*/
#include <stdio.h>
+#include <string.h>
#include <assert.h>
#include "puzzles.h"
struct midend_data {
frontend *frontend;
+ random_state *random;
+
char *seed;
+ int fresh_seed;
int nstates, statesize, statepos;
game_params **presets;
} \
} while (0)
-midend_data *midend_new(frontend *frontend)
+midend_data *midend_new(frontend *fe, void *randseed, int randseedsize)
{
midend_data *me = snew(midend_data);
- me->frontend = frontend;
+ me->frontend = fe;
+ me->random = random_init(randseed, randseedsize);
me->nstates = me->statesize = me->statepos = 0;
me->states = NULL;
me->params = default_params();
me->seed = NULL;
+ me->fresh_seed = FALSE;
me->drawstate = NULL;
me->oldstate = NULL;
me->presets = NULL;
me->params = dup_params(params);
}
-void midend_new_game(midend_data *me, char *seed)
+void midend_new_game(midend_data *me)
{
while (me->nstates > 0)
free_game(me->states[--me->nstates]);
assert(me->nstates == 0);
- sfree(me->seed);
- if (seed)
- me->seed = dupstr(seed);
- else
- me->seed = new_game_seed(me->params);
+ if (!me->fresh_seed) {
+ sfree(me->seed);
+ me->seed = new_game_seed(me->params, me->random);
+ } else
+ me->fresh_seed = FALSE;
ensure(me);
me->states[me->nstates++] = new_game(me->params, me->seed);
}
if (button == 'n' || button == 'N' || button == '\x0E') {
- midend_new_game(me, NULL);
+ midend_new_game(me);
midend_redraw(me);
return 1; /* never animate */
} else if (button == 'r' || button == 'R') {
float *ret;
if (me->nstates == 0) {
- char *seed = new_game_seed(me->params);
+ char *seed = new_game_seed(me->params, me->random);
state = new_game(me->params, seed);
sfree(seed);
} else
{
return game_wants_statusbar();
}
+
+config_item *midend_get_config(midend_data *me, int which, char **wintitle)
+{
+ char *titlebuf;
+ config_item *ret;
+
+ titlebuf = snewn(40 + strlen(game_name), char);
+
+ switch (which) {
+ case CFG_SETTINGS:
+ sprintf(titlebuf, "%s configuration", game_name);
+ *wintitle = dupstr(titlebuf);
+ return game_configure(me->params);
+ case CFG_SEED:
+ sprintf(titlebuf, "%s game selection", game_name);
+ *wintitle = dupstr(titlebuf);
+
+ ret = snewn(2, config_item);
+
+ ret[0].type = C_STRING;
+ ret[0].name = "Game ID";
+ ret[0].ival = 0;
+ ret[0].sval = dupstr(me->seed);
+
+ ret[1].type = C_END;
+ ret[1].name = ret[1].sval = NULL;
+ ret[1].ival = 0;
+
+ return ret;
+ }
+
+ assert(!"We shouldn't be here");
+ return NULL;
+}
+
+char *midend_set_config(midend_data *me, int which, config_item *cfg)
+{
+ char *error;
+ game_params *params;
+
+ switch (which) {
+ case CFG_SETTINGS:
+ params = custom_params(cfg);
+ error = validate_params(params);
+
+ if (error) {
+ free_params(params);
+ return error;
+ }
+
+ free_params(me->params);
+ me->params = params;
+ break;
+
+ case CFG_SEED:
+ error = validate_seed(me->params, cfg[0].sval);
+ if (error)
+ return error;
+
+ sfree(me->seed);
+ me->seed = dupstr(cfg[0].sval);
+ me->fresh_seed = TRUE;
+
+ break;
+ }
+
+ return NULL;
+}