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Stop the analysis pass in Loopy's redraw routine from being
[sgt/puzzles]
/
dominosa.c
diff --git
a/dominosa.c
b/dominosa.c
index
3a0acd7
..
2662410
100644
(file)
--- a/
dominosa.c
+++ b/
dominosa.c
@@
-1001,7
+1001,7
@@
struct game_drawstate {
unsigned long *visible;
};
unsigned long *visible;
};
-static char *interpret_move(game_state *state, game_ui *ui, game_drawstate *ds,
+static char *interpret_move(game_state *state, game_ui *ui,
const
game_drawstate *ds,
int x, int y, int button)
{
int w = state->w, h = state->h;
int x, int y, int button)
{
int w = state->w, h = state->h;
@@
-1535,6
+1535,11
@@
static float game_flash_length(game_state *oldstate, game_state *newstate,
return 0.0F;
}
return 0.0F;
}
+static int game_status(game_state *state)
+{
+ return state->completed ? +1 : 0;
+}
+
static int game_timing_state(game_state *state, game_ui *ui)
{
return TRUE;
static int game_timing_state(game_state *state, game_ui *ui)
{
return TRUE;
@@
-1623,6
+1628,7
@@
const struct game thegame = {
game_redraw,
game_anim_length,
game_flash_length,
game_redraw,
game_anim_length,
game_flash_length,
+ game_status,
TRUE, FALSE, game_print_size, game_print,
FALSE, /* wants_statusbar */
FALSE, game_timing_state,
TRUE, FALSE, game_print_size, game_print,
FALSE, /* wants_statusbar */
FALSE, game_timing_state,