#define IS_VERTICAL_EDGE(x) ((x % 2) == 0)
+static int game_can_format_as_text_now(game_params *params)
+{
+ return TRUE;
+}
+
static char *game_text_format(game_state *state)
{
int maxlen = (state->sx+1)*state->sy, x, y;
game_drawstate ads, *ds = &ads;
ds->tilesize = sz;
- white = print_grey_colour(dr, HATCH_CLEAR, 1.0F);
- black = print_grey_colour(dr, HATCH_SOLID, 0.0F);
- blackish = print_grey_colour(dr, HATCH_X, 0.5F);
+ white = print_mono_colour(dr, 1);
+ black = print_mono_colour(dr, 0);
+ blackish = print_hatched_colour(dr, HATCH_X);
/*
* Get the completion information.
#else
TRUE, solve_game,
#endif
- TRUE, game_text_format,
+ TRUE, game_can_format_as_text_now, game_text_format,
new_ui,
free_ui,
encode_ui,