* recreate it.
*/
+#define COMBINED /* we put all the puzzles in one binary in this port */
+
#include <ctype.h>
#include <sys/time.h>
#import <Cocoa/Cocoa.h>
- (void)deactivateTimer;
- (void)setStatusLine:(char *)text;
- (void)resizeForNewGameParams;
+- (void)updateTypeMenuTick;
@end
@implementation MyImageView
}
[self resizeForNewGameParams];
+ [self updateTypeMenuTick];
}
}
- (void)undoMove:(id)sender
- (BOOL)validateMenuItem:(NSMenuItem *)item
{
if ([item action] == @selector(copy:))
- return (ourgame->can_format_as_text ? YES : NO);
+ return (ourgame->can_format_as_text_ever &&
+ midend_can_format_as_text_now(me) ? YES : NO);
else if ([item action] == @selector(solveGame:))
return (ourgame->can_solve ? YES : NO);
else
{
while ([typemenu numberOfItems] > 1)
[typemenu removeItemAtIndex:0];
+ [[typemenu itemAtIndex:0] setState:NSOffState];
+}
+
+- (void)updateTypeMenuTick
+{
+ int i, total, n;
+
+ total = [typemenu numberOfItems];
+ n = midend_which_preset(me);
+ if (n < 0)
+ n = total - 1; /* that's always where "Custom" lives */
+ for (i = 0; i < total; i++)
+ [[typemenu itemAtIndex:i] setState:(i == n ? NSOnState : NSOffState)];
}
- (void)becomeKeyWindow
[typemenu insertItem:item atIndex:0];
}
}
+
+ [self updateTypeMenuTick];
}
- (void)resignKeyWindow
midend_new_game(me);
[self resizeForNewGameParams];
+ [self updateTypeMenuTick];
}
- (void)startConfigureSheet:(int)which
} else {
midend_new_game(me);
[self resizeForNewGameParams];
+ [self updateTypeMenuTick];
}
}
sfree(cfg_controls);