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Fix error highlighting after table rearrangement.
[sgt/puzzles]
/
unfinished
/
group.c
diff --git
a/unfinished/group.c
b/unfinished/group.c
index
037547e
..
4c49030
100644
(file)
--- a/
unfinished/group.c
+++ b/
unfinished/group.c
@@
-1710,7
+1710,7
@@
static void game_redraw(drawing *dr, game_drawstate *ds, game_state *oldstate,
flashtime >= FLASH_TIME*2/3))
tile |= DF_HIGHLIGHT; /* completion flash */
- error = ds->errtmp[
y*w+
x];
+ error = ds->errtmp[
sy*w+s
x];
if (ds->tiles[y*w+x] != tile ||
ds->pencil[y*w+x] != pencil ||