Have each game declare a name which is used for window titles etc.
[sgt/puzzles] / gtk.c
diff --git a/gtk.c b/gtk.c
index 102ed9c..78eb8e8 100644 (file)
--- a/gtk.c
+++ b/gtk.c
@@ -52,7 +52,7 @@ struct frontend {
     midend_data *me;
     GdkGC *gc;
     int bbox_l, bbox_r, bbox_u, bbox_d;
-    int timer_active;
+    int timer_active, timer_id;
 };
 
 void frontend_default_colour(frontend *fe, float *output)
@@ -139,14 +139,26 @@ static gint key_event(GtkWidget *widget, GdkEventKey *event, gpointer data)
 
     if (event->string[0] && !event->string[1])
         keyval = (unsigned char)event->string[0];
-    else if (event->keyval == GDK_Up || event->keyval == GDK_KP_Up)
+    else if (event->keyval == GDK_Up || event->keyval == GDK_KP_Up ||
+             event->keyval == GDK_KP_8)
         keyval = CURSOR_UP;
-    else if (event->keyval == GDK_Down || event->keyval == GDK_KP_Down)
+    else if (event->keyval == GDK_Down || event->keyval == GDK_KP_Down ||
+             event->keyval == GDK_KP_2)
         keyval = CURSOR_DOWN;
-    else if (event->keyval == GDK_Left || event->keyval == GDK_KP_Left)
+    else if (event->keyval == GDK_Left || event->keyval == GDK_KP_Left ||
+             event->keyval == GDK_KP_4)
         keyval = CURSOR_LEFT;
-    else if (event->keyval == GDK_Right || event->keyval == GDK_KP_Right)
+    else if (event->keyval == GDK_Right || event->keyval == GDK_KP_Right ||
+             event->keyval == GDK_KP_6)
         keyval = CURSOR_RIGHT;
+    else if (event->keyval == GDK_KP_Home || event->keyval == GDK_KP_7)
+        keyval = CURSOR_UP_LEFT;
+    else if (event->keyval == GDK_KP_End || event->keyval == GDK_KP_1)
+        keyval = CURSOR_DOWN_LEFT;
+    else if (event->keyval == GDK_KP_Page_Up || event->keyval == GDK_KP_9)
+        keyval = CURSOR_UP_RIGHT;
+    else if (event->keyval == GDK_KP_Page_Down || event->keyval == GDK_KP_3)
+        keyval = CURSOR_DOWN_RIGHT;
     else
         keyval = -1;
 
@@ -169,10 +181,10 @@ static gint button_event(GtkWidget *widget, GdkEventButton *event,
     if (event->type != GDK_BUTTON_PRESS)
         return TRUE;
 
-    if (event->button == 1)
-       button = LEFT_BUTTON;
-    else if (event->button == 2)
+    if (event->button == 2 || (event->state & GDK_SHIFT_MASK))
        button = MIDDLE_BUTTON;
+    else if (event->button == 1)
+       button = LEFT_BUTTON;
     else if (event->button == 3)
        button = RIGHT_BUTTON;
     else
@@ -233,12 +245,15 @@ static gint timer_func(gpointer data)
 
 void deactivate_timer(frontend *fe)
 {
+    if (fe->timer_active)
+        gtk_timeout_remove(fe->timer_id);
     fe->timer_active = FALSE;
 }
 
 void activate_timer(frontend *fe)
 {
-    gtk_timeout_add(20, timer_func, fe);
+    if (!fe->timer_active)
+        fe->timer_id = gtk_timeout_add(20, timer_func, fe);
     fe->timer_active = TRUE;
 }
 
@@ -299,6 +314,7 @@ static frontend *new_window(void)
     midend_new_game(fe->me, NULL);
 
     fe->window = gtk_window_new(GTK_WINDOW_TOPLEVEL);
+    gtk_window_set_title(GTK_WINDOW(fe->window), game_name);
 #if 0
     gtk_window_set_resizable(GTK_WINDOW(fe->window), FALSE);
 #else
@@ -390,6 +406,8 @@ static frontend *new_window(void)
 
     fe->pixmap = NULL;
 
+    fe->timer_active = FALSE;
+
     gtk_signal_connect(GTK_OBJECT(fe->window), "destroy",
                       GTK_SIGNAL_FUNC(destroy), fe);
     gtk_signal_connect(GTK_OBJECT(fe->window), "key_press_event",