#include "puzzles.h"
-#define TILE_SIZE 48
+#define PREFERRED_TILE_SIZE 48
+#define TILE_SIZE (ds->tilesize)
#define BORDER (TILE_SIZE / 2)
#define HIGHLIGHT_WIDTH (TILE_SIZE / 20)
#define COORD(x) ( (x) * TILE_SIZE + BORDER )
static char *validate_params(game_params *params)
{
- if (params->w < 2 && params->h < 2)
+ if (params->w < 2 || params->h < 2)
return "Width and height must both be at least two";
return NULL;
}
static char *new_game_desc(game_params *params, random_state *rs,
- game_aux_info **aux)
+ game_aux_info **aux, int interactive)
{
int gap, n, i, x;
int x1, x2, p1, p2, parity;
return err;
}
-static game_state *new_game(game_params *params, char *desc)
+static game_state *new_game(midend_data *me, game_params *params, char *desc)
{
game_state *state = snew(game_state);
int i;
static void free_game(game_state *state)
{
+ sfree(state->tiles);
sfree(state);
}
{
}
-static game_state *make_move(game_state *from, game_ui *ui,
- int x, int y, int button)
+static void game_changed_state(game_ui *ui, game_state *oldstate,
+ game_state *newstate)
{
+}
+
+struct game_drawstate {
+ int started;
+ int w, h, bgcolour;
+ int *tiles;
+ int tilesize;
+};
+
+static game_state *make_move(game_state *from, game_ui *ui, game_drawstate *ds,
+ int x, int y, int button) {
int gx, gy, dx, dy, ux, uy, up, p;
game_state *ret;
* Drawing routines.
*/
-struct game_drawstate {
- int started;
- int w, h, bgcolour;
- int *tiles;
-};
-
-static void game_size(game_params *params, int *x, int *y)
+static void game_size(game_params *params, game_drawstate *ds,
+ int *x, int *y, int expand)
{
+ int tsx, tsy, ts;
+ /*
+ * Each window dimension equals the tile size times one more
+ * than the grid dimension (the border is half the width of the
+ * tiles).
+ */
+ tsx = *x / (params->w + 1);
+ tsy = *y / (params->h + 1);
+ ts = min(tsx, tsy);
+ if (expand)
+ ds->tilesize = ts;
+ else
+ ds->tilesize = min(ts, PREFERRED_TILE_SIZE);
+
*x = TILE_SIZE * params->w + 2 * BORDER;
*y = TILE_SIZE * params->h + 2 * BORDER;
}
ds->h = state->h;
ds->bgcolour = COL_BACKGROUND;
ds->tiles = snewn(ds->w*ds->h, int);
+ ds->tilesize = 0; /* haven't decided yet */
for (i = 0; i < ds->w*ds->h; i++)
ds->tiles[i] = -1;
sfree(ds);
}
-static void draw_tile(frontend *fe, game_state *state, int x, int y,
- int tile, int flash_colour)
+static void draw_tile(frontend *fe, game_drawstate *ds, game_state *state,
+ int x, int y, int tile, int flash_colour)
{
if (tile == 0) {
draw_rect(fe, x, y, TILE_SIZE, TILE_SIZE,
bgcolour = COL_BACKGROUND;
if (!ds->started) {
- int coords[6];
+ int coords[10];
draw_rect(fe, 0, 0,
TILE_SIZE * state->w + 2 * BORDER,
coords[1] = COORD(state->h) + HIGHLIGHT_WIDTH - 1;
coords[2] = COORD(state->w) + HIGHLIGHT_WIDTH - 1;
coords[3] = COORD(0) - HIGHLIGHT_WIDTH;
- coords[4] = COORD(0) - HIGHLIGHT_WIDTH;
- coords[5] = COORD(state->h) + HIGHLIGHT_WIDTH - 1;
- draw_polygon(fe, coords, 3, TRUE, COL_HIGHLIGHT);
- draw_polygon(fe, coords, 3, FALSE, COL_HIGHLIGHT);
+ coords[4] = coords[2] - TILE_SIZE;
+ coords[5] = coords[3] + TILE_SIZE;
+ coords[8] = COORD(0) - HIGHLIGHT_WIDTH;
+ coords[9] = COORD(state->h) + HIGHLIGHT_WIDTH - 1;
+ coords[6] = coords[8] + TILE_SIZE;
+ coords[7] = coords[9] - TILE_SIZE;
+ draw_polygon(fe, coords, 5, TRUE, COL_HIGHLIGHT);
+ draw_polygon(fe, coords, 5, FALSE, COL_HIGHLIGHT);
coords[1] = COORD(0) - HIGHLIGHT_WIDTH;
coords[0] = COORD(0) - HIGHLIGHT_WIDTH;
- draw_polygon(fe, coords, 3, TRUE, COL_LOWLIGHT);
- draw_polygon(fe, coords, 3, FALSE, COL_LOWLIGHT);
+ draw_polygon(fe, coords, 5, TRUE, COL_LOWLIGHT);
+ draw_polygon(fe, coords, 5, FALSE, COL_LOWLIGHT);
ds->started = TRUE;
}
y = COORD(Y(state, i));
}
- draw_tile(fe, state, x, y, t, bgcolour);
+ draw_tile(fe, ds, state, x, y, t, bgcolour);
}
ds->tiles[i] = t0;
}
return TRUE;
}
+static int game_timing_state(game_state *state)
+{
+ return TRUE;
+}
+
#ifdef COMBINED
#define thegame fifteen
#endif
TRUE, game_text_format,
new_ui,
free_ui,
+ game_changed_state,
make_move,
game_size,
game_colours,
game_anim_length,
game_flash_length,
game_wants_statusbar,
+ FALSE, game_timing_state,
+ 0, /* mouse_priorities */
};