}
void game_redraw(frontend *fe, game_drawstate *ds, game_state *oldstate,
- game_state *state, game_ui *ui, float t, float ft)
+ game_state *state, int dir, game_ui *ui, float t, float ft)
{
int x, y, tx, ty, frame;
unsigned char *active;
sfree(active);
}
-float game_anim_length(game_state *oldstate, game_state *newstate)
+float game_anim_length(game_state *oldstate, game_state *newstate, int dir)
{
return ANIM_TIME;
}
-float game_flash_length(game_state *oldstate, game_state *newstate)
+float game_flash_length(game_state *oldstate, game_state *newstate, int dir)
{
/*
* If the game has just been completed, we display a completion