clear_game(state, 1);
ntries++;
- //generate_pass(state, rs, scratch, 10, GP_DOTS);
- //generate_pass(state, rs, scratch, 100, 0);
+ /* generate_pass(state, rs, scratch, 10, GP_DOTS); */
+ /* generate_pass(state, rs, scratch, 100, 0); */
generate_pass(state, rs, scratch, 100, GP_DOTS);
game_update_dots(state);
* Found a dot. Begin a drag from it.
*/
dot = &SPACE(state, px1, py1);
- ui->srcx = px;
- ui->srcy = py;
+ ui->srcx = px1;
+ ui->srcy = py1;
goto done; /* multi-level break */
}
}