return 0.0F;
}
-static int game_is_solved(game_state *state)
+static int game_status(game_state *state)
{
- return state->solved;
+ return state->solved ? +1 : 0;
}
static void game_print_size(game_params *params, float *x, float *y)
grid *g = state->game_grid;
ds->tilesize = tilesize;
+ ds->textx = snewn(g->num_faces, int);
+ ds->texty = snewn(g->num_faces, int);
+ for (i = 0; i < g->num_faces; i++)
+ ds->textx[i] = ds->texty[i] = -1;
for (i = 0; i < g->num_dots; i++) {
int x, y;
}
}
}
+
+ sfree(ds->textx);
+ sfree(ds->texty);
}
#ifdef COMBINED
game_redraw,
game_anim_length,
game_flash_length,
- game_is_solved,
+ game_status,
TRUE, FALSE, game_print_size, game_print,
FALSE /* wants_statusbar */,
FALSE, game_timing_state,