Replace my brute-force algorithm in face_text_pos with a more complex
[sgt/puzzles] / unequal.c
index f21f579..099f0f8 100644 (file)
--- a/unequal.c
+++ b/unequal.c
@@ -1626,21 +1626,25 @@ static void draw_gts(drawing *dr, game_drawstate *ds, int ox, int oy,
     /* Draw all the greater-than signs emanating from this tile. */
 
     if (f & F_ADJ_UP) {
+       draw_rect(dr, ox, oy - g, TILE_SIZE, g, COL_BACKGROUND);
         draw_gt(dr, ox+g2, oy-g4, g2, -g2, g2, g2,
                (f & F_ERROR_UP) ? COL_ERROR : col);
         draw_update(dr, ox, oy-g, TILE_SIZE, g);
     }
     if (f & F_ADJ_RIGHT) {
+       draw_rect(dr, ox + TILE_SIZE, oy, g, TILE_SIZE, COL_BACKGROUND);
         draw_gt(dr, ox+TILE_SIZE+g4, oy+g2, g2, g2, -g2, g2,
                 (f & F_ERROR_RIGHT) ? COL_ERROR : col);
         draw_update(dr, ox+TILE_SIZE, oy, g, TILE_SIZE);
     }
     if (f & F_ADJ_DOWN) {
+       draw_rect(dr, ox, oy + TILE_SIZE, TILE_SIZE, g, COL_BACKGROUND);
         draw_gt(dr, ox+g2, oy+TILE_SIZE+g4, g2, g2, g2, -g2,
                (f & F_ERROR_DOWN) ? COL_ERROR : col);
         draw_update(dr, ox, oy+TILE_SIZE, TILE_SIZE, g);
     }
     if (f & F_ADJ_LEFT) {
+       draw_rect(dr, ox - g, oy, g, TILE_SIZE, COL_BACKGROUND);
         draw_gt(dr, ox-g4, oy+g2, -g2, g2, g2, g2,
                 (f & F_ERROR_LEFT) ? COL_ERROR : col);
         draw_update(dr, ox-g, oy, g, TILE_SIZE);
@@ -1860,6 +1864,11 @@ static float game_flash_length(game_state *oldstate, game_state *newstate,
     return 0.0F;
 }
 
+static int game_is_solved(game_state *state)
+{
+    return state->completed;
+}
+
 static int game_timing_state(game_state *state, game_ui *ui)
 {
     return TRUE;
@@ -1948,6 +1957,7 @@ const struct game thegame = {
     game_redraw,
     game_anim_length,
     game_flash_length,
+    game_is_solved,
     TRUE, FALSE, game_print_size, game_print,
     FALSE,                            /* wants_statusbar */
     FALSE, game_timing_state,