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Fix a couple of robustness issues.
[sgt/puzzles]
/
fifteen.c
diff --git
a/fifteen.c
b/fifteen.c
index
5bcc87a
..
e7a41ef
100644
(file)
--- a/
fifteen.c
+++ b/
fifteen.c
@@
-151,7
+151,7
@@
static int perm_parity(int *perm, int n)
}
static char *new_game_desc(game_params *params, random_state *rs,
}
static char *new_game_desc(game_params *params, random_state *rs,
- game_aux_info **aux)
+ game_aux_info **aux
, int interactive
)
{
int gap, n, i, x;
int x1, x2, p1, p2, parity;
{
int gap, n, i, x;
int x1, x2, p1, p2, parity;
@@
-322,7
+322,7
@@
static char *validate_desc(game_params *params, char *desc)
return err;
}
return err;
}
-static game_state *new_game(game_params *params, char *desc)
+static game_state *new_game(
midend_data *me,
game_params *params, char *desc)
{
game_state *state = snew(game_state);
int i;
{
game_state *state = snew(game_state);
int i;
@@
-802,6
+802,11
@@
static int game_wants_statusbar(void)
return TRUE;
}
return TRUE;
}
+static int game_timing_state(game_state *state)
+{
+ return TRUE;
+}
+
#ifdef COMBINED
#define thegame fifteen
#endif
#ifdef COMBINED
#define thegame fifteen
#endif
@@
-835,4
+840,5
@@
const struct game thegame = {
game_anim_length,
game_flash_length,
game_wants_statusbar,
game_anim_length,
game_flash_length,
game_wants_statusbar,
+ FALSE, game_timing_state,
};
};