+static void check_window_size(frontend *fe, int *px, int *py)
+{
+ RECT r;
+ int x, y, sy;
+
+ if (fe->statusbar) {
+ RECT sr;
+ GetWindowRect(fe->statusbar, &sr);
+ sy = sr.bottom - sr.top;
+ } else {
+ sy = 0;
+ }
+
+ /*
+ * See if we actually got the window size we wanted, and adjust
+ * the puzzle size if not.
+ */
+ GetClientRect(fe->hwnd, &r);
+ x = r.right - r.left;
+ y = r.bottom - r.top - sy;
+ midend_size(fe->me, &x, &y, FALSE);
+ if (x != r.right - r.left || y != r.bottom - r.top) {
+ /*
+ * Resize the window, now we know what size we _really_
+ * want it to be.
+ */
+ r.left = r.top = 0;
+ r.right = x;
+ r.bottom = y + sy;
+ AdjustWindowRectEx(&r, WS_OVERLAPPEDWINDOW &~
+ (WS_THICKFRAME | WS_MAXIMIZEBOX | WS_OVERLAPPED),
+ TRUE, 0);
+ SetWindowPos(fe->hwnd, NULL, 0, 0, r.right - r.left, r.bottom - r.top,
+ SWP_NOMOVE | SWP_NOZORDER);
+ }
+
+ if (fe->statusbar) {
+ GetClientRect(fe->hwnd, &r);
+ SetWindowPos(fe->statusbar, NULL, 0, r.bottom-r.top-sy, r.right-r.left,
+ sy, SWP_NOZORDER);
+ }
+
+ *px = x;
+ *py = y;
+}
+