+ state->immutable[y*cr+x] ? COL_CLUE : (hl & 16) ? COL_ERROR : COL_USER, str);
+ } else {
+ int i, j, npencil;
+ int pw, ph, pmax, fontsize;
+
+ /* count the pencil marks required */
+ for (i = npencil = 0; i < cr; i++)
+ if (state->pencil[(y*cr+x)*cr+i])
+ npencil++;
+
+ /*
+ * It's not sensible to arrange pencil marks in the same
+ * layout as the squares within a block, because this leads
+ * to the font being too small. Instead, we arrange pencil
+ * marks in the nearest thing we can to a square layout,
+ * and we adjust the square layout depending on the number
+ * of pencil marks in the square.
+ */
+ for (pw = 1; pw * pw < npencil; pw++);
+ if (pw < 3) pw = 3; /* otherwise it just looks _silly_ */
+ ph = (npencil + pw - 1) / pw;
+ if (ph < 2) ph = 2; /* likewise */
+ pmax = max(pw, ph);
+ fontsize = TILE_SIZE/(pmax*(11-pmax)/8);
+
+ for (i = j = 0; i < cr; i++)
+ if (state->pencil[(y*cr+x)*cr+i]) {
+ int dx = j % pw, dy = j / pw;
+
+ str[1] = '\0';
+ str[0] = i + '1';
+ if (str[0] > '9')
+ str[0] += 'a' - ('9'+1);
+ draw_text(fe, tx + (4*dx+3) * TILE_SIZE / (4*pw+2),
+ ty + (4*dy+3) * TILE_SIZE / (4*ph+2),
+ FONT_VARIABLE, fontsize,
+ ALIGN_VCENTRE | ALIGN_HCENTRE, COL_PENCIL, str);
+ j++;
+ }