midend_data *me;
GdkGC *gc;
int bbox_l, bbox_r, bbox_u, bbox_d;
- int timer_active;
+ int timer_active, timer_id;
};
void frontend_default_colour(frontend *fe, float *output)
if (event->string[0] && !event->string[1])
keyval = (unsigned char)event->string[0];
- else if (event->keyval == GDK_Up || event->keyval == GDK_KP_Up)
+ else if (event->keyval == GDK_Up || event->keyval == GDK_KP_Up ||
+ event->keyval == GDK_KP_8)
keyval = CURSOR_UP;
- else if (event->keyval == GDK_Down || event->keyval == GDK_KP_Down)
+ else if (event->keyval == GDK_Down || event->keyval == GDK_KP_Down ||
+ event->keyval == GDK_KP_2)
keyval = CURSOR_DOWN;
- else if (event->keyval == GDK_Left || event->keyval == GDK_KP_Left)
+ else if (event->keyval == GDK_Left || event->keyval == GDK_KP_Left ||
+ event->keyval == GDK_KP_4)
keyval = CURSOR_LEFT;
- else if (event->keyval == GDK_Right || event->keyval == GDK_KP_Right)
+ else if (event->keyval == GDK_Right || event->keyval == GDK_KP_Right ||
+ event->keyval == GDK_KP_6)
keyval = CURSOR_RIGHT;
+ else if (event->keyval == GDK_KP_Home || event->keyval == GDK_KP_7)
+ keyval = CURSOR_UP_LEFT;
+ else if (event->keyval == GDK_KP_End || event->keyval == GDK_KP_1)
+ keyval = CURSOR_DOWN_LEFT;
+ else if (event->keyval == GDK_KP_Page_Up || event->keyval == GDK_KP_9)
+ keyval = CURSOR_UP_RIGHT;
+ else if (event->keyval == GDK_KP_Page_Down || event->keyval == GDK_KP_3)
+ keyval = CURSOR_DOWN_RIGHT;
else
keyval = -1;
if (event->type != GDK_BUTTON_PRESS)
return TRUE;
- if (event->button == 1)
- button = LEFT_BUTTON;
- else if (event->button == 2)
+ if (event->button == 2 || (event->state & GDK_SHIFT_MASK))
button = MIDDLE_BUTTON;
+ else if (event->button == 1)
+ button = LEFT_BUTTON;
else if (event->button == 3)
button = RIGHT_BUTTON;
else
void deactivate_timer(frontend *fe)
{
+ if (fe->timer_active)
+ gtk_timeout_remove(fe->timer_id);
fe->timer_active = FALSE;
}
void activate_timer(frontend *fe)
{
- gtk_timeout_add(20, timer_func, fe);
+ if (!fe->timer_active)
+ fe->timer_id = gtk_timeout_add(20, timer_func, fe);
fe->timer_active = TRUE;
}
midend_new_game(fe->me, NULL);
fe->window = gtk_window_new(GTK_WINDOW_TOPLEVEL);
+ gtk_window_set_title(GTK_WINDOW(fe->window), game_name);
#if 0
gtk_window_set_resizable(GTK_WINDOW(fe->window), FALSE);
#else
fe->pixmap = NULL;
+ fe->timer_active = FALSE;
+
gtk_signal_connect(GTK_OBJECT(fe->window), "destroy",
GTK_SIGNAL_FUNC(destroy), fe);
gtk_signal_connect(GTK_OBJECT(fe->window), "key_press_event",