return "Too much data to fit in grid";
if (params->r == 1) {
+ int pos;
+
/*
* Now we expect a suffix giving the jigsaw block
* structure. Parse it and validate that it divides the
*/
if (*desc != ',')
return "Expected jigsaw block structure in game description";
- int pos = 0;
+ pos = 0;
dsf = snew_dsf(area);
desc++;
*/
if (state->xtype) {
int i;
- int xhighlight = print_grey_colour(dr, HATCH_SLASH, 0.90F);
+ int xhighlight = print_grey_colour(dr, 0.90F);
for (i = 0; i < cr; i++)
draw_rect(dr, BORDER + i*TILE_SIZE, BORDER + i*TILE_SIZE,