Tweak a paragraph after discussion with Simon.
[sgt/puzzles] / fifteen.c
index 9d763a6..20ceb4b 100644 (file)
--- a/fifteen.c
+++ b/fifteen.c
@@ -76,7 +76,7 @@ static game_params *dup_params(game_params *params)
 static void decode_params(game_params *ret, char const *string)
 {
     ret->w = ret->h = atoi(string);
-    while (*string && isdigit(*string)) string++;
+    while (*string && isdigit((unsigned char)*string)) string++;
     if (*string == 'x') {
         string++;
         ret->h = atoi(string);
@@ -129,7 +129,7 @@ static game_params *custom_params(config_item *cfg)
     return ret;
 }
 
-static char *validate_params(game_params *params)
+static char *validate_params(game_params *params, int full)
 {
     if (params->w < 2 || params->h < 2)
        return "Width and height must both be at least two";
@@ -152,7 +152,7 @@ static int perm_parity(int *perm, int n)
 }
 
 static char *new_game_desc(game_params *params, random_state *rs,
-                          game_aux_info **aux, int interactive)
+                          char **aux, int interactive)
 {
     int gap, n, i, x;
     int x1, x2, p1, p2, parity;
@@ -267,11 +267,6 @@ static char *new_game_desc(game_params *params, random_state *rs,
     return ret;
 }
 
-static void game_free_aux_info(game_aux_info *aux)
-{
-    assert(!"Shouldn't happen");
-}
-
 static char *validate_desc(game_params *params, char *desc)
 {
     char *p, *err;
@@ -380,7 +375,7 @@ static void free_game(game_state *state)
 }
 
 static char *solve_game(game_state *state, game_state *currstate,
-                       game_aux_info *aux, char **error)
+                       char *aux, char **error)
 {
     return dupstr("S");
 }
@@ -436,6 +431,15 @@ static void free_ui(game_ui *ui)
 {
 }
 
+static char *encode_ui(game_ui *ui)
+{
+    return NULL;
+}
+
+static void decode_ui(game_ui *ui, char *encoding)
+{
+}
+
 static void game_changed_state(game_ui *ui, game_state *oldstate,
                                game_state *newstate)
 {
@@ -559,53 +563,32 @@ static game_state *execute_move(game_state *from, char *move)
  * Drawing routines.
  */
 
-static void game_size(game_params *params, game_drawstate *ds,
-                      int *x, int *y, int expand)
+static void game_compute_size(game_params *params, int tilesize,
+                             int *x, int *y)
 {
-    int tsx, tsy, ts;
-    /*
-     * Each window dimension equals the tile size times one more
-     * than the grid dimension (the border is half the width of the
-     * tiles).
-     */
-    tsx = *x / (params->w + 1);
-    tsy = *y / (params->h + 1);
-    ts = min(tsx, tsy);
-    if (expand)
-        ds->tilesize = ts;
-    else
-        ds->tilesize = min(ts, PREFERRED_TILE_SIZE);
+    /* Ick: fake up `ds->tilesize' for macro expansion purposes */
+    struct { int tilesize; } ads, *ds = &ads;
+    ads.tilesize = tilesize;
 
     *x = TILE_SIZE * params->w + 2 * BORDER;
     *y = TILE_SIZE * params->h + 2 * BORDER;
 }
 
+static void game_set_size(game_drawstate *ds, game_params *params,
+                         int tilesize)
+{
+    ds->tilesize = tilesize;
+}
+
 static float *game_colours(frontend *fe, game_state *state, int *ncolours)
 {
     float *ret = snewn(3 * NCOLOURS, float);
     int i;
-    float max;
 
-    frontend_default_colour(fe, &ret[COL_BACKGROUND * 3]);
+    game_mkhighlight(fe, ret, COL_BACKGROUND, COL_HIGHLIGHT, COL_LOWLIGHT);
 
-    /*
-     * Drop the background colour so that the highlight is
-     * noticeably brighter than it while still being under 1.
-     */
-    max = ret[COL_BACKGROUND*3];
-    for (i = 1; i < 3; i++)
-        if (ret[COL_BACKGROUND*3+i] > max)
-            max = ret[COL_BACKGROUND*3+i];
-    if (max * 1.2F > 1.0F) {
-        for (i = 0; i < 3; i++)
-            ret[COL_BACKGROUND*3+i] /= (max * 1.2F);
-    }
-
-    for (i = 0; i < 3; i++) {
-        ret[COL_HIGHLIGHT * 3 + i] = ret[COL_BACKGROUND * 3 + i] * 1.2F;
-        ret[COL_LOWLIGHT * 3 + i] = ret[COL_BACKGROUND * 3 + i] * 0.8F;
+    for (i = 0; i < 3; i++)
         ret[COL_TEXT * 3 + i] = 0.0;
-    }
 
     *ncolours = NCOLOURS;
     return ret;
@@ -650,13 +633,11 @@ static void draw_tile(frontend *fe, game_drawstate *ds, game_state *state,
         coords[3] = y;
         coords[4] = x;
         coords[5] = y + TILE_SIZE - 1;
-        draw_polygon(fe, coords, 3, TRUE, COL_LOWLIGHT);
-        draw_polygon(fe, coords, 3, FALSE, COL_LOWLIGHT);
+        draw_polygon(fe, coords, 3, COL_LOWLIGHT, COL_LOWLIGHT);
 
         coords[0] = x;
         coords[1] = y;
-        draw_polygon(fe, coords, 3, TRUE, COL_HIGHLIGHT);
-        draw_polygon(fe, coords, 3, FALSE, COL_HIGHLIGHT);
+        draw_polygon(fe, coords, 3, COL_HIGHLIGHT, COL_HIGHLIGHT);
 
         draw_rect(fe, x + HIGHLIGHT_WIDTH, y + HIGHLIGHT_WIDTH,
                   TILE_SIZE - 2*HIGHLIGHT_WIDTH, TILE_SIZE - 2*HIGHLIGHT_WIDTH,
@@ -705,13 +686,11 @@ static void game_redraw(frontend *fe, game_drawstate *ds, game_state *oldstate,
         coords[9] = COORD(state->h) + HIGHLIGHT_WIDTH - 1;
         coords[6] = coords[8] + TILE_SIZE;
         coords[7] = coords[9] - TILE_SIZE;
-        draw_polygon(fe, coords, 5, TRUE, COL_HIGHLIGHT);
-        draw_polygon(fe, coords, 5, FALSE, COL_HIGHLIGHT);
+        draw_polygon(fe, coords, 5, COL_HIGHLIGHT, COL_HIGHLIGHT);
 
         coords[1] = COORD(0) - HIGHLIGHT_WIDTH;
         coords[0] = COORD(0) - HIGHLIGHT_WIDTH;
-        draw_polygon(fe, coords, 5, TRUE, COL_LOWLIGHT);
-        draw_polygon(fe, coords, 5, FALSE, COL_LOWLIGHT);
+        draw_polygon(fe, coords, 5, COL_LOWLIGHT, COL_LOWLIGHT);
 
         ds->started = TRUE;
     }
@@ -853,7 +832,7 @@ static int game_wants_statusbar(void)
     return TRUE;
 }
 
-static int game_timing_state(game_state *state)
+static int game_timing_state(game_state *state, game_ui *ui)
 {
     return TRUE;
 }
@@ -873,7 +852,6 @@ const struct game thegame = {
     TRUE, game_configure, custom_params,
     validate_params,
     new_game_desc,
-    game_free_aux_info,
     validate_desc,
     new_game,
     dup_game,
@@ -882,10 +860,12 @@ const struct game thegame = {
     TRUE, game_text_format,
     new_ui,
     free_ui,
+    encode_ui,
+    decode_ui,
     game_changed_state,
     interpret_move,
     execute_move,
-    game_size,
+    PREFERRED_TILE_SIZE, game_compute_size, game_set_size,
     game_colours,
     game_new_drawstate,
     game_free_drawstate,