static void game_size(game_params *params, game_drawstate *ds, int *x, int *y,
int expand)
{
- int tsx, tsy, ts;
+ double tsx, tsy, ts;
/*
* We could choose the tile gap dynamically as well if we
* We must cast to unsigned before adding to *x and *y, since
* they might be INT_MAX!
*/
- tsx = (unsigned)(*x + ds->tilegap) / (params->w + 1);
- tsy = (unsigned)(*y + ds->tilegap) / (params->h + 1);
+ tsx = ((double)*x + (double)ds->tilegap) / ((double)params->w + 1.0);
+ tsy = ((double)*y + (double)ds->tilegap) / ((double)params->h + 1.0);
ts = min(tsx, tsy);
if (expand)
- ds->tileinner = ts - ds->tilegap;
+ ds->tileinner = (int)(ts+0.5) - ds->tilegap;
else
- ds->tileinner = min(ts, PREFERRED_TILE_SIZE) - ds->tilegap;
+ ds->tileinner = min((int)ts, PREFERRED_TILE_SIZE) - ds->tilegap;
*x = TILE_SIZE * params->w + 2 * BORDER - TILE_GAP;
*y = TILE_SIZE * params->h + 2 * BORDER - TILE_GAP;