BACKGROUND); - draw_update(fe, 0, 0, + draw_update(dr, 0, 0, TILE_SIZE * state->w + 2 * BORDER, TILE_SIZE * state->h + 2 * BORDER); @@ -2936,11 +2946,11 @@ static void game_redraw(frontend *fe, game_drawstate *ds, game_state *oldstate, coords[9] = COORD(state->h) + OUTER_HIGHLIGHT_WIDTH - 1; coords[6] = coords[8] + TILE_SIZE; coords[7] = coords[9] - TILE_SIZE; - draw_polygon(fe, coords, 5, COL_HIGHLIGHT, COL_HIGHLIGHT); + draw_polygon(dr, coords, 5, COL_HIGHLIGHT, COL_HIGHLIGHT); coords[1] = COORD(0) - OUTER_HIGHLIGHT_WIDTH; coords[0] = COORD(0) - OUTER_HIGHLIGHT_WIDTH; - draw_polygon(fe, coords, 5, COL_LOWLIGHT, COL_LOWLIGHT); + draw_polygon(dr, coords, 5, COL_LOWLIGHT, COL_LOWLIGHT); ds->started = TRUE; } @@ -2959,15 +2969,36 @@ static void game_redraw(frontend *fe, game_drawstate *ds, game_state *oldstate, if (state->layout->mines && state->layout->mines[y*ds->w+x]) mines++; + if (v >= 0 && v <= 8) { + /* + * Count up the flags around this tile, and if + * there are too _many_, highlight the tile. + */ + int dx, dy, flags = 0; + + for (dy = -1; dy <= +1; dy++) + for (dx = -1; dx <= +1; dx++) { + int nx = x+dx, ny = y+dy; + if (nx >= 0 && nx < ds->w && + ny >= 0 && ny < ds->h && + state->grid[ny*ds->w+nx] == -1) + flags++; + } + + if (flags > v) + v |= 32; + } + if ((v == -2 || v == -3) && (abs(x-ui->hx) <= ui->hradius && abs(y-ui->hy) <= ui->hradius)) v -= 20; - if (ds->grid[y*ds->w+x] != v || bg != COL_BACKGROUND) { - draw_tile(fe, ds, COORD(x), COORD(y), v, bg); - ds->grid[y*ds->w+x] = (bg == COL_BACKGROUND ? v : -10); + if (ds->grid[y*ds->w+x] != v || bg != ds->bg) { + draw_tile(dr, ds, COORD(x), COORD(y), v, bg); + ds->grid[y*ds->w+x] = v; } } + ds->bg = bg; if (!state->layout->mines) mines = state->layout->n; @@ -2990,7 +3021,7 @@ static void game_redraw(frontend *fe, game_drawstate *ds, game_state *oldstate, if (ui->deaths) sprintf(statusbar + strlen(statusbar), " Deaths: %d", ui->deaths); - status_bar(fe, statusbar); + status_bar(dr, statusbar); } } @@ -3019,11 +3050,6 @@ static float game_flash_length(game_state *oldstate, game_state *newstate, return 0.0F; } -static int game_wants_statusbar(void) -{ - return TRUE; -} - static int game_timing_state(game_state *state, game_ui *ui) { if (state->dead || state->won || ui->completed || !state->layout->mines) @@ -3031,12 +3057,20 @@ static int game_timing_state(game_state *state, game_ui *ui) return TRUE; } +static void game_print_size(game_params *params, float *x, float *y) +{ +} + +static void game_print(drawing *dr, game_state *state, int tilesize) +{ +} + #ifdef COMBINED #define thegame mines #endif const struct game thegame = { - "Mines", "games.mines", + "Mines", "games.mines", "mines", default_params, game_fetch_preset, decode_params, @@ -3066,7 +3100,8 @@ const struct game thegame = { game_redraw, game_anim_length, game_flash_length, - game_wants_statusbar, + FALSE, FALSE, game_print_size, game_print, + TRUE, /* wants_statusbar */ TRUE, game_timing_state, BUTTON_BEATS(LEFT_BUTTON, RIGHT_BUTTON), }; @@ -3084,41 +3119,8 @@ const struct game thegame = { * 9x9:4,4,004000007c00010022080 * $ ./mineobfusc 9x9:4,4,004000007c00010022080 * 9x9:4,4,mb071b49fbd1cb6a0d5868 - * - * gcc -DSTANDALONE_OBFUSCATOR -o mineobfusc mines.c malloc.c random.c tree234.c misc.c */ -#include - -void frontend_default_colour(frontend *fe, float *output) {} -void draw_text(frontend *fe, int x, int y, int fonttype, int fontsize, - int align, int colour, char *text) {} -void draw_rect(frontend *fe, int x, int y, int w, int h, int colour) {} -void draw_line(frontend *fe, int x1, int y1, int x2, int y2, int colour) {} -void draw_polygon(frontend *fe, int *coords, int npoints, - int fillcolour, int outlinecolour) {} -void clip(frontend *fe, int x, int y, int w, int h) {} -void unclip(frontend *fe) {} -void start_draw(frontend *fe) {} -void draw_update(frontend *fe, int x, int y, int w, int h) {} -void end_draw(frontend *fe) {} -void midend_supersede_game_desc(midend_data *me, char *desc, char *privdesc) {} -void status_bar(frontend *fe, char *text) {} - -void fatal(char *fmt, ...) -{ - va_list ap; - - fprintf(stderr, "fatal error: "); - - va_start(ap, fmt); - vfprintf(stderr, fmt, ap); - va_end(ap); - - fprintf(stderr, "\n"); - exit(1); -} - int main(int argc, char **argv) { game_params *p;