/*
* Generate a new random seed. 15 digits comes to about
* 48 bits, which should be more than enough.
+ *
+ * I'll avoid putting a leading zero on the number,
+ * just in case it confuses anybody who thinks it's
+ * processed as an integer rather than a string.
*/
char newseed[16];
int i;
newseed[15] = '\0';
- for (i = 0; i < 15; i++)
+ newseed[0] = '1' + random_upto(me->random, 9);
+ for (i = 1; i < 15; i++)
newseed[i] = '0' + random_upto(me->random, 10);
sfree(me->seedstr);
me->seedstr = dupstr(newseed);
flashtime = me->ourgame->flash_length(me->oldstate ? me->oldstate :
me->states[me->statepos-2].state,
me->states[me->statepos-1].state,
- me->oldstate ? me->dir : +1);
+ me->oldstate ? me->dir : +1,
+ me->ui);
if (flashtime > 0) {
me->flash_pos = 0.0F;
me->flash_time = flashtime;
} else {
anim_time = me->ourgame->anim_length(oldstate,
me->states[me->statepos-1].state,
- me->dir);
+ me->dir, me->ui);
}
me->oldstate = oldstate;
if (seed || desc) {
char *tmpstr = me->ourgame->encode_params(tmpparams, FALSE);
me->ourgame->decode_params(me->params, tmpstr);
+ sfree(tmpstr);
} else {
me->ourgame->free_params(me->params);
me->params = me->ourgame->dup_params(tmpparams);
}
}
+ sfree(me->desc);
+ me->desc = NULL;
+ sfree(me->seedstr);
+ me->seedstr = NULL;
+
if (desc) {
error = me->ourgame->validate_desc(me->params, desc);
if (error)
return error;
- sfree(me->desc);
me->desc = dupstr(desc);
me->genmode = GOT_DESC;
if (me->aux_info)
}
if (seed) {
- sfree(me->seedstr);
me->seedstr = dupstr(seed);
me->genmode = GOT_SEED;
}