Fix redundant redrawing in Pegs. Apparently it has always redrawn
[sgt/puzzles] / pegs.c
diff --git a/pegs.c b/pegs.c
index 4daa55f..d77860c 100644 (file)
--- a/pegs.c
+++ b/pegs.c
@@ -1237,6 +1237,7 @@ static void game_redraw(drawing *dr, game_drawstate *ds, game_state *oldstate,
                 (bgcolour != ds->bgcolour || /* always redraw when flashing */
                  v != ds->grid[y*w+x])) {
                draw_tile(dr, ds, COORD(x), COORD(y), v, bgcolour);
+                ds->grid[y*w+x] = v;
            }
        }