* unchanged. However, on the printing side it tracks print colours
* so the front end API doesn't have to.
*
- * FIXME: could we also sort out rewrite_statusbar in here? Also
- * I'd _like_ to do automatic draw_updates, but it's a pain for
- * draw_text in particular - I could invent a front end API which
- * retrieved the text bounds and then do the alignment myself as
- * well, except that that doesn't work for PS. As usual.
+ * FIXME:
+ *
+ * - I'd _like_ to do automatic draw_updates, but it's a pain for
+ * draw_text in particular. I'd have to invent a front end API
+ * which retrieved the text bounds.
+ * + that might allow me to do the alignment centrally as well?
+ * * perhaps not, because PS can't return this information,
+ * so there would have to be a special case for it.
+ * + however, that at least doesn't stand in the way of using
+ * the text bounds for draw_update, because PS doesn't need
+ * draw_update since it's printing-only. Any _interactive_
+ * drawing API couldn't get away with refusing to tell you
+ * what parts of the screen a text draw had covered, because
+ * you would inevitably need to erase it later on.
*/
#include <stdio.h>
#include <stdlib.h>
+#include <string.h>
#include <assert.h>
#include <math.h>
struct print_colour {
int hatch;
+ int hatch_when; /* 0=never 1=only-in-b&w 2=always */
float r, g, b;
+ float grey;
};
struct drawing {
struct print_colour *colours;
int ncolours, coloursize;
float scale;
+ /* `me' is only used in status_bar(), so print-oriented instances of
+ * this may set it to NULL. */
+ midend *me;
+ char *laststatus;
};
-drawing *drawing_init(const drawing_api *api, void *handle)
+drawing *drawing_new(const drawing_api *api, midend *me, void *handle)
{
drawing *dr = snew(drawing);
dr->api = api;
dr->colours = NULL;
dr->ncolours = dr->coloursize = 0;
dr->scale = 1.0F;
+ dr->me = me;
+ dr->laststatus = NULL;
return dr;
}
void drawing_free(drawing *dr)
{
+ sfree(dr->laststatus);
sfree(dr->colours);
sfree(dr);
}
void status_bar(drawing *dr, char *text)
{
- if (dr->api->status_bar)
- dr->api->status_bar(dr->handle, text);
+ char *rewritten;
+
+ if (!dr->api->status_bar)
+ return;
+
+ assert(dr->me);
+
+ rewritten = midend_rewrite_statusbar(dr->me, text);
+ if (!dr->laststatus || strcmp(rewritten, dr->laststatus)) {
+ dr->api->status_bar(dr->handle, rewritten);
+ sfree(dr->laststatus);
+ dr->laststatus = rewritten;
+ } else {
+ sfree(rewritten);
+ }
}
blitter *blitter_new(drawing *dr, int w, int h)
dr->api->end_doc(dr->handle);
}
-void print_get_colour(drawing *dr, int colour, int *hatch,
- float *r, float *g, float *b)
+void print_get_colour(drawing *dr, int colour, int printing_in_colour,
+ int *hatch, float *r, float *g, float *b)
{
assert(colour >= 0 && colour < dr->ncolours);
- *hatch = dr->colours[colour].hatch;
- *r = dr->colours[colour].r;
- *g = dr->colours[colour].g;
- *b = dr->colours[colour].b;
+ if (dr->colours[colour].hatch_when == 2 ||
+ (dr->colours[colour].hatch_when == 1 && !printing_in_colour)) {
+ *hatch = dr->colours[colour].hatch;
+ } else {
+ *hatch = -1;
+ if (printing_in_colour) {
+ *r = dr->colours[colour].r;
+ *g = dr->colours[colour].g;
+ *b = dr->colours[colour].b;
+ } else {
+ *r = *g = *b = dr->colours[colour].grey;
+ }
+ }
}
-int print_rgb_colour(drawing *dr, int hatch, float r, float g, float b)
+static int print_generic_colour(drawing *dr, float r, float g, float b,
+ float grey, int hatch, int hatch_when)
{
if (dr->ncolours >= dr->coloursize) {
dr->coloursize = dr->ncolours + 16;
struct print_colour);
}
dr->colours[dr->ncolours].hatch = hatch;
+ dr->colours[dr->ncolours].hatch_when = hatch_when;
dr->colours[dr->ncolours].r = r;
dr->colours[dr->ncolours].g = g;
dr->colours[dr->ncolours].b = b;
+ dr->colours[dr->ncolours].grey = grey;
return dr->ncolours++;
}
-int print_grey_colour(drawing *dr, int hatch, float grey)
+int print_mono_colour(drawing *dr, int grey)
{
- return print_rgb_colour(dr, hatch, grey, grey, grey);
+ return print_generic_colour(dr, grey, grey, grey, grey, -1, 0);
}
-int print_mono_colour(drawing *dr, int grey)
+int print_grey_colour(drawing *dr, float grey)
+{
+ return print_generic_colour(dr, grey, grey, grey, grey, -1, 0);
+}
+
+int print_hatched_colour(drawing *dr, int hatch)
{
- return print_rgb_colour(dr, grey ? HATCH_CLEAR : HATCH_SOLID,
- grey, grey, grey);
+ return print_generic_colour(dr, 0, 0, 0, 0, hatch, 2);
+}
+
+int print_rgb_mono_colour(drawing *dr, float r, float g, float b, int grey)
+{
+ return print_generic_colour(dr, r, g, b, grey, -1, 0);
+}
+
+int print_rgb_grey_colour(drawing *dr, float r, float g, float b, float grey)
+{
+ return print_generic_colour(dr, r, g, b, grey, -1, 0);
+}
+
+int print_rgb_hatched_colour(drawing *dr, float r, float g, float b, int hatch)
+{
+ return print_generic_colour(dr, r, g, b, 0, hatch, 1);
}
void print_line_width(drawing *dr, int width)
* _square root_ of the main puzzle scale. Double the puzzle
* size, and the line width multiplies by 1.4.
*/
- dr->api->line_width(dr->handle, sqrt(dr->scale) * width);
+ dr->api->line_width(dr->handle, (float)sqrt(dr->scale) * width);
+}
+
+void print_line_dotted(drawing *dr, int dotted)
+{
+ dr->api->line_dotted(dr->handle, dotted);
}