/*
* windows.c: Windows front end for my puzzle collection.
- *
- * TODO:
- *
- * - Figure out what to do if a puzzle requests a size bigger than
- * the screen will take. In principle we could put scrollbars in
- * the window, although that would be pretty horrid. Another
- * option is to detect in advance that this will be a problem -
- * we can probably tell this using midend_size() before actually
- * generating the puzzle - and simply refuse to do it.
*/
#include <windows.h>
#include <ctype.h>
#include <stdarg.h>
#include <stdlib.h>
+#include <limits.h>
#include <time.h>
#include "puzzles.h"
#define IDM_HELPC 0x00B0
#define IDM_GAMEHELP 0x00C0
#define IDM_ABOUT 0x00D0
+#define IDM_SAVE 0x00E0
+#define IDM_LOAD 0x00F0
#define IDM_PRESETS 0x0100
#define HELP_FILE_NAME "puzzles.hlp"
#define HELP_CNT_NAME "puzzles.cnt"
-#ifdef DEBUG
+#ifdef DEBUGGING
static FILE *debug_fp = NULL;
static HANDLE debug_hdl = INVALID_HANDLE_VALUE;
static int debug_got_console = 0;
dputs(buf);
va_end(ap);
}
-
-#define debug(x) (debug_printf x)
-
-#else
-
-#define debug(x)
-
#endif
struct font {
int ctlid;
};
+struct blitter {
+ HBITMAP bitmap;
+ frontend *fe;
+ int x, y, w, h;
+};
+
struct frontend {
midend_data *me;
HWND hwnd, statusbar, cfgbox;
HFONT cfgfont;
char *help_path;
int help_has_contents;
+ char *laststatus;
};
void fatal(char *fmt, ...)
void status_bar(frontend *fe, char *text)
{
- SetWindowText(fe->statusbar, text);
+ char *rewritten = midend_rewrite_statusbar(fe->me, text);
+ if (!fe->laststatus || strcmp(rewritten, fe->laststatus)) {
+ SetWindowText(fe->statusbar, rewritten);
+ sfree(fe->laststatus);
+ fe->laststatus = rewritten;
+ } else {
+ sfree(rewritten);
+ }
+}
+
+blitter *blitter_new(int w, int h)
+{
+ blitter *bl = snew(blitter);
+
+ memset(bl, 0, sizeof(blitter));
+ bl->w = w;
+ bl->h = h;
+ bl->bitmap = 0;
+
+ return bl;
+}
+
+void blitter_free(blitter *bl)
+{
+ if (bl->bitmap) DeleteObject(bl->bitmap);
+ sfree(bl);
+}
+
+static void blitter_mkbitmap(frontend *fe, blitter *bl)
+{
+ HDC hdc = GetDC(fe->hwnd);
+ bl->bitmap = CreateCompatibleBitmap(hdc, bl->w, bl->h);
+ ReleaseDC(fe->hwnd, hdc);
+}
+
+/* BitBlt(dstDC, dstX, dstY, dstW, dstH, srcDC, srcX, srcY, dType) */
+
+void blitter_save(frontend *fe, blitter *bl, int x, int y)
+{
+ HDC hdc_win, hdc_blit;
+ HBITMAP prev_blit;
+
+ if (!bl->bitmap) blitter_mkbitmap(fe, bl);
+
+ bl->x = x; bl->y = y;
+
+ hdc_win = GetDC(fe->hwnd);
+ hdc_blit = CreateCompatibleDC(hdc_win);
+ if (!hdc_blit) fatal("hdc_blit failed: 0x%x", GetLastError());
+
+ prev_blit = SelectObject(hdc_blit, bl->bitmap);
+ if (prev_blit == NULL || prev_blit == HGDI_ERROR)
+ fatal("SelectObject for hdc_main failed: 0x%x", GetLastError());
+
+ if (!BitBlt(hdc_blit, 0, 0, bl->w, bl->h,
+ fe->hdc_bm, x, y, SRCCOPY))
+ fatal("BitBlt failed: 0x%x", GetLastError());
+
+ SelectObject(hdc_blit, prev_blit);
+ DeleteDC(hdc_blit);
+ ReleaseDC(fe->hwnd, hdc_win);
+}
+
+void blitter_load(frontend *fe, blitter *bl, int x, int y)
+{
+ HDC hdc_win, hdc_blit;
+ HBITMAP prev_blit;
+
+ assert(bl->bitmap); /* we should always have saved before loading */
+
+ if (x == BLITTER_FROMSAVED) x = bl->x;
+ if (y == BLITTER_FROMSAVED) y = bl->y;
+
+ hdc_win = GetDC(fe->hwnd);
+ hdc_blit = CreateCompatibleDC(hdc_win);
+
+ prev_blit = SelectObject(hdc_blit, bl->bitmap);
+
+ BitBlt(fe->hdc_bm, x, y, bl->w, bl->h,
+ hdc_blit, 0, 0, SRCCOPY);
+
+ SelectObject(hdc_blit, prev_blit);
+ DeleteDC(hdc_blit);
+ ReleaseDC(fe->hwnd, hdc_win);
}
void frontend_default_colour(frontend *fe, float *output)
SelectObject(fe->hdc_bm, oldpen);
}
+void draw_circle(frontend *fe, int cx, int cy, int radius,
+ int fillcolour, int outlinecolour)
+{
+ assert(outlinecolour >= 0);
+
+ if (fillcolour >= 0) {
+ HBRUSH oldbrush = SelectObject(fe->hdc_bm, fe->brushes[fillcolour]);
+ HPEN oldpen = SelectObject(fe->hdc_bm, fe->pens[outlinecolour]);
+ Ellipse(fe->hdc_bm, cx - radius, cy - radius,
+ cx + radius + 1, cy + radius + 1);
+ SelectObject(fe->hdc_bm, oldbrush);
+ SelectObject(fe->hdc_bm, oldpen);
+ } else {
+ HPEN oldpen = SelectObject(fe->hdc_bm, fe->pens[outlinecolour]);
+ Arc(fe->hdc_bm, cx - radius, cy - radius,
+ cx + radius + 1, cy + radius + 1,
+ cx - radius, cy, cx - radius, cy);
+ SelectObject(fe->hdc_bm, oldpen);
+ }
+}
+
void draw_polygon(frontend *fe, int *coords, int npoints,
- int fill, int colour)
+ int fillcolour, int outlinecolour)
{
POINT *pts = snewn(npoints+1, POINT);
int i;
pts[i].y = coords[j*2+1];
}
- if (fill) {
- HBRUSH oldbrush = SelectObject(fe->hdc_bm, fe->brushes[colour]);
- HPEN oldpen = SelectObject(fe->hdc_bm, fe->pens[colour]);
+ assert(outlinecolour >= 0);
+
+ if (fillcolour >= 0) {
+ HBRUSH oldbrush = SelectObject(fe->hdc_bm, fe->brushes[fillcolour]);
+ HPEN oldpen = SelectObject(fe->hdc_bm, fe->pens[outlinecolour]);
Polygon(fe->hdc_bm, pts, npoints);
SelectObject(fe->hdc_bm, oldbrush);
SelectObject(fe->hdc_bm, oldpen);
} else {
- HPEN oldpen = SelectObject(fe->hdc_bm, fe->pens[colour]);
+ HPEN oldpen = SelectObject(fe->hdc_bm, fe->pens[outlinecolour]);
Polyline(fe->hdc_bm, pts, npoints+1);
SelectObject(fe->hdc_bm, oldpen);
}
}
}
+static void check_window_size(frontend *fe, int *px, int *py)
+{
+ RECT r;
+ int x, y, sy;
+
+ if (fe->statusbar) {
+ RECT sr;
+ GetWindowRect(fe->statusbar, &sr);
+ sy = sr.bottom - sr.top;
+ } else {
+ sy = 0;
+ }
+
+ /*
+ * See if we actually got the window size we wanted, and adjust
+ * the puzzle size if not.
+ */
+ GetClientRect(fe->hwnd, &r);
+ x = r.right - r.left;
+ y = r.bottom - r.top - sy;
+ midend_size(fe->me, &x, &y, FALSE);
+ if (x != r.right - r.left || y != r.bottom - r.top) {
+ /*
+ * Resize the window, now we know what size we _really_
+ * want it to be.
+ */
+ r.left = r.top = 0;
+ r.right = x;
+ r.bottom = y + sy;
+ AdjustWindowRectEx(&r, WS_OVERLAPPEDWINDOW &~
+ (WS_THICKFRAME | WS_MAXIMIZEBOX | WS_OVERLAPPED),
+ TRUE, 0);
+ SetWindowPos(fe->hwnd, NULL, 0, 0, r.right - r.left, r.bottom - r.top,
+ SWP_NOMOVE | SWP_NOZORDER);
+ }
+
+ if (fe->statusbar) {
+ GetClientRect(fe->hwnd, &r);
+ SetWindowPos(fe->statusbar, NULL, 0, r.bottom-r.top-sy, r.right-r.left,
+ sy, SWP_NOZORDER);
+ }
+
+ *px = x;
+ *py = y;
+}
+
static frontend *new_window(HINSTANCE inst, char *game_id, char **error)
{
frontend *fe;
int x, y;
- RECT r, sr;
+ RECT r;
HDC hdc;
fe = snew(frontend);
fe->inst = inst;
midend_new_game(fe->me);
- midend_size(fe->me, &x, &y);
fe->timer = 0;
fe->fonts = NULL;
fe->nfonts = fe->fontsize = 0;
+ fe->laststatus = NULL;
+
{
int i, ncolours;
float *colours;
}
}
+ x = y = INT_MAX; /* find puzzle's preferred size */
+ midend_size(fe->me, &x, &y, FALSE);
+
r.left = r.top = 0;
r.right = x;
r.bottom = y;
r.right - r.left, r.bottom - r.top,
NULL, NULL, inst, NULL);
+ if (midend_wants_statusbar(fe->me)) {
+ RECT sr;
+ fe->statusbar = CreateWindowEx(0, STATUSCLASSNAME, "ooh",
+ WS_CHILD | WS_VISIBLE,
+ 0, 0, 0, 0, /* status bar does these */
+ fe->hwnd, NULL, inst, NULL);
+ /*
+ * Now resize the window to take account of the status bar.
+ */
+ GetWindowRect(fe->statusbar, &sr);
+ GetWindowRect(fe->hwnd, &r);
+ SetWindowPos(fe->hwnd, NULL, 0, 0, r.right - r.left,
+ r.bottom - r.top + sr.bottom - sr.top,
+ SWP_NOMOVE | SWP_NOZORDER);
+ } else {
+ fe->statusbar = NULL;
+ }
+
{
HMENU bar = CreateMenu();
HMENU menu = CreateMenu();
}
AppendMenu(menu, MF_SEPARATOR, 0, 0);
+ AppendMenu(menu, MF_ENABLED, IDM_LOAD, "Load");
+ AppendMenu(menu, MF_ENABLED, IDM_SAVE, "Save");
+ AppendMenu(menu, MF_SEPARATOR, 0, 0);
AppendMenu(menu, MF_ENABLED, IDM_UNDO, "Undo");
AppendMenu(menu, MF_ENABLED, IDM_REDO, "Redo");
if (thegame.can_format_as_text) {
SetMenu(fe->hwnd, bar);
}
- if (midend_wants_statusbar(fe->me)) {
- fe->statusbar = CreateWindowEx(0, STATUSCLASSNAME, "ooh",
- WS_CHILD | WS_VISIBLE,
- 0, 0, 0, 0, /* status bar does these */
- fe->hwnd, NULL, inst, NULL);
- GetWindowRect(fe->statusbar, &sr);
- SetWindowPos(fe->hwnd, NULL, 0, 0,
- r.right - r.left, r.bottom - r.top + sr.bottom - sr.top,
- SWP_NOMOVE | SWP_NOZORDER);
- SetWindowPos(fe->statusbar, NULL, 0, y, x, sr.bottom - sr.top,
- SWP_NOZORDER);
- } else {
- fe->statusbar = NULL;
- }
+ check_window_size(fe, &x, &y);
hdc = GetDC(fe->hwnd);
fe->bitmap = CreateCompatibleBitmap(hdc, x, y);
return (fe->dlg_done == 2);
}
-static void new_game_type(frontend *fe)
+static void new_game_size(frontend *fe)
{
RECT r, sr;
HDC hdc;
int x, y;
- midend_new_game(fe->me);
- midend_size(fe->me, &x, &y);
+ x = y = INT_MAX;
+ midend_size(fe->me, &x, &y, FALSE);
r.left = r.top = 0;
r.right = x;
r.right - r.left,
r.bottom - r.top + sr.bottom - sr.top,
SWP_NOMOVE | SWP_NOZORDER);
+
+ check_window_size(fe, &x, &y);
+
if (fe->statusbar != NULL)
SetWindowPos(fe->statusbar, NULL, 0, y, x,
sr.bottom - sr.top, SWP_NOZORDER);
midend_redraw(fe->me);
}
+static void new_game_type(frontend *fe)
+{
+ midend_new_game(fe->me);
+ new_game_size(fe);
+}
+
+static int is_alt_pressed(void)
+{
+ BYTE keystate[256];
+ int r = GetKeyboardState(keystate);
+ if (!r)
+ return FALSE;
+ if (keystate[VK_MENU] & 0x80)
+ return TRUE;
+ if (keystate[VK_RMENU] & 0x80)
+ return TRUE;
+ return FALSE;
+}
+
+static void savefile_write(void *wctx, void *buf, int len)
+{
+ FILE *fp = (FILE *)wctx;
+ fwrite(buf, 1, len, fp);
+}
+
+static int savefile_read(void *wctx, void *buf, int len)
+{
+ FILE *fp = (FILE *)wctx;
+ int ret;
+
+ ret = fread(buf, 1, len, fp);
+ return (ret == len);
+}
+
static LRESULT CALLBACK WndProc(HWND hwnd, UINT message,
WPARAM wParam, LPARAM lParam)
{
frontend *fe = (frontend *)GetWindowLong(hwnd, GWL_USERDATA);
+ int cmd;
switch (message) {
case WM_CLOSE:
DestroyWindow(hwnd);
return 0;
case WM_COMMAND:
- switch (wParam & ~0xF) { /* low 4 bits reserved to Windows */
+ cmd = wParam & ~0xF; /* low 4 bits reserved to Windows */
+ switch (cmd) {
case IDM_NEW:
if (!midend_process_key(fe->me, 0, 0, 'n'))
PostQuitMessage(0);
case IDM_ABOUT:
about(fe);
break;
+ case IDM_LOAD:
+ case IDM_SAVE:
+ {
+ OPENFILENAME of;
+ char filename[FILENAME_MAX];
+ int ret;
+
+ memset(&of, 0, sizeof(of));
+ of.hwndOwner = hwnd;
+ of.lpstrFilter = "All Files (*.*)\0*\0\0\0";
+ of.lpstrCustomFilter = NULL;
+ of.nFilterIndex = 1;
+ of.lpstrFile = filename;
+ filename[0] = '\0';
+ of.nMaxFile = lenof(filename);
+ of.lpstrFileTitle = NULL;
+ of.lpstrTitle = (cmd == IDM_SAVE ?
+ "Enter name of game file to save" :
+ "Enter name of saved game file to load");
+ of.Flags = 0;
+#ifdef OPENFILENAME_SIZE_VERSION_400
+ of.lStructSize = OPENFILENAME_SIZE_VERSION_400;
+#else
+ of.lStructSize = sizeof(of);
+#endif
+ of.lpstrInitialDir = NULL;
+
+ if (cmd == IDM_SAVE)
+ ret = GetSaveFileName(&of);
+ else
+ ret = GetOpenFileName(&of);
+
+ if (ret) {
+ if (cmd == IDM_SAVE) {
+ FILE *fp;
+
+ if ((fp = fopen(filename, "r")) != NULL) {
+ char buf[256 + FILENAME_MAX];
+ fclose(fp);
+ /* file exists */
+
+ sprintf(buf, "Are you sure you want to overwrite"
+ " the file \"%.*s\"?",
+ FILENAME_MAX, filename);
+ if (MessageBox(hwnd, buf, "Question",
+ MB_YESNO | MB_ICONQUESTION)
+ != IDYES)
+ break;
+ }
+
+ fp = fopen(filename, "w");
+
+ if (!fp) {
+ MessageBox(hwnd, "Unable to open save file",
+ "Error", MB_ICONERROR | MB_OK);
+ break;
+ }
+
+ midend_serialise(fe->me, savefile_write, fp);
+
+ fclose(fp);
+ } else {
+ FILE *fp = fopen(filename, "r");
+ char *err;
+
+ if (!fp) {
+ MessageBox(hwnd, "Unable to open saved game file",
+ "Error", MB_ICONERROR | MB_OK);
+ break;
+ }
+
+ err = midend_deserialise(fe->me, savefile_read, fp);
+
+ fclose(fp);
+
+ if (err) {
+ MessageBox(hwnd, err, "Error", MB_ICONERROR|MB_OK);
+ break;
+ }
+
+ new_game_size(fe);
+ }
+ }
+ }
+
+ break;
case IDM_HELPC:
assert(fe->help_path);
WinHelp(hwnd, fe->help_path,
*/
if (message == WM_MBUTTONDOWN || (wParam & MK_SHIFT))
button = MIDDLE_BUTTON;
- else if (message == WM_LBUTTONDOWN)
- button = LEFT_BUTTON;
- else
+ else if (message == WM_RBUTTONDOWN || is_alt_pressed())
button = RIGHT_BUTTON;
+ else
+ button = LEFT_BUTTON;
if (!midend_process_key(fe->me, (signed short)LOWORD(lParam),
(signed short)HIWORD(lParam), button))
*/
if (message == WM_MBUTTONUP || (wParam & MK_SHIFT))
button = MIDDLE_RELEASE;
- else if (message == WM_LBUTTONUP)
- button = LEFT_RELEASE;
- else
+ else if (message == WM_RBUTTONUP || is_alt_pressed())
button = RIGHT_RELEASE;
+ else
+ button = LEFT_RELEASE;
if (!midend_process_key(fe->me, (signed short)LOWORD(lParam),
(signed short)HIWORD(lParam), button))
if (wParam & (MK_MBUTTON | MK_SHIFT))
button = MIDDLE_DRAG;
- else if (wParam & MK_LBUTTON)
- button = LEFT_DRAG;
- else
+ else if (wParam & MK_RBUTTON || is_alt_pressed())
button = RIGHT_DRAG;
+ else
+ button = LEFT_DRAG;
if (!midend_process_key(fe->me, (signed short)LOWORD(lParam),
(signed short)HIWORD(lParam), button))
RegisterClass(&wndclass);
}
- while (*cmdline && isspace(*cmdline))
+ while (*cmdline && isspace((unsigned char)*cmdline))
cmdline++;
if (!new_window(inst, *cmdline ? cmdline : NULL, &error)) {