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Net's redraw function now uses the `dir' argument to determine whether it's
[sgt/puzzles]
/
nullgame.c
diff --git
a/nullgame.c
b/nullgame.c
index
a318131
..
e704de9
100644
(file)
--- a/
nullgame.c
+++ b/
nullgame.c
@@
-177,7
+177,7
@@
void game_free_drawstate(game_drawstate *ds)
}
void game_redraw(frontend *fe, game_drawstate *ds, game_state *oldstate,
}
void game_redraw(frontend *fe, game_drawstate *ds, game_state *oldstate,
- game_state *state, game_ui *ui,
+ game_state *state,
int dir,
game_ui *ui,
float animtime, float flashtime)
{
/*
float animtime, float flashtime)
{
/*
@@
-189,12
+189,12
@@
void game_redraw(frontend *fe, game_drawstate *ds, game_state *oldstate,
draw_rect(fe, 0, 0, 200, 200, COL_BACKGROUND);
}
draw_rect(fe, 0, 0, 200, 200, COL_BACKGROUND);
}
-float game_anim_length(game_state *oldstate, game_state *newstate)
+float game_anim_length(game_state *oldstate, game_state *newstate
, int dir
)
{
return 0.0F;
}
{
return 0.0F;
}
-float game_flash_length(game_state *oldstate, game_state *newstate)
+float game_flash_length(game_state *oldstate, game_state *newstate
, int dir
)
{
return 0.0F;
}
{
return 0.0F;
}