X-Git-Url: https://git.distorted.org.uk/~mdw/sgt/puzzles/blobdiff_plain/008b4378244bc9da9bc021598c8ff6d75a420593..f5f4a1f13cefaf8b3637fd6e7a248b2babf675cb:/midend.c diff --git a/midend.c b/midend.c index de20e14..cde2729 100644 --- a/midend.c +++ b/midend.c @@ -315,7 +315,7 @@ static int midend_really_process_key(midend_data *me, int x, int y, int button) if (!midend_undo(me)) return 1; } else if (button == 'r' || button == 'R' || - button == '\x12') { + button == '\x12' || button == '\x19') { midend_stop_anim(me); if (!midend_redo(me)) return 1; @@ -325,7 +325,7 @@ static int midend_really_process_key(midend_data *me, int x, int y, int button) } else { game_state *s = me->ourgame->make_move(me->states[me->statepos-1].state, - me->ui, x, y, button); + me->ui, me->drawstate, x, y, button); if (s == me->states[me->statepos-1].state) { /* @@ -441,6 +441,14 @@ int midend_process_key(midend_data *me, int x, int y, int button) * pressed, invent a button-up for the first one and then * pass the button-down through as before. * + * 2005-05-31: An addendum to the above. Some games might want + * a `priority order' among buttons, such that if one button is + * pressed while another is down then a fixed one of the + * buttons takes priority no matter what order they're pressed + * in. Mines, in particular, wants to treat a left+right click + * like a left click for the benefit of users of other + * implementations. So the last of the above points is modified + * in the presence of an (optional) button priority order. */ if (IS_MOUSE_DRAG(button) || IS_MOUSE_RELEASE(button)) { if (me->pressed_mouse_button) { @@ -454,6 +462,14 @@ int midend_process_key(midend_data *me, int x, int y, int button) } else return ret; /* ignore it */ } else if (IS_MOUSE_DOWN(button) && me->pressed_mouse_button) { + /* + * If the new button has lower priority than the old one, + * don't bother doing this. + */ + if (me->ourgame->mouse_priorities & + BUTTON_BEATS(me->pressed_mouse_button, button)) + return ret; /* just ignore it */ + /* * Fabricate a button-up for the previously pressed button. */