Fix bug in --save caused by failure to initialise ctx.error to zero
[sgt/puzzles] / loopy.c
diff --git a/loopy.c b/loopy.c
index e7fb6cb..1f95f41 100644 (file)
--- a/loopy.c
+++ b/loopy.c
@@ -3780,9 +3780,9 @@ static float game_flash_length(game_state *oldstate, game_state *newstate,
     return 0.0F;
 }
 
-static int game_is_solved(game_state *state)
+static int game_status(game_state *state)
 {
-    return state->solved;
+    return state->solved ? +1 : 0;
 }
 
 static void game_print_size(game_params *params, float *x, float *y)
@@ -3805,6 +3805,10 @@ static void game_print(drawing *dr, game_state *state, int tilesize)
     grid *g = state->game_grid;
 
     ds->tilesize = tilesize;
+    ds->textx = snewn(g->num_faces, int);
+    ds->texty = snewn(g->num_faces, int);
+    for (i = 0; i < g->num_faces; i++)
+        ds->textx[i] = ds->texty[i] = -1;
 
     for (i = 0; i < g->num_dots; i++) {
         int x, y;
@@ -3874,6 +3878,9 @@ static void game_print(drawing *dr, game_state *state, int tilesize)
             }
         }
     }
+
+    sfree(ds->textx);
+    sfree(ds->texty);
 }
 
 #ifdef COMBINED
@@ -3911,7 +3918,7 @@ const struct game thegame = {
     game_redraw,
     game_anim_length,
     game_flash_length,
-    game_is_solved,
+    game_status,
     TRUE, FALSE, game_print_size, game_print,
     FALSE /* wants_statusbar */,
     FALSE, game_timing_state,