Move most of face_text_pos() into grid.c, leaving in loopy.c only the
[sgt/puzzles] / towers.c
index e29da01..7beaf87 100644 (file)
--- a/towers.c
+++ b/towers.c
@@ -1809,6 +1809,11 @@ static float game_flash_length(game_state *oldstate, game_state *newstate,
     return 0.0F;
 }
 
+static int game_is_solved(game_state *state)
+{
+    return state->completed;
+}
+
 static int game_timing_state(game_state *state, game_ui *ui)
 {
     if (state->completed)
@@ -1928,6 +1933,7 @@ const struct game thegame = {
     game_redraw,
     game_anim_length,
     game_flash_length,
+    game_is_solved,
     TRUE, FALSE, game_print_size, game_print,
     FALSE,                            /* wants_statusbar */
     FALSE, game_timing_state,