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Fix two memory leaks reported by Tiago Dionizio in recent Loopy
[sgt/puzzles]
/
towers.c
diff --git
a/towers.c
b/towers.c
index
e29da01
..
7beaf87
100644
(file)
--- a/
towers.c
+++ b/
towers.c
@@
-1809,6
+1809,11
@@
static float game_flash_length(game_state *oldstate, game_state *newstate,
return 0.0F;
}
return 0.0F;
}
+static int game_is_solved(game_state *state)
+{
+ return state->completed;
+}
+
static int game_timing_state(game_state *state, game_ui *ui)
{
if (state->completed)
static int game_timing_state(game_state *state, game_ui *ui)
{
if (state->completed)
@@
-1928,6
+1933,7
@@
const struct game thegame = {
game_redraw,
game_anim_length,
game_flash_length,
game_redraw,
game_anim_length,
game_flash_length,
+ game_is_solved,
TRUE, FALSE, game_print_size, game_print,
FALSE, /* wants_statusbar */
FALSE, game_timing_state,
TRUE, FALSE, game_print_size, game_print,
FALSE, /* wants_statusbar */
FALSE, game_timing_state,