CURSOR_UP,
CURSOR_DOWN,
CURSOR_LEFT,
- CURSOR_RIGHT
+ CURSOR_RIGHT,
+ CURSOR_UP_LEFT,
+ CURSOR_DOWN_LEFT,
+ CURSOR_UP_RIGHT,
+ CURSOR_DOWN_RIGHT
};
#define IGNOREARG(x) ( (x) = (x) )
/*
* Game-specific routines
*/
+extern const char *const game_name;
game_params *default_params(void);
int game_fetch_preset(int i, char **name, game_params **params);
void free_params(game_params *params);