- adds it as a Windows build target
- adds auxiliary solver binaries if any
- adds it to $(GAMES) in the GTK makefile, for `make install'
- - adds it to list.c for the OS X binary.
+ - adds it to list.c for the OS X binary
+ - adds it to wingames.lst along with a textual name, for the build
+ system and Windows installer.
If the puzzle is by a new author, modify the copyright notice in
LICENCE and in puzzles.but. (Also in index.html, but that's listed
and that it's referenced by the help topic field in the game
structure in the source file.
-Add the new Unix binary name to the svn:ignore property.
+Add the new Unix binary name, and the names of any auxiliary solver
+binaries, to the svn:ignore property.
Make a screenshot:
- create an appropriate save file in `icons'
- set up a REDO property in icons/Makefile if desired
Don't forget to `svn add' the new source file, the new .R file and
-the save file in `icons', before checkin!
+the save file in `icons', and any other new files that might have
+been involved.
+
+Check in!
Put the puzzle on the web:
- run puzzlesnap first
- - make sure the screenshot has arrived in the www directory
- - make sure the Windows binary link has appeared, and that it
- points at the right binary
+ - make sure the screenshot and Windows binary have arrived in the
+ www directory
- add an entry in the puzzles list in index.html
- adjust the copyright in index.html if the puzzle is by a new
author
- test that the binary link and the docs link work
- run webupdate
- test again
- - `svn add' the binary symlink
- - check in the website changes (symlink, index.html)
+ - check in the change to index.html