Add a completion flash when you get down to a single peg.
[sgt/puzzles] / mines.c
diff --git a/mines.c b/mines.c
index 4fd0e21..e888224 100644 (file)
--- a/mines.c
+++ b/mines.c
@@ -1855,7 +1855,7 @@ static char *describe_layout(char *grid, int area, int x, int y,
      */
     ret = snewn((area+3)/4 + 100, char);
     p = ret + sprintf(ret, "%d,%d,%s", x, y,
-                      obfuscate ? "m" : "");   /* 'm' == masked */
+                      obfuscate ? "m" : "u");   /* 'm' == masked */
     for (i = 0; i < (area+3)/4; i++) {
         int v = bmp[i/2];
         if (i % 2 == 0)
@@ -1946,7 +1946,7 @@ static char *new_mine_layout(int w, int h, int n, int x, int y, int unique,
 }
 
 static char *new_game_desc(game_params *params, random_state *rs,
-                          game_aux_info **aux, int interactive)
+                          char **aux, int interactive)
 {
     /*
      * We generate the coordinates of an initial click even if they
@@ -1984,17 +1984,13 @@ static char *new_game_desc(game_params *params, random_state *rs,
     }
 }
 
-static void game_free_aux_info(game_aux_info *aux)
-{
-    assert(!"Shouldn't happen");
-}
-
 static char *validate_desc(game_params *params, char *desc)
 {
     int wh = params->w * params->h;
     int x, y;
 
     if (*desc == 'r') {
+        desc++;
        if (!*desc || !isdigit((unsigned char)*desc))
            return "No initial mine count in game description";
        while (*desc && isdigit((unsigned char)*desc))
@@ -2009,28 +2005,28 @@ static char *validate_desc(game_params *params, char *desc)
            return "No ',' after uniqueness specifier in game description";
        /* now ignore the rest */
     } else {
-       if (!*desc || !isdigit((unsigned char)*desc))
-           return "No initial x-coordinate in game description";
-       x = atoi(desc);
-       if (x < 0 || x >= params->w)
-           return "Initial x-coordinate was out of range";
-       while (*desc && isdigit((unsigned char)*desc))
-           desc++;                    /* skip over x coordinate */
-       if (*desc != ',')
-           return "No ',' after initial x-coordinate in game description";
-       desc++;                        /* eat comma */
-       if (!*desc || !isdigit((unsigned char)*desc))
-           return "No initial y-coordinate in game description";
-       y = atoi(desc);
-       if (y < 0 || y >= params->h)
-           return "Initial y-coordinate was out of range";
-       while (*desc && isdigit((unsigned char)*desc))
-           desc++;                    /* skip over y coordinate */
-       if (*desc != ',')
-           return "No ',' after initial y-coordinate in game description";
-       desc++;                        /* eat comma */
-       /* eat `m', meaning `masked', if present */
-       if (*desc == 'm')
+       if (*desc && isdigit((unsigned char)*desc)) {
+           x = atoi(desc);
+           if (x < 0 || x >= params->w)
+               return "Initial x-coordinate was out of range";
+           while (*desc && isdigit((unsigned char)*desc))
+               desc++;                /* skip over x coordinate */
+           if (*desc != ',')
+               return "No ',' after initial x-coordinate in game description";
+           desc++;                    /* eat comma */
+           if (!*desc || !isdigit((unsigned char)*desc))
+               return "No initial y-coordinate in game description";
+           y = atoi(desc);
+           if (y < 0 || y >= params->h)
+               return "Initial y-coordinate was out of range";
+           while (*desc && isdigit((unsigned char)*desc))
+               desc++;                /* skip over y coordinate */
+           if (*desc != ',')
+               return "No ',' after initial y-coordinate in game description";
+           desc++;                    /* eat comma */
+       }
+       /* eat `m' for `masked' or `u' for `unmasked', if present */
+       if (*desc == 'm' || *desc == 'u')
            desc++;
        /* now just check length of remainder */
        if (strlen(desc) != (wh+3)/4)
@@ -2051,12 +2047,23 @@ static int open_square(game_state *state, int x, int y)
         * hasn't been generated yet. Generate it based on the
         * initial click location.
         */
-       char *desc;
+       char *desc, *privdesc;
        state->layout->mines = new_mine_layout(w, h, state->layout->n,
                                               x, y, state->layout->unique,
                                               state->layout->rs,
                                               &desc);
-       midend_supersede_game_desc(state->layout->me, desc);
+       /*
+        * Find the trailing substring of the game description
+        * corresponding to just the mine layout; we will use this
+        * as our second `private' game ID for serialisation.
+        */
+       privdesc = desc;
+       while (*privdesc && isdigit((unsigned char)*privdesc)) privdesc++;
+       if (*privdesc == ',') privdesc++;
+       while (*privdesc && isdigit((unsigned char)*privdesc)) privdesc++;
+       if (*privdesc == ',') privdesc++;
+       assert(*privdesc == 'm');
+       midend_supersede_game_desc(state->layout->me, desc, privdesc);
        sfree(desc);
        random_free(state->layout->rs);
        state->layout->rs = NULL;
@@ -2191,21 +2198,27 @@ static game_state *new_game(midend_data *me, game_params *params, char *desc)
     } else {
        state->layout->rs = NULL;
        state->layout->me = NULL;
-
        state->layout->mines = snewn(wh, char);
-       x = atoi(desc);
-       while (*desc && isdigit((unsigned char)*desc))
-           desc++;                    /* skip over x coordinate */
-       if (*desc) desc++;             /* eat comma */
-       y = atoi(desc);
-       while (*desc && isdigit((unsigned char)*desc))
-           desc++;                    /* skip over y coordinate */
-       if (*desc) desc++;             /* eat comma */
+
+       if (*desc && isdigit((unsigned char)*desc)) {
+           x = atoi(desc);
+           while (*desc && isdigit((unsigned char)*desc))
+               desc++;                /* skip over x coordinate */
+           if (*desc) desc++;         /* eat comma */
+           y = atoi(desc);
+           while (*desc && isdigit((unsigned char)*desc))
+               desc++;                /* skip over y coordinate */
+           if (*desc) desc++;         /* eat comma */
+       } else {
+           x = y = -1;
+       }
 
        if (*desc == 'm') {
            masked = TRUE;
            desc++;
        } else {
+           if (*desc == 'u')
+               desc++;
            /*
             * We permit game IDs to be entered by hand without the
             * masking transformation.
@@ -2241,7 +2254,8 @@ static game_state *new_game(midend_data *me, game_params *params, char *desc)
                state->layout->mines[i] = 1;
        }
 
-       ret = open_square(state, x, y);
+       if (x >= 0 && y >= 0)
+           ret = open_square(state, x, y);
         sfree(bmp);
     }
 
@@ -2280,7 +2294,7 @@ static void free_game(game_state *state)
 }
 
 static char *solve_game(game_state *state, game_state *currstate,
-                       game_aux_info *aux, char **error)
+                       char *aux, char **error)
 {
     if (!state->layout->mines) {
        *error = "Game has not been started yet";
@@ -2339,6 +2353,21 @@ static void free_ui(game_ui *ui)
     sfree(ui);
 }
 
+static char *encode_ui(game_ui *ui)
+{
+    char buf[80];
+    /*
+     * The deaths counter needs preserving across a serialisation.
+     */
+    sprintf(buf, "D%d", ui->deaths);
+    return dupstr(buf);
+}
+
+static void decode_ui(game_ui *ui, char *encoding)
+{
+    sscanf(encoding, "D%d", &ui->deaths);
+}
+
 static void game_changed_state(game_ui *ui, game_state *oldstate,
                                game_state *newstate)
 {
@@ -2575,27 +2604,23 @@ static game_state *execute_move(game_state *from, char *move)
  * Drawing routines.
  */
 
-static void game_size(game_params *params, game_drawstate *ds,
-                      int *x, int *y, int expand)
+static void game_compute_size(game_params *params, int tilesize,
+                             int *x, int *y)
 {
-    int tsx, tsy, ts;
-    /*
-     * Each window dimension equals the tile size times 3 more than
-     * the grid dimension (the border is 3/2 the width of the
-     * tiles).
-     */
-    tsx = *x / (params->w + 3);
-    tsy = *y / (params->h + 3);
-    ts = min(tsx, tsy);
-    if (expand)
-        ds->tilesize = ts;
-    else
-        ds->tilesize = min(ts, PREFERRED_TILE_SIZE);
+    /* Ick: fake up `ds->tilesize' for macro expansion purposes */
+    struct { int tilesize; } ads, *ds = &ads;
+    ads.tilesize = tilesize;
 
     *x = BORDER * 2 + TILE_SIZE * params->w;
     *y = BORDER * 2 + TILE_SIZE * params->h;
 }
 
+static void game_set_size(game_drawstate *ds, game_params *params,
+                         int tilesize)
+{
+    ds->tilesize = tilesize;
+}
+
 static float *game_colours(frontend *fe, game_state *state, int *ncolours)
 {
     float *ret = snewn(3 * NCOLOURS, float);
@@ -2722,13 +2747,12 @@ static void draw_tile(frontend *fe, game_drawstate *ds,
            coords[3] = y;
            coords[4] = x;
            coords[5] = y + TILE_SIZE - 1;
-           draw_polygon(fe, coords, 3, TRUE, COL_LOWLIGHT ^ hl);
-           draw_polygon(fe, coords, 3, FALSE, COL_LOWLIGHT ^ hl);
+           draw_polygon(fe, coords, 3, COL_LOWLIGHT ^ hl, COL_LOWLIGHT ^ hl);
 
            coords[0] = x;
            coords[1] = y;
-           draw_polygon(fe, coords, 3, TRUE, COL_HIGHLIGHT ^ hl);
-           draw_polygon(fe, coords, 3, FALSE, COL_HIGHLIGHT ^ hl);
+           draw_polygon(fe, coords, 3, COL_HIGHLIGHT ^ hl,
+                        COL_HIGHLIGHT ^ hl);
 
            draw_rect(fe, x + HIGHLIGHT_WIDTH, y + HIGHLIGHT_WIDTH,
                      TILE_SIZE - 2*HIGHLIGHT_WIDTH, TILE_SIZE - 2*HIGHLIGHT_WIDTH,
@@ -2749,14 +2773,12 @@ static void draw_tile(frontend *fe, game_drawstate *ds,
            SETCOORD(3, 0.25, 0.8);
            SETCOORD(4, 0.55, 0.7);
            SETCOORD(5, 0.55, 0.35);
-           draw_polygon(fe, coords, 6, TRUE, COL_FLAGBASE);
-           draw_polygon(fe, coords, 6, FALSE, COL_FLAGBASE);
+           draw_polygon(fe, coords, 6, COL_FLAGBASE, COL_FLAGBASE);
 
            SETCOORD(0, 0.6, 0.2);
            SETCOORD(1, 0.6, 0.5);
            SETCOORD(2, 0.2, 0.35);
-           draw_polygon(fe, coords, 3, TRUE, COL_FLAG);
-           draw_polygon(fe, coords, 3, FALSE, COL_FLAG);
+           draw_polygon(fe, coords, 3, COL_FLAG, COL_FLAG);
 #undef SETCOORD
 
        } else if (v == -3) {
@@ -2834,8 +2856,7 @@ static void draw_tile(frontend *fe, game_drawstate *ds,
                    xdy = -tdy;
                }
 
-               draw_polygon(fe, coords, 5*4, TRUE, COL_MINE);
-               draw_polygon(fe, coords, 5*4, FALSE, COL_MINE);
+               draw_polygon(fe, coords, 5*4, COL_MINE, COL_MINE);
 
                draw_rect(fe, cx-r/3, cy-r/3, r/3, r/4, COL_HIGHLIGHT);
            }
@@ -2900,13 +2921,11 @@ static void game_redraw(frontend *fe, game_drawstate *ds, game_state *oldstate,
         coords[9] = COORD(state->h) + OUTER_HIGHLIGHT_WIDTH - 1;
         coords[6] = coords[8] + TILE_SIZE;
         coords[7] = coords[9] - TILE_SIZE;
-        draw_polygon(fe, coords, 5, TRUE, COL_HIGHLIGHT);
-        draw_polygon(fe, coords, 5, FALSE, COL_HIGHLIGHT);
+        draw_polygon(fe, coords, 5, COL_HIGHLIGHT, COL_HIGHLIGHT);
 
         coords[1] = COORD(0) - OUTER_HIGHLIGHT_WIDTH;
         coords[0] = COORD(0) - OUTER_HIGHLIGHT_WIDTH;
-        draw_polygon(fe, coords, 5, TRUE, COL_LOWLIGHT);
-        draw_polygon(fe, coords, 5, FALSE, COL_LOWLIGHT);
+        draw_polygon(fe, coords, 5, COL_LOWLIGHT, COL_LOWLIGHT);
 
         ds->started = TRUE;
     }
@@ -3012,7 +3031,6 @@ const struct game thegame = {
     TRUE, game_configure, custom_params,
     validate_params,
     new_game_desc,
-    game_free_aux_info,
     validate_desc,
     new_game,
     dup_game,
@@ -3021,10 +3039,12 @@ const struct game thegame = {
     TRUE, game_text_format,
     new_ui,
     free_ui,
+    encode_ui,
+    decode_ui,
     game_changed_state,
     interpret_move,
     execute_move,
-    game_size,
+    PREFERRED_TILE_SIZE, game_compute_size, game_set_size,
     game_colours,
     game_new_drawstate,
     game_free_drawstate,
@@ -3061,7 +3081,7 @@ void draw_text(frontend *fe, int x, int y, int fonttype, int fontsize,
 void draw_rect(frontend *fe, int x, int y, int w, int h, int colour) {}
 void draw_line(frontend *fe, int x1, int y1, int x2, int y2, int colour) {}
 void draw_polygon(frontend *fe, int *coords, int npoints,
-                  int fill, int colour) {}
+                  int fillcolour, int outlinecolour) {}
 void clip(frontend *fe, int x, int y, int w, int h) {}
 void unclip(frontend *fe) {}
 void start_draw(frontend *fe) {}