Replace my brute-force algorithm in face_text_pos with a more complex
[sgt/puzzles] / pegs.c
diff --git a/pegs.c b/pegs.c
index e6e0d27..195bca1 100644 (file)
--- a/pegs.c
+++ b/pegs.c
@@ -1269,6 +1269,11 @@ static float game_flash_length(game_state *oldstate, game_state *newstate,
         return 0.0F;
 }
 
+static int game_is_solved(game_state *state)
+{
+    return state->completed;
+}
+
 static int game_timing_state(game_state *state, game_ui *ui)
 {
     return TRUE;
@@ -1317,6 +1322,7 @@ const struct game thegame = {
     game_redraw,
     game_anim_length,
     game_flash_length,
+    game_is_solved,
     FALSE, FALSE, game_print_size, game_print,
     FALSE,                            /* wants_statusbar */
     FALSE, game_timing_state,