Chris's patch to stop Mines depending on char being signed.
[sgt/puzzles] / pattern.c
index 0d5f8a8..419e4aa 100644 (file)
--- a/pattern.c
+++ b/pattern.c
@@ -475,7 +475,7 @@ struct game_aux_info {
 };
 
 static char *new_game_desc(game_params *params, random_state *rs,
-                          game_aux_info **aux)
+                          game_aux_info **aux, int interactive)
 {
     unsigned char *grid;
     int i, j, max, rowlen, *rowdata;
@@ -601,7 +601,7 @@ static char *validate_desc(game_params *params, char *desc)
     return NULL;
 }
 
-static game_state *new_game(game_params *params, char *desc)
+static game_state *new_game(midend_data *me, game_params *params, char *desc)
 {
     int i;
     char *p;
@@ -1105,6 +1105,11 @@ static int game_wants_statusbar(void)
     return FALSE;
 }
 
+static int game_timing_state(game_state *state)
+{
+    return TRUE;
+}
+
 #ifdef COMBINED
 #define thegame pattern
 #endif
@@ -1138,6 +1143,7 @@ const struct game thegame = {
     game_anim_length,
     game_flash_length,
     game_wants_statusbar,
+    FALSE, game_timing_state,
 };
 
 #ifdef STANDALONE_SOLVER