~mdw
/
sgt
/
puzzles
/ blobdiff
commit
grep
author
committer
pickaxe
?
search:
re
summary
|
shortlog
|
log
|
commit
|
commitdiff
|
tree
raw
|
inline
| side by side
Stop the analysis pass in Loopy's redraw routine from being
[sgt/puzzles]
/
towers.c
diff --git
a/towers.c
b/towers.c
index
e29da01
..
bd39554
100644
(file)
--- a/
towers.c
+++ b/
towers.c
@@
-1225,14
+1225,13
@@
static int check_errors(game_state *state, int *errors)
}
for (i = 0; i < 4*w; i++) {
}
for (i = 0; i < 4*w; i++) {
- int start, step, j,
k,
n, best;
+ int start, step, j, n, best;
STARTSTEP(start, step, i, w);
if (!clues[i])
continue;
best = n = 0;
STARTSTEP(start, step, i, w);
if (!clues[i])
continue;
best = n = 0;
- k = 0;
for (j = 0; j < w; j++) {
int number = grid[start+j*step];
if (!number)
for (j = 0; j < w; j++) {
int number = grid[start+j*step];
if (!number)
@@
-1256,7
+1255,7
@@
static int check_errors(game_state *state, int *errors)
return errs;
}
return errs;
}
-static char *interpret_move(game_state *state, game_ui *ui, game_drawstate *ds,
+static char *interpret_move(game_state *state, game_ui *ui,
const
game_drawstate *ds,
int x, int y, int button)
{
int w = state->par.w;
int x, int y, int button)
{
int w = state->par.w;
@@
-1809,6
+1808,11
@@
static float game_flash_length(game_state *oldstate, game_state *newstate,
return 0.0F;
}
return 0.0F;
}
+static int game_status(game_state *state)
+{
+ return state->completed ? +1 : 0;
+}
+
static int game_timing_state(game_state *state, game_ui *ui)
{
if (state->completed)
static int game_timing_state(game_state *state, game_ui *ui)
{
if (state->completed)
@@
-1928,6
+1932,7
@@
const struct game thegame = {
game_redraw,
game_anim_length,
game_flash_length,
game_redraw,
game_anim_length,
game_flash_length,
+ game_status,
TRUE, FALSE, game_print_size, game_print,
FALSE, /* wants_statusbar */
FALSE, game_timing_state,
TRUE, FALSE, game_print_size, game_print,
FALSE, /* wants_statusbar */
FALSE, game_timing_state,