* GTK front end to puzzles.
*/
-static void update_preset_tick(frontend *fe);
+static void changed_preset(frontend *fe);
struct font {
#ifdef USE_PANGO
int npresets;
GtkWidget **preset_bullets;
GtkWidget *preset_custom_bullet;
+ GtkWidget *copy_menu_item;
};
void get_random_seed(void **randseed, int *randseedsize)
else {
fe->cfgret = TRUE;
gtk_widget_destroy(fe->cfgbox);
- update_preset_tick(fe);
+ changed_preset(fe);
}
}
}
}
-static void update_preset_tick(frontend *fe)
+/*
+ * Called when any other code in this file has changed the
+ * selected game parameters.
+ */
+static void changed_preset(frontend *fe)
{
int n = midend_which_preset(fe->me);
int i;
+ /*
+ * Update the tick mark in the Type menu.
+ */
if (fe->preset_bullets) {
for (i = 0; i < fe->npresets; i++)
update_menuitem_bullet(fe->preset_bullets[i], n == i);
if (fe->preset_custom_bullet) {
update_menuitem_bullet(fe->preset_custom_bullet, n < 0);
}
+
+ /*
+ * Update the greying on the Copy menu option.
+ */
+ if (fe->copy_menu_item) {
+ int enabled = midend_can_format_as_text_now(fe->me);
+ gtk_widget_set_sensitive(fe->copy_menu_item, enabled);
+ }
}
static void resize_fe(frontend *fe)
midend_set_params(fe->me, params);
midend_new_game(fe->me);
- update_preset_tick(fe);
+ changed_preset(fe);
resize_fe(fe);
}
return;
}
- update_preset_tick(fe);
+ changed_preset(fe);
resize_fe(fe);
}
}
} else
fe->preset_custom_bullet = NULL;
- update_preset_tick(fe);
+ changed_preset(fe);
} else {
fe->npresets = 0;
fe->preset_bullets = NULL;
add_menu_separator(GTK_CONTAINER(menu));
add_menu_item_with_key(fe, GTK_CONTAINER(menu), "Undo", 'u');
add_menu_item_with_key(fe, GTK_CONTAINER(menu), "Redo", 'r');
- if (thegame.can_format_as_text) {
+ if (thegame.can_format_as_text_ever) {
add_menu_separator(GTK_CONTAINER(menu));
menuitem = gtk_menu_item_new_with_label("Copy");
gtk_container_add(GTK_CONTAINER(menu), menuitem);
gtk_signal_connect(GTK_OBJECT(menuitem), "activate",
GTK_SIGNAL_FUNC(menu_copy_event), fe);
gtk_widget_show(menuitem);
+ fe->copy_menu_item = menuitem;
+ } else {
+ fe->copy_menu_item = NULL;
}
if (thegame.can_solve) {
add_menu_separator(GTK_CONTAINER(menu));