return NULL;
}
-static game_state *new_game(game_params *params, char *desc)
+static game_state *new_game(midend_data *me, game_params *params, char *desc)
{
game_state *state = snew(game_state);
int c = params->c, r = params->r, cr = c*r, area = cr * cr;
return FALSE;
}
+static int game_timing_state(game_state *state)
+{
+ return TRUE;
+}
+
#ifdef COMBINED
#define thegame solo
#endif
game_anim_length,
game_flash_length,
game_wants_statusbar,
+ FALSE, game_timing_state,
};
#ifdef STANDALONE_SOLVER