return 0.0F;
}
+static int game_status(game_state *state)
+{
+ return 0;
+}
+
static int game_timing_state(game_state *state, game_ui *ui)
{
return TRUE;
}
#ifdef COMBINED
-#define thegame nullgame
+#define thegame separate
#endif
const struct game thegame = {
- "Null Game", NULL, NULL,
+ "Separate", NULL, NULL,
default_params,
game_fetch_preset,
decode_params,
game_redraw,
game_anim_length,
game_flash_length,
+ game_status,
FALSE, FALSE, game_print_size, game_print,
FALSE, /* wants_statusbar */
FALSE, game_timing_state,