#include "puzzles.h"
const char *const game_name = "Null Game";
+const int game_can_configure = FALSE;
enum {
COL_BACKGROUND,
return ret;
}
-char *new_game_seed(game_params *params)
+config_item *game_configure(game_params *params)
+{
+ return NULL;
+}
+
+game_params *custom_params(config_item *cfg)
+{
+ return NULL;
+}
+
+char *validate_params(game_params *params)
+{
+ return NULL;
+}
+
+char *new_game_seed(game_params *params, random_state *rs)
{
return dupstr("FIXME");
}
+char *validate_seed(game_params *params, char *seed)
+{
+ return NULL;
+}
+
game_state *new_game(game_params *params, char *seed)
{
game_state *state = snew(game_state);