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Net's redraw function now uses the `dir' argument to determine whether it's
[sgt/puzzles]
/
sixteen.c
diff --git
a/sixteen.c
b/sixteen.c
index
1e865c2
..
1e1f8b8
100644
(file)
--- a/
sixteen.c
+++ b/
sixteen.c
@@
-575,7
+575,7
@@
static void draw_arrow(frontend *fe, int x, int y, int xdx, int xdy)
}
void game_redraw(frontend *fe, game_drawstate *ds, game_state *oldstate,
}
void game_redraw(frontend *fe, game_drawstate *ds, game_state *oldstate,
- game_state *state, game_ui *ui,
+ game_state *state,
int dir,
game_ui *ui,
float animtime, float flashtime)
{
int i, bgcolour;
float animtime, float flashtime)
{
int i, bgcolour;
@@
-750,12
+750,12
@@
void game_redraw(frontend *fe, game_drawstate *ds, game_state *oldstate,
}
}
}
}
-float game_anim_length(game_state *oldstate, game_state *newstate)
+float game_anim_length(game_state *oldstate, game_state *newstate
, int dir
)
{
return ANIM_TIME;
}
{
return ANIM_TIME;
}
-float game_flash_length(game_state *oldstate, game_state *newstate)
+float game_flash_length(game_state *oldstate, game_state *newstate
, int dir
)
{
if (!oldstate->completed && newstate->completed)
return 2 * FLASH_FRAME;
{
if (!oldstate->completed && newstate->completed)
return 2 * FLASH_FRAME;