#include <windows.h>
#include <commctrl.h>
+#ifndef NO_HTMLHELP
+#include <htmlhelp.h>
+#endif /* NO_HTMLHELP */
+
+#ifdef _WIN32_WCE
+#include <commdlg.h>
+#include <aygshell.h>
+#endif
#include <stdio.h>
#include <assert.h>
#include "puzzles.h"
+#ifdef _WIN32_WCE
+#include "resource.h"
+#endif
+
#define IDM_NEW 0x0010
#define IDM_RESTART 0x0020
#define IDM_UNDO 0x0030
#define IDM_ABOUT 0x00D0
#define IDM_SAVE 0x00E0
#define IDM_LOAD 0x00F0
-#define IDM_PRESETS 0x0100
+#define IDM_PRINT 0x0100
+#define IDM_PRESETS 0x0110
+
+#define IDM_KEYEMUL 0x0400
#define HELP_FILE_NAME "puzzles.hlp"
#define HELP_CNT_NAME "puzzles.cnt"
+#ifndef NO_HTMLHELP
+#define CHM_FILE_NAME "puzzles.chm"
+#endif /* NO_HTMLHELP */
+
+#ifndef NO_HTMLHELP
+typedef HWND (CALLBACK *htmlhelp_t)(HWND, LPCSTR, UINT, DWORD);
+static htmlhelp_t htmlhelp;
+static HINSTANCE hh_dll;
+#endif /* NO_HTMLHELP */
+enum { NONE, HLP, CHM } help_type;
+char *help_path;
+const char *help_topic;
+int help_has_contents;
+
+#ifndef FILENAME_MAX
+#define FILENAME_MAX (260)
+#endif
+
+#ifndef HGDI_ERROR
+#define HGDI_ERROR ((HANDLE)GDI_ERROR)
+#endif
+
+#ifdef _WIN32_WCE
+
+/*
+ * Wrapper implementations of functions not supplied by the
+ * PocketPC API.
+ */
+
+#define SHGetSubMenu(hWndMB,ID_MENU) (HMENU)SendMessage((hWndMB), SHCMBM_GETSUBMENU, (WPARAM)0, (LPARAM)ID_MENU)
+
+#undef MessageBox
+
+int MessageBox(HWND hWnd, LPCSTR lpText, LPCSTR lpCaption, UINT uType)
+{
+ TCHAR wText[2048];
+ TCHAR wCaption[2048];
+
+ MultiByteToWideChar (CP_ACP, 0, lpText, -1, wText, 2048);
+ MultiByteToWideChar (CP_ACP, 0, lpCaption, -1, wCaption, 2048);
+
+ return MessageBoxW (hWnd, wText, wCaption, uType);
+}
+
+BOOL SetDlgItemTextA(HWND hDlg, int nIDDlgItem, LPCSTR lpString)
+{
+ TCHAR wText[256];
+
+ MultiByteToWideChar (CP_ACP, 0, lpString, -1, wText, 256);
+ return SetDlgItemTextW(hDlg, nIDDlgItem, wText);
+}
+
+LPCSTR getenv(LPCSTR buf)
+{
+ return NULL;
+}
+
+BOOL GetKeyboardState(PBYTE pb)
+{
+ return FALSE;
+}
+
+static TCHAR wGameName[256];
+
+#endif
#ifdef DEBUGGING
static FILE *debug_fp = NULL;
}
fputs(buf, debug_fp);
fflush(debug_fp);
+ OutputDebugString(buf);
}
void debug_printf(char *fmt, ...)
va_list ap;
va_start(ap, fmt);
- vsprintf(buf, fmt, ap);
+ _vsnprintf(buf, 4095, fmt, ap);
dputs(buf);
va_end(ap);
}
#endif
+#ifndef _WIN32_WCE
+#define WINFLAGS (WS_OVERLAPPEDWINDOW &~ \
+ (WS_MAXIMIZEBOX | WS_OVERLAPPED))
+#else
+#define WINFLAGS (WS_CAPTION | WS_SYSMENU)
+#endif
+
+static void new_game_size(frontend *fe);
+
struct font {
HFONT font;
int type;
int x, y, w, h;
};
+enum { CFG_PRINT = CFG_FRONTEND_SPECIFIC };
+
struct frontend {
midend *me;
HWND hwnd, statusbar, cfgbox;
+#ifdef _WIN32_WCE
+ HWND numpad; /* window handle for the numeric pad */
+#endif
HINSTANCE inst;
HBITMAP bitmap, prevbm;
- HDC hdc_bm;
+ RECT bitmapPosition; /* game bitmap position within game window */
+ HDC hdc;
COLORREF *colours;
HBRUSH *brushes;
HPEN *pens;
struct cfg_aux *cfgaux;
int cfg_which, dlg_done;
HFONT cfgfont;
- char *help_path;
- int help_has_contents;
- char *laststatus;
+ HBRUSH oldbr;
+ HPEN oldpen;
+ int help_running;
+ enum { DRAWING, PRINTING, NOTHING } drawstatus;
+ DOCINFO di;
+ int printcount, printw, printh, printsolns, printcurr, printcolour;
+ float printscale;
+ int printoffsetx, printoffsety;
+ float printpixelscale;
+ int fontstart;
+ int linewidth;
+ drawing *dr;
+ int xmin, ymin;
};
void fatal(char *fmt, ...)
exit(1);
}
+char *geterrstr(void)
+{
+ LPVOID lpMsgBuf;
+ DWORD dw = GetLastError();
+ char *ret;
+
+ FormatMessage(
+ FORMAT_MESSAGE_ALLOCATE_BUFFER |
+ FORMAT_MESSAGE_FROM_SYSTEM,
+ NULL,
+ dw,
+ MAKELANGID(LANG_NEUTRAL, SUBLANG_DEFAULT),
+ (LPTSTR) &lpMsgBuf,
+ 0, NULL );
+
+ ret = dupstr(lpMsgBuf);
+
+ LocalFree(lpMsgBuf);
+
+ return ret;
+}
+
void get_random_seed(void **randseed, int *randseedsize)
{
- time_t *tp = snew(time_t);
- time(tp);
- *randseed = (void *)tp;
- *randseedsize = sizeof(time_t);
+ SYSTEMTIME *st = snew(SYSTEMTIME);
+
+ GetLocalTime(st);
+
+ *randseed = (void *)st;
+ *randseedsize = sizeof(SYSTEMTIME);
}
static void win_status_bar(void *handle, char *text)
{
+#ifdef _WIN32_WCE
+ TCHAR wText[255];
+#endif
frontend *fe = (frontend *)handle;
- char *rewritten = midend_rewrite_statusbar(fe->me, text);
- if (!fe->laststatus || strcmp(rewritten, fe->laststatus)) {
- SetWindowText(fe->statusbar, rewritten);
- sfree(fe->laststatus);
- fe->laststatus = rewritten;
- } else {
- sfree(rewritten);
- }
+
+#ifdef _WIN32_WCE
+ MultiByteToWideChar (CP_ACP, 0, text, -1, wText, 255);
+ SendMessage(fe->statusbar, SB_SETTEXT,
+ (WPARAM) 255 | SBT_NOBORDERS,
+ (LPARAM) wText);
+#else
+ SetWindowText(fe->statusbar, text);
+#endif
}
static blitter *win_blitter_new(void *handle, int w, int h)
HDC hdc_win, hdc_blit;
HBITMAP prev_blit;
+ assert(fe->drawstatus == DRAWING);
+
if (!bl->bitmap) blitter_mkbitmap(fe, bl);
bl->x = x; bl->y = y;
fatal("SelectObject for hdc_main failed: 0x%x", GetLastError());
if (!BitBlt(hdc_blit, 0, 0, bl->w, bl->h,
- fe->hdc_bm, x, y, SRCCOPY))
+ fe->hdc, x, y, SRCCOPY))
fatal("BitBlt failed: 0x%x", GetLastError());
SelectObject(hdc_blit, prev_blit);
HDC hdc_win, hdc_blit;
HBITMAP prev_blit;
+ assert(fe->drawstatus == DRAWING);
+
assert(bl->bitmap); /* we should always have saved before loading */
if (x == BLITTER_FROMSAVED) x = bl->x;
prev_blit = SelectObject(hdc_blit, bl->bitmap);
- BitBlt(fe->hdc_bm, x, y, bl->w, bl->h,
+ BitBlt(fe->hdc, x, y, bl->w, bl->h,
hdc_blit, 0, 0, SRCCOPY);
SelectObject(hdc_blit, prev_blit);
output[2] = (float)(GetBValue(c) / 255.0);
}
+static POINT win_transform_point(frontend *fe, int x, int y)
+{
+ POINT ret;
+
+ assert(fe->drawstatus != NOTHING);
+
+ if (fe->drawstatus == PRINTING) {
+ ret.x = (int)(fe->printoffsetx + fe->printpixelscale * x);
+ ret.y = (int)(fe->printoffsety + fe->printpixelscale * y);
+ } else {
+ ret.x = x;
+ ret.y = y;
+ }
+
+ return ret;
+}
+
+static void win_text_colour(frontend *fe, int colour)
+{
+ assert(fe->drawstatus != NOTHING);
+
+ if (fe->drawstatus == PRINTING) {
+ int hatch;
+ float r, g, b;
+ print_get_colour(fe->dr, colour, &hatch, &r, &g, &b);
+ if (fe->printcolour)
+ SetTextColor(fe->hdc, RGB(r * 255, g * 255, b * 255));
+ else
+ SetTextColor(fe->hdc,
+ hatch == HATCH_CLEAR ? RGB(255,255,255) : RGB(0,0,0));
+ } else {
+ SetTextColor(fe->hdc, fe->colours[colour]);
+ }
+}
+
+static void win_set_brush(frontend *fe, int colour)
+{
+ HBRUSH br;
+ assert(fe->drawstatus != NOTHING);
+
+ if (fe->drawstatus == PRINTING) {
+ int hatch;
+ float r, g, b;
+ print_get_colour(fe->dr, colour, &hatch, &r, &g, &b);
+
+ if (fe->printcolour) {
+ br = CreateSolidBrush(RGB(r * 255, g * 255, b * 255));
+ } else if (hatch == HATCH_SOLID) {
+ br = CreateSolidBrush(RGB(0,0,0));
+ } else if (hatch == HATCH_CLEAR) {
+ br = CreateSolidBrush(RGB(255,255,255));
+ } else {
+#ifdef _WIN32_WCE
+ /*
+ * This is only ever required during printing, and the
+ * PocketPC port doesn't support printing.
+ */
+ fatal("CreateHatchBrush not supported");
+#else
+ br = CreateHatchBrush(hatch == HATCH_BACKSLASH ? HS_FDIAGONAL :
+ hatch == HATCH_SLASH ? HS_BDIAGONAL :
+ hatch == HATCH_HORIZ ? HS_HORIZONTAL :
+ hatch == HATCH_VERT ? HS_VERTICAL :
+ hatch == HATCH_PLUS ? HS_CROSS :
+ /* hatch == HATCH_X ? */ HS_DIAGCROSS,
+ RGB(0,0,0));
+#endif
+ }
+ } else {
+ br = fe->brushes[colour];
+ }
+ fe->oldbr = SelectObject(fe->hdc, br);
+}
+
+static void win_reset_brush(frontend *fe)
+{
+ HBRUSH br;
+
+ assert(fe->drawstatus != NOTHING);
+
+ br = SelectObject(fe->hdc, fe->oldbr);
+ if (fe->drawstatus == PRINTING)
+ DeleteObject(br);
+}
+
+static void win_set_pen(frontend *fe, int colour, int thin)
+{
+ HPEN pen;
+ assert(fe->drawstatus != NOTHING);
+
+ if (fe->drawstatus == PRINTING) {
+ int hatch;
+ float r, g, b;
+ int width = thin ? 0 : fe->linewidth;
+
+ print_get_colour(fe->dr, colour, &hatch, &r, &g, &b);
+ if (fe->printcolour)
+ pen = CreatePen(PS_SOLID, width,
+ RGB(r * 255, g * 255, b * 255));
+ else if (hatch == HATCH_SOLID)
+ pen = CreatePen(PS_SOLID, width, RGB(0, 0, 0));
+ else if (hatch == HATCH_CLEAR)
+ pen = CreatePen(PS_SOLID, width, RGB(255,255,255));
+ else {
+ assert(!"This shouldn't happen");
+ pen = CreatePen(PS_SOLID, 1, RGB(0, 0, 0));
+ }
+ } else {
+ pen = fe->pens[colour];
+ }
+ fe->oldpen = SelectObject(fe->hdc, pen);
+}
+
+static void win_reset_pen(frontend *fe)
+{
+ HPEN pen;
+
+ assert(fe->drawstatus != NOTHING);
+
+ pen = SelectObject(fe->hdc, fe->oldpen);
+ if (fe->drawstatus == PRINTING)
+ DeleteObject(pen);
+}
+
static void win_clip(void *handle, int x, int y, int w, int h)
{
frontend *fe = (frontend *)handle;
- IntersectClipRect(fe->hdc_bm, x, y, x+w, y+h);
+ POINT p, q;
+
+ if (fe->drawstatus == NOTHING)
+ return;
+
+ p = win_transform_point(fe, x, y);
+ q = win_transform_point(fe, x+w, y+h);
+ IntersectClipRect(fe->hdc, p.x, p.y, q.x, q.y);
}
static void win_unclip(void *handle)
{
frontend *fe = (frontend *)handle;
- SelectClipRgn(fe->hdc_bm, NULL);
+
+ if (fe->drawstatus == NOTHING)
+ return;
+
+ SelectClipRgn(fe->hdc, NULL);
}
static void win_draw_text(void *handle, int x, int y, int fonttype,
int fontsize, int align, int colour, char *text)
{
frontend *fe = (frontend *)handle;
+ POINT xy;
int i;
+ LOGFONT lf;
+
+ if (fe->drawstatus == NOTHING)
+ return;
+
+ if (fe->drawstatus == PRINTING)
+ fontsize = (int)(fontsize * fe->printpixelscale);
+
+ xy = win_transform_point(fe, x, y);
/*
* Find or create the font.
*/
- for (i = 0; i < fe->nfonts; i++)
+ for (i = fe->fontstart; i < fe->nfonts; i++)
if (fe->fonts[i].type == fonttype && fe->fonts[i].size == fontsize)
break;
fe->fonts[i].type = fonttype;
fe->fonts[i].size = fontsize;
- fe->fonts[i].font = CreateFont(-fontsize, 0, 0, 0, FW_BOLD,
- FALSE, FALSE, FALSE, DEFAULT_CHARSET,
- OUT_DEFAULT_PRECIS, CLIP_DEFAULT_PRECIS,
- DEFAULT_QUALITY,
- (fonttype == FONT_FIXED ?
- FIXED_PITCH | FF_DONTCARE :
- VARIABLE_PITCH | FF_SWISS),
- NULL);
+ memset (&lf, 0, sizeof(LOGFONT));
+ lf.lfHeight = -fontsize;
+ lf.lfWeight = (fe->drawstatus == PRINTING ? 0 : FW_BOLD);
+ lf.lfCharSet = DEFAULT_CHARSET;
+ lf.lfOutPrecision = OUT_DEFAULT_PRECIS;
+ lf.lfClipPrecision = CLIP_DEFAULT_PRECIS;
+ lf.lfQuality = DEFAULT_QUALITY;
+ lf.lfPitchAndFamily = (fonttype == FONT_FIXED ?
+ FIXED_PITCH | FF_DONTCARE :
+ VARIABLE_PITCH | FF_SWISS);
+#ifdef _WIN32_WCE
+ wcscpy(lf.lfFaceName, TEXT("Tahoma"));
+#endif
+
+ fe->fonts[i].font = CreateFontIndirect(&lf);
}
/*
HFONT oldfont;
TEXTMETRIC tm;
SIZE size;
+#ifdef _WIN32_WCE
+ TCHAR wText[256];
+ MultiByteToWideChar (CP_ACP, 0, text, -1, wText, 256);
+#endif
- oldfont = SelectObject(fe->hdc_bm, fe->fonts[i].font);
- if (GetTextMetrics(fe->hdc_bm, &tm)) {
+ oldfont = SelectObject(fe->hdc, fe->fonts[i].font);
+ if (GetTextMetrics(fe->hdc, &tm)) {
if (align & ALIGN_VCENTRE)
- y -= (tm.tmAscent+tm.tmDescent)/2;
+ xy.y -= (tm.tmAscent+tm.tmDescent)/2;
else
- y -= tm.tmAscent;
+ xy.y -= tm.tmAscent;
}
- if (GetTextExtentPoint32(fe->hdc_bm, text, strlen(text), &size)) {
+#ifndef _WIN32_WCE
+ if (GetTextExtentPoint32(fe->hdc, text, strlen(text), &size)) {
+#else
+ if (GetTextExtentPoint32(fe->hdc, wText, wcslen(wText), &size)) {
+#endif
if (align & ALIGN_HCENTRE)
- x -= size.cx / 2;
+ xy.x -= size.cx / 2;
else if (align & ALIGN_HRIGHT)
- x -= size.cx;
+ xy.x -= size.cx;
}
- SetBkMode(fe->hdc_bm, TRANSPARENT);
- SetTextColor(fe->hdc_bm, fe->colours[colour]);
- TextOut(fe->hdc_bm, x, y, text, strlen(text));
- SelectObject(fe->hdc_bm, oldfont);
+ SetBkMode(fe->hdc, TRANSPARENT);
+ win_text_colour(fe, colour);
+#ifndef _WIN32_WCE
+ TextOut(fe->hdc, xy.x, xy.y, text, strlen(text));
+#else
+ ExtTextOut(fe->hdc, xy.x, xy.y, 0, NULL, wText, wcslen(wText), NULL);
+#endif
+ SelectObject(fe->hdc, oldfont);
}
}
static void win_draw_rect(void *handle, int x, int y, int w, int h, int colour)
{
frontend *fe = (frontend *)handle;
- if (w == 1 && h == 1) {
+ POINT p, q;
+
+ if (fe->drawstatus == NOTHING)
+ return;
+
+ if (fe->drawstatus == DRAWING && w == 1 && h == 1) {
/*
* Rectangle() appears to get uppity if asked to draw a 1x1
* rectangle, presumably on the grounds that that's beneath
* its dignity and you ought to be using SetPixel instead.
* So I will.
*/
- SetPixel(fe->hdc_bm, x, y, fe->colours[colour]);
+ SetPixel(fe->hdc, x, y, fe->colours[colour]);
} else {
- HBRUSH oldbrush = SelectObject(fe->hdc_bm, fe->brushes[colour]);
- HPEN oldpen = SelectObject(fe->hdc_bm, fe->pens[colour]);
- Rectangle(fe->hdc_bm, x, y, x+w, y+h);
- SelectObject(fe->hdc_bm, oldbrush);
- SelectObject(fe->hdc_bm, oldpen);
+ win_set_brush(fe, colour);
+ win_set_pen(fe, colour, TRUE);
+ p = win_transform_point(fe, x, y);
+ q = win_transform_point(fe, x+w, y+h);
+ Rectangle(fe->hdc, p.x, p.y, q.x, q.y);
+ win_reset_brush(fe);
+ win_reset_pen(fe);
}
}
static void win_draw_line(void *handle, int x1, int y1, int x2, int y2, int colour)
{
frontend *fe = (frontend *)handle;
- HPEN oldpen = SelectObject(fe->hdc_bm, fe->pens[colour]);
- MoveToEx(fe->hdc_bm, x1, y1, NULL);
- LineTo(fe->hdc_bm, x2, y2);
- SetPixel(fe->hdc_bm, x2, y2, fe->colours[colour]);
- SelectObject(fe->hdc_bm, oldpen);
+ POINT pp[2];
+
+ if (fe->drawstatus == NOTHING)
+ return;
+
+ win_set_pen(fe, colour, FALSE);
+ pp[0] = win_transform_point(fe, x1, y1);
+ pp[1] = win_transform_point(fe, x2, y2);
+ Polyline(fe->hdc, pp, 2);
+ if (fe->drawstatus == DRAWING)
+ SetPixel(fe->hdc, pp[1].x, pp[1].y, fe->colours[colour]);
+ win_reset_pen(fe);
}
static void win_draw_circle(void *handle, int cx, int cy, int radius,
int fillcolour, int outlinecolour)
{
frontend *fe = (frontend *)handle;
+ POINT p, q;
+
assert(outlinecolour >= 0);
- if (fillcolour >= 0) {
- HBRUSH oldbrush = SelectObject(fe->hdc_bm, fe->brushes[fillcolour]);
- HPEN oldpen = SelectObject(fe->hdc_bm, fe->pens[outlinecolour]);
- Ellipse(fe->hdc_bm, cx - radius, cy - radius,
- cx + radius + 1, cy + radius + 1);
- SelectObject(fe->hdc_bm, oldbrush);
- SelectObject(fe->hdc_bm, oldpen);
- } else {
- HPEN oldpen = SelectObject(fe->hdc_bm, fe->pens[outlinecolour]);
- Arc(fe->hdc_bm, cx - radius, cy - radius,
- cx + radius + 1, cy + radius + 1,
- cx - radius, cy, cx - radius, cy);
- SelectObject(fe->hdc_bm, oldpen);
- }
+ if (fe->drawstatus == NOTHING)
+ return;
+
+ if (fillcolour >= 0)
+ win_set_brush(fe, fillcolour);
+ else
+ fe->oldbr = SelectObject(fe->hdc, GetStockObject(NULL_BRUSH));
+
+ win_set_pen(fe, outlinecolour, FALSE);
+ p = win_transform_point(fe, cx - radius, cy - radius);
+ q = win_transform_point(fe, cx + radius, cy + radius);
+ Ellipse(fe->hdc, p.x, p.y, q.x+1, q.y+1);
+ win_reset_brush(fe);
+ win_reset_pen(fe);
}
static void win_draw_polygon(void *handle, int *coords, int npoints,
int fillcolour, int outlinecolour)
{
frontend *fe = (frontend *)handle;
- POINT *pts = snewn(npoints+1, POINT);
+ POINT *pts;
int i;
+ if (fe->drawstatus == NOTHING)
+ return;
+
+ pts = snewn(npoints+1, POINT);
+
for (i = 0; i <= npoints; i++) {
int j = (i < npoints ? i : 0);
- pts[i].x = coords[j*2];
- pts[i].y = coords[j*2+1];
+ pts[i] = win_transform_point(fe, coords[j*2], coords[j*2+1]);
}
assert(outlinecolour >= 0);
if (fillcolour >= 0) {
- HBRUSH oldbrush = SelectObject(fe->hdc_bm, fe->brushes[fillcolour]);
- HPEN oldpen = SelectObject(fe->hdc_bm, fe->pens[outlinecolour]);
- Polygon(fe->hdc_bm, pts, npoints);
- SelectObject(fe->hdc_bm, oldbrush);
- SelectObject(fe->hdc_bm, oldpen);
+ win_set_brush(fe, fillcolour);
+ win_set_pen(fe, outlinecolour, FALSE);
+ Polygon(fe->hdc, pts, npoints);
+ win_reset_brush(fe);
+ win_reset_pen(fe);
} else {
- HPEN oldpen = SelectObject(fe->hdc_bm, fe->pens[outlinecolour]);
- Polyline(fe->hdc_bm, pts, npoints+1);
- SelectObject(fe->hdc_bm, oldpen);
+ win_set_pen(fe, outlinecolour, FALSE);
+ Polyline(fe->hdc, pts, npoints+1);
+ win_reset_pen(fe);
}
sfree(pts);
{
frontend *fe = (frontend *)handle;
HDC hdc_win;
+
+ assert(fe->drawstatus == NOTHING);
+
hdc_win = GetDC(fe->hwnd);
- fe->hdc_bm = CreateCompatibleDC(hdc_win);
- fe->prevbm = SelectObject(fe->hdc_bm, fe->bitmap);
+ fe->hdc = CreateCompatibleDC(hdc_win);
+ fe->prevbm = SelectObject(fe->hdc, fe->bitmap);
ReleaseDC(fe->hwnd, hdc_win);
fe->clip = NULL;
- SetMapMode(fe->hdc_bm, MM_TEXT);
+#ifndef _WIN32_WCE
+ SetMapMode(fe->hdc, MM_TEXT);
+#endif
+ fe->drawstatus = DRAWING;
}
static void win_draw_update(void *handle, int x, int y, int w, int h)
frontend *fe = (frontend *)handle;
RECT r;
+ if (fe->drawstatus != DRAWING)
+ return;
+
r.left = x;
r.top = y;
r.right = x + w;
r.bottom = y + h;
+ OffsetRect(&r, fe->bitmapPosition.left, fe->bitmapPosition.top);
InvalidateRect(fe->hwnd, &r, FALSE);
}
static void win_end_draw(void *handle)
{
frontend *fe = (frontend *)handle;
- SelectObject(fe->hdc_bm, fe->prevbm);
- DeleteDC(fe->hdc_bm);
+ assert(fe->drawstatus == DRAWING);
+ SelectObject(fe->hdc, fe->prevbm);
+ DeleteDC(fe->hdc);
if (fe->clip) {
DeleteObject(fe->clip);
fe->clip = NULL;
}
+ fe->drawstatus = NOTHING;
+}
+
+static void win_line_width(void *handle, float width)
+{
+ frontend *fe = (frontend *)handle;
+
+ assert(fe->drawstatus != DRAWING);
+ if (fe->drawstatus == NOTHING)
+ return;
+
+ fe->linewidth = (int)(width * fe->printpixelscale);
+}
+
+static void win_begin_doc(void *handle, int pages)
+{
+ frontend *fe = (frontend *)handle;
+
+ assert(fe->drawstatus != DRAWING);
+ if (fe->drawstatus == NOTHING)
+ return;
+
+ if (StartDoc(fe->hdc, &fe->di) <= 0) {
+ char *e = geterrstr();
+ MessageBox(fe->hwnd, e, "Error starting to print",
+ MB_ICONERROR | MB_OK);
+ sfree(e);
+ fe->drawstatus = NOTHING;
+ }
+
+ /*
+ * Push a marker on the font stack so that we won't use the
+ * same fonts for printing and drawing. (This is because
+ * drawing seems to look generally better in bold, but printing
+ * is better not in bold.)
+ */
+ fe->fontstart = fe->nfonts;
+}
+
+static void win_begin_page(void *handle, int number)
+{
+ frontend *fe = (frontend *)handle;
+
+ assert(fe->drawstatus != DRAWING);
+ if (fe->drawstatus == NOTHING)
+ return;
+
+ if (StartPage(fe->hdc) <= 0) {
+ char *e = geterrstr();
+ MessageBox(fe->hwnd, e, "Error starting a page",
+ MB_ICONERROR | MB_OK);
+ sfree(e);
+ fe->drawstatus = NOTHING;
+ }
+}
+
+static void win_begin_puzzle(void *handle, float xm, float xc,
+ float ym, float yc, int pw, int ph, float wmm)
+{
+ frontend *fe = (frontend *)handle;
+ int ppw, pph, pox, poy;
+ float mmpw, mmph, mmox, mmoy;
+ float scale;
+
+ assert(fe->drawstatus != DRAWING);
+ if (fe->drawstatus == NOTHING)
+ return;
+
+ ppw = GetDeviceCaps(fe->hdc, HORZRES);
+ pph = GetDeviceCaps(fe->hdc, VERTRES);
+ mmpw = (float)GetDeviceCaps(fe->hdc, HORZSIZE);
+ mmph = (float)GetDeviceCaps(fe->hdc, VERTSIZE);
+
+ /*
+ * Compute the puzzle's position on the logical page.
+ */
+ mmox = xm * mmpw + xc;
+ mmoy = ym * mmph + yc;
+
+ /*
+ * Work out what that comes to in pixels.
+ */
+ pox = (int)(mmox * (float)ppw / mmpw);
+ poy = (int)(mmoy * (float)ppw / mmpw);
+
+ /*
+ * And determine the scale.
+ *
+ * I need a scale such that the maximum puzzle-coordinate
+ * extent of the rectangle (pw * scale) is equal to the pixel
+ * equivalent of the puzzle's millimetre width (wmm * ppw /
+ * mmpw).
+ */
+ scale = (wmm * ppw) / (mmpw * pw);
+
+ /*
+ * Now store pox, poy and scale for use in the main drawing
+ * functions.
+ */
+ fe->printoffsetx = pox;
+ fe->printoffsety = poy;
+ fe->printpixelscale = scale;
+
+ fe->linewidth = 1;
+}
+
+static void win_end_puzzle(void *handle)
+{
+ /* Nothing needs to be done here. */
+}
+
+static void win_end_page(void *handle, int number)
+{
+ frontend *fe = (frontend *)handle;
+
+ assert(fe->drawstatus != DRAWING);
+
+ if (fe->drawstatus == NOTHING)
+ return;
+
+ if (EndPage(fe->hdc) <= 0) {
+ char *e = geterrstr();
+ MessageBox(fe->hwnd, e, "Error finishing a page",
+ MB_ICONERROR | MB_OK);
+ sfree(e);
+ fe->drawstatus = NOTHING;
+ }
+}
+
+static void win_end_doc(void *handle)
+{
+ frontend *fe = (frontend *)handle;
+
+ assert(fe->drawstatus != DRAWING);
+
+ /*
+ * Free all the fonts created since we began printing.
+ */
+ while (fe->nfonts > fe->fontstart) {
+ fe->nfonts--;
+ DeleteObject(fe->fonts[fe->nfonts].font);
+ }
+ fe->fontstart = 0;
+
+ /*
+ * The MSDN web site sample code doesn't bother to call EndDoc
+ * if an error occurs half way through printing. I expect doing
+ * so would cause the erroneous document to actually be
+ * printed, or something equally undesirable.
+ */
+ if (fe->drawstatus == NOTHING)
+ return;
+
+ if (EndDoc(fe->hdc) <= 0) {
+ char *e = geterrstr();
+ MessageBox(fe->hwnd, e, "Error finishing printing",
+ MB_ICONERROR | MB_OK);
+ sfree(e);
+ fe->drawstatus = NOTHING;
+ }
}
const struct drawing_api win_drawing = {
win_blitter_free,
win_blitter_save,
win_blitter_load,
- NULL, NULL, NULL, NULL, NULL, NULL, /* {begin,end}_{doc,page,puzzle} */
- NULL, /* line_width */
+ win_begin_doc,
+ win_begin_page,
+ win_begin_puzzle,
+ win_end_puzzle,
+ win_end_page,
+ win_end_doc,
+ win_line_width,
};
+void print(frontend *fe)
+{
+#ifndef _WIN32_WCE
+ PRINTDLG pd;
+ char doctitle[256];
+ document *doc;
+ midend *nme = NULL; /* non-interactive midend for bulk puzzle generation */
+ int i;
+ char *err = NULL;
+
+ /*
+ * Create our document structure and fill it up with puzzles.
+ */
+ doc = document_new(fe->printw, fe->printh, fe->printscale / 100.0F);
+ for (i = 0; i < fe->printcount; i++) {
+ if (i == 0 && fe->printcurr) {
+ err = midend_print_puzzle(fe->me, doc, fe->printsolns);
+ } else {
+ if (!nme) {
+ game_params *params;
+
+ nme = midend_new(NULL, &thegame, NULL, NULL);
+
+ /*
+ * Set the non-interactive mid-end to have the same
+ * parameters as the standard one.
+ */
+ params = midend_get_params(fe->me);
+ midend_set_params(nme, params);
+ thegame.free_params(params);
+ }
+
+ midend_new_game(nme);
+ err = midend_print_puzzle(nme, doc, fe->printsolns);
+ }
+ if (err)
+ break;
+ }
+ if (nme)
+ midend_free(nme);
+
+ if (err) {
+ MessageBox(fe->hwnd, err, "Error preparing puzzles for printing",
+ MB_ICONERROR | MB_OK);
+ document_free(doc);
+ return;
+ }
+
+ memset(&pd, 0, sizeof(pd));
+ pd.lStructSize = sizeof(pd);
+ pd.hwndOwner = fe->hwnd;
+ pd.hDevMode = NULL;
+ pd.hDevNames = NULL;
+ pd.Flags = PD_USEDEVMODECOPIESANDCOLLATE | PD_RETURNDC |
+ PD_NOPAGENUMS | PD_NOSELECTION;
+ pd.nCopies = 1;
+ pd.nFromPage = pd.nToPage = 0xFFFF;
+ pd.nMinPage = pd.nMaxPage = 1;
+
+ if (!PrintDlg(&pd)) {
+ document_free(doc);
+ return;
+ }
+
+ /*
+ * Now pd.hDC is a device context for the printer.
+ */
+
+ /*
+ * FIXME: IWBNI we put up an Abort box here.
+ */
+
+ memset(&fe->di, 0, sizeof(fe->di));
+ fe->di.cbSize = sizeof(fe->di);
+ sprintf(doctitle, "Printed puzzles from %s (from Simon Tatham's"
+ " Portable Puzzle Collection)", thegame.name);
+ fe->di.lpszDocName = doctitle;
+ fe->di.lpszOutput = NULL;
+ fe->di.lpszDatatype = NULL;
+ fe->di.fwType = 0;
+
+ fe->drawstatus = PRINTING;
+ fe->hdc = pd.hDC;
+
+ fe->dr = drawing_new(&win_drawing, NULL, fe);
+ document_print(doc, fe->dr);
+ drawing_free(fe->dr);
+ fe->dr = NULL;
+
+ fe->drawstatus = NOTHING;
+
+ DeleteDC(pd.hDC);
+ document_free(doc);
+#endif
+}
+
void deactivate_timer(frontend *fe)
{
+ if (!fe)
+ return; /* for non-interactive midend */
if (fe->hwnd) KillTimer(fe->hwnd, fe->timer);
fe->timer = 0;
}
void activate_timer(frontend *fe)
{
+ if (!fe)
+ return; /* for non-interactive midend */
if (!fe->timer) {
- fe->timer = SetTimer(fe->hwnd, fe->timer, 20, NULL);
+ fe->timer = SetTimer(fe->hwnd, 1, 20, NULL);
fe->timer_last_tickcount = GetTickCount();
}
}
-/*
- * Since this front end does not support printing (yet), we need
- * this stub to satisfy the reference in midend_print_puzzle().
- */
-void document_add_puzzle(document *doc, const game *game, game_params *par,
- game_state *st, game_state *st2)
-{
-}
-
void write_clip(HWND hwnd, char *data)
{
HGLOBAL clipdata;
}
/*
- * See if we can find a help file.
+ * Set up Help and see if we can find a help file.
*/
-static void find_help_file(frontend *fe)
+static void init_help(void)
{
+#ifndef _WIN32_WCE
char b[2048], *p, *q, *r;
FILE *fp;
- if (!fe->help_path) {
- GetModuleFileName(NULL, b, sizeof(b) - 1);
- r = b;
- p = strrchr(b, '\\');
- if (p && p >= r) r = p+1;
- q = strrchr(b, ':');
- if (q && q >= r) r = q+1;
- strcpy(r, HELP_FILE_NAME);
- if ( (fp = fopen(b, "r")) != NULL) {
- fe->help_path = dupstr(b);
- fclose(fp);
- } else
- fe->help_path = NULL;
- strcpy(r, HELP_CNT_NAME);
- if ( (fp = fopen(b, "r")) != NULL) {
- fe->help_has_contents = TRUE;
- fclose(fp);
- } else
- fe->help_has_contents = FALSE;
+
+ /*
+ * Find the executable file path, so we can look alongside
+ * it for help files. Trim the filename off the end.
+ */
+ GetModuleFileName(NULL, b, sizeof(b) - 1);
+ r = b;
+ p = strrchr(b, '\\');
+ if (p && p >= r) r = p+1;
+ q = strrchr(b, ':');
+ if (q && q >= r) r = q+1;
+
+#ifndef NO_HTMLHELP
+ /*
+ * Try HTML Help first.
+ */
+ strcpy(r, CHM_FILE_NAME);
+ if ( (fp = fopen(b, "r")) != NULL) {
+ fclose(fp);
+
+ /*
+ * We have a .CHM. See if we can use it.
+ */
+ hh_dll = LoadLibrary("hhctrl.ocx");
+ if (hh_dll) {
+ htmlhelp = (htmlhelp_t)GetProcAddress(hh_dll, "HtmlHelpA");
+ if (!htmlhelp)
+ FreeLibrary(hh_dll);
+ }
+ if (htmlhelp) {
+ help_path = dupstr(b);
+ help_type = CHM;
+ help_topic = thegame.htmlhelp_topic;
+ return;
+ }
+ }
+#endif /* NO_HTMLHELP */
+
+ /*
+ * Now try old-style .HLP.
+ */
+ strcpy(r, HELP_FILE_NAME);
+ if ( (fp = fopen(b, "r")) != NULL) {
+ fclose(fp);
+
+ help_path = dupstr(b);
+ help_type = HLP;
+
+ help_topic = thegame.winhelp_topic;
+
+ /*
+ * See if there's a .CNT file alongside it.
+ */
+ strcpy(r, HELP_CNT_NAME);
+ if ( (fp = fopen(b, "r")) != NULL) {
+ fclose(fp);
+ help_has_contents = TRUE;
+ } else
+ help_has_contents = FALSE;
+
+ return;
+ }
+
+ help_type = NONE; /* didn't find any */
+#endif
+}
+
+#ifndef _WIN32_WCE
+
+/*
+ * Start Help.
+ */
+static void start_help(frontend *fe, const char *topic)
+{
+ char *str = NULL;
+ int cmd;
+
+ switch (help_type) {
+ case HLP:
+ assert(help_path);
+ if (topic) {
+ str = snewn(10+strlen(topic), char);
+ sprintf(str, "JI(`',`%s')", topic);
+ cmd = HELP_COMMAND;
+ } else if (help_has_contents) {
+ cmd = HELP_FINDER;
+ } else {
+ cmd = HELP_CONTENTS;
+ }
+ WinHelp(fe->hwnd, help_path, cmd, (DWORD)str);
+ fe->help_running = TRUE;
+ break;
+ case CHM:
+#ifndef NO_HTMLHELP
+ assert(help_path);
+ assert(htmlhelp);
+ if (topic) {
+ str = snewn(20 + strlen(topic) + strlen(help_path), char);
+ sprintf(str, "%s::/%s.html>main", help_path, topic);
+ } else {
+ str = dupstr(help_path);
+ }
+ htmlhelp(fe->hwnd, str, HH_DISPLAY_TOPIC, 0);
+ fe->help_running = TRUE;
+ break;
+#endif /* NO_HTMLHELP */
+ case NONE:
+ assert(!"This shouldn't happen");
+ break;
}
+
+ sfree(str);
}
-static void check_window_size(frontend *fe, int *px, int *py)
+/*
+ * Stop Help on window cleanup.
+ */
+static void stop_help(frontend *fe)
{
- RECT r;
- int x, y, sy;
+ if (fe->help_running) {
+ switch (help_type) {
+ case HLP:
+ WinHelp(fe->hwnd, help_path, HELP_QUIT, 0);
+ break;
+ case CHM:
+#ifndef NO_HTMLHELP
+ assert(htmlhelp);
+ htmlhelp(NULL, NULL, HH_CLOSE_ALL, 0);
+ break;
+#endif /* NO_HTMLHELP */
+ case NONE:
+ assert(!"This shouldn't happen");
+ break;
+ }
+ fe->help_running = FALSE;
+ }
+}
+
+#endif
+/*
+ * Terminate Help on process exit.
+ */
+static void cleanup_help(void)
+{
+ /* Nothing to do currently.
+ * (If we were running HTML Help single-threaded, this is where we'd
+ * call HH_UNINITIALIZE.) */
+}
+
+static int get_statusbar_height(frontend *fe)
+{
+ int sy;
if (fe->statusbar) {
RECT sr;
GetWindowRect(fe->statusbar, &sr);
} else {
sy = 0;
}
+ return sy;
+}
+
+static void adjust_statusbar(frontend *fe, RECT *r)
+{
+ int sy;
+
+ if (!fe->statusbar) return;
+
+ sy = get_statusbar_height(fe);
+#ifndef _WIN32_WCE
+ SetWindowPos(fe->statusbar, NULL, 0, r->bottom-r->top-sy, r->right-r->left,
+ sy, SWP_NOZORDER);
+#endif
+}
+
+static void get_menu_size(HWND wh, RECT *r)
+{
+ HMENU bar = GetMenu(wh);
+ RECT rect;
+ int i;
+
+ SetRect(r, 0, 0, 0, 0);
+ for (i = 0; i < GetMenuItemCount(bar); i++) {
+ GetMenuItemRect(wh, bar, i, &rect);
+ UnionRect(r, r, &rect);
+ }
+}
+
+/*
+ * Given a proposed new puzzle size (cx,cy), work out the actual
+ * puzzle size that would be (px,py) and the window size including
+ * furniture (wx,wy).
+ */
+
+static int check_window_resize(frontend *fe, int cx, int cy,
+ int *px, int *py,
+ int *wx, int *wy, int expand)
+{
+ RECT r;
+ int x, y, sy = get_statusbar_height(fe), changed = 0;
+
+ /* disallow making window thinner than menu bar */
+ x = max(cx, fe->xmin);
+ y = max(cy - sy, fe->ymin);
/*
* See if we actually got the window size we wanted, and adjust
* the puzzle size if not.
*/
+ midend_size(fe->me, &x, &y, expand);
+ if (x != cx || y != cy) {
+ /*
+ * Resize the window, now we know what size we _really_
+ * want it to be.
+ */
+ r.left = r.top = 0;
+ r.right = x;
+ r.bottom = y + sy;
+ AdjustWindowRectEx(&r, WINFLAGS, TRUE, 0);
+ *wx = r.right - r.left;
+ *wy = r.bottom - r.top;
+ changed = 1;
+ }
+
+ *px = x;
+ *py = y;
+
+ return changed;
+}
+
+/*
+ * Given the current window size, make sure it's sane for the
+ * current puzzle and resize if necessary.
+ */
+
+static void check_window_size(frontend *fe, int *px, int *py)
+{
+ RECT r;
+ int wx, wy, cx, cy;
+
GetClientRect(fe->hwnd, &r);
- x = r.right - r.left;
- y = r.bottom - r.top - sy;
- midend_size(fe->me, &x, &y, FALSE);
- if (x != r.right - r.left || y != r.bottom - r.top) {
- /*
- * Resize the window, now we know what size we _really_
- * want it to be.
- */
- r.left = r.top = 0;
- r.right = x;
- r.bottom = y + sy;
- AdjustWindowRectEx(&r, WS_OVERLAPPEDWINDOW &~
- (WS_THICKFRAME | WS_MAXIMIZEBOX | WS_OVERLAPPED),
- TRUE, 0);
- SetWindowPos(fe->hwnd, NULL, 0, 0, r.right - r.left, r.bottom - r.top,
+ cx = r.right - r.left;
+ cy = r.bottom - r.top;
+
+ if (check_window_resize(fe, cx, cy, px, py, &wx, &wy, FALSE)) {
+#ifdef _WIN32_WCE
+ SetWindowPos(fe->hwnd, NULL, 0, 0, wx, wy,
SWP_NOMOVE | SWP_NOZORDER);
+#endif
+ ;
}
- if (fe->statusbar) {
- GetClientRect(fe->hwnd, &r);
- SetWindowPos(fe->statusbar, NULL, 0, r.bottom-r.top-sy, r.right-r.left,
- sy, SWP_NOZORDER);
+ GetClientRect(fe->hwnd, &r);
+ adjust_statusbar(fe, &r);
+}
+
+static void get_max_puzzle_size(frontend *fe, int *x, int *y)
+{
+ RECT r, sr;
+
+ if (SystemParametersInfo(SPI_GETWORKAREA, 0, &sr, FALSE)) {
+ *x = sr.right - sr.left;
+ *y = sr.bottom - sr.top;
+ r.left = 100;
+ r.right = 200;
+ r.top = 100;
+ r.bottom = 200;
+ AdjustWindowRectEx(&r, WINFLAGS, TRUE, 0);
+ *x -= r.right - r.left - 100;
+ *y -= r.bottom - r.top - 100;
+ } else {
+ *x = *y = INT_MAX;
}
- *px = x;
- *py = y;
+ if (fe->statusbar != NULL) {
+ GetWindowRect(fe->statusbar, &sr);
+ *y -= sr.bottom - sr.top;
+ }
}
+#ifdef _WIN32_WCE
+/* Toolbar buttons on the numeric pad */
+static TBBUTTON tbNumpadButtons[] =
+{
+ {0, IDM_KEYEMUL + '1', TBSTATE_ENABLED, TBSTYLE_BUTTON, 0, -1},
+ {1, IDM_KEYEMUL + '2', TBSTATE_ENABLED, TBSTYLE_BUTTON, 0, -1},
+ {2, IDM_KEYEMUL + '3', TBSTATE_ENABLED, TBSTYLE_BUTTON, 0, -1},
+ {3, IDM_KEYEMUL + '4', TBSTATE_ENABLED, TBSTYLE_BUTTON, 0, -1},
+ {4, IDM_KEYEMUL + '5', TBSTATE_ENABLED, TBSTYLE_BUTTON, 0, -1},
+ {5, IDM_KEYEMUL + '6', TBSTATE_ENABLED, TBSTYLE_BUTTON, 0, -1},
+ {6, IDM_KEYEMUL + '7', TBSTATE_ENABLED, TBSTYLE_BUTTON, 0, -1},
+ {7, IDM_KEYEMUL + '8', TBSTATE_ENABLED, TBSTYLE_BUTTON, 0, -1},
+ {8, IDM_KEYEMUL + '9', TBSTATE_ENABLED, TBSTYLE_BUTTON, 0, -1},
+ {9, IDM_KEYEMUL + ' ', TBSTATE_ENABLED, TBSTYLE_BUTTON, 0, -1}
+};
+#endif
+
static frontend *new_window(HINSTANCE inst, char *game_id, char **error)
{
frontend *fe;
int x, y;
RECT r;
- HDC hdc;
fe = snew(frontend);
}
}
- fe->help_path = NULL;
- find_help_file(fe);
-
fe->inst = inst;
fe->timer = 0;
fe->hwnd = NULL;
+ fe->help_running = FALSE;
+
+ fe->drawstatus = NOTHING;
+ fe->dr = NULL;
+ fe->fontstart = 0;
+
midend_new_game(fe->me);
fe->fonts = NULL;
fe->nfonts = fe->fontsize = 0;
- fe->laststatus = NULL;
-
{
int i, ncolours;
float *colours;
fe->brushes[i] = CreateSolidBrush(fe->colours[i]);
fe->pens[i] = CreatePen(PS_SOLID, 1, fe->colours[i]);
}
+ sfree(colours);
}
- x = y = INT_MAX; /* find puzzle's preferred size */
+ if (midend_wants_statusbar(fe->me)) {
+ fe->statusbar = CreateWindowEx(0, STATUSCLASSNAME, TEXT("ooh"),
+ WS_CHILD | WS_VISIBLE,
+ 0, 0, 0, 0, /* status bar does these */
+ NULL, NULL, inst, NULL);
+ } else
+ fe->statusbar = NULL;
+
+ get_max_puzzle_size(fe, &x, &y);
midend_size(fe->me, &x, &y, FALSE);
r.left = r.top = 0;
r.right = x;
r.bottom = y;
- AdjustWindowRectEx(&r, WS_OVERLAPPEDWINDOW &~
- (WS_THICKFRAME | WS_MAXIMIZEBOX | WS_OVERLAPPED),
- TRUE, 0);
+ AdjustWindowRectEx(&r, WINFLAGS, TRUE, 0);
+
+#ifdef _WIN32_WCE
+ fe->hwnd = CreateWindowEx(0, wGameName, wGameName,
+ WS_VISIBLE,
+ CW_USEDEFAULT, CW_USEDEFAULT,
+ CW_USEDEFAULT, CW_USEDEFAULT,
+ NULL, NULL, inst, NULL);
+
+ {
+ SHMENUBARINFO mbi;
+ RECT rc, rcBar, rcTB, rcClient;
+ memset (&mbi, 0, sizeof(SHMENUBARINFO));
+ mbi.cbSize = sizeof(SHMENUBARINFO);
+ mbi.hwndParent = fe->hwnd;
+ mbi.nToolBarId = IDR_MENUBAR1;
+ mbi.hInstRes = inst;
+
+ SHCreateMenuBar(&mbi);
+
+ GetWindowRect(fe->hwnd, &rc);
+ GetWindowRect(mbi.hwndMB, &rcBar);
+ rc.bottom -= rcBar.bottom - rcBar.top;
+ MoveWindow(fe->hwnd, rc.left, rc.top, rc.right - rc.left, rc.bottom - rc.top, FALSE);
+
+ if (thegame.flags & REQUIRE_NUMPAD)
+ {
+ fe->numpad = CreateToolbarEx (fe->hwnd,
+ WS_VISIBLE | WS_CHILD | CCS_NOPARENTALIGN | TBSTYLE_FLAT,
+ 0, 10, inst, IDR_PADTOOLBAR,
+ tbNumpadButtons, sizeof (tbNumpadButtons) / sizeof (TBBUTTON),
+ 0, 0, 14, 15, sizeof (TBBUTTON));
+ GetWindowRect(fe->numpad, &rcTB);
+ GetClientRect(fe->hwnd, &rcClient);
+ MoveWindow(fe->numpad,
+ 0,
+ rcClient.bottom - (rcTB.bottom - rcTB.top) - 1,
+ rcClient.right,
+ rcTB.bottom - rcTB.top,
+ FALSE);
+ SendMessage(fe->numpad, TB_SETINDENT, (rcClient.right - (10 * 21)) / 2, 0);
+ }
+ else
+ fe->numpad = NULL;
+ }
+#else
fe->hwnd = CreateWindowEx(0, thegame.name, thegame.name,
WS_OVERLAPPEDWINDOW &~
- (WS_THICKFRAME | WS_MAXIMIZEBOX),
+ (WS_MAXIMIZEBOX),
CW_USEDEFAULT, CW_USEDEFAULT,
r.right - r.left, r.bottom - r.top,
NULL, NULL, inst, NULL);
+#endif
if (midend_wants_statusbar(fe->me)) {
RECT sr;
- fe->statusbar = CreateWindowEx(0, STATUSCLASSNAME, "ooh",
+ DestroyWindow(fe->statusbar);
+ fe->statusbar = CreateWindowEx(0, STATUSCLASSNAME, TEXT("ooh"),
WS_CHILD | WS_VISIBLE,
0, 0, 0, 0, /* status bar does these */
fe->hwnd, NULL, inst, NULL);
+#ifdef _WIN32_WCE
+ /* Flat status bar looks better on the Pocket PC */
+ SendMessage(fe->statusbar, SB_SIMPLE, (WPARAM) TRUE, 0);
+ SendMessage(fe->statusbar, SB_SETTEXT,
+ (WPARAM) 255 | SBT_NOBORDERS,
+ (LPARAM) L"");
+#endif
+
/*
* Now resize the window to take account of the status bar.
*/
GetWindowRect(fe->statusbar, &sr);
GetWindowRect(fe->hwnd, &r);
+#ifndef _WIN32_WCE
SetWindowPos(fe->hwnd, NULL, 0, 0, r.right - r.left,
r.bottom - r.top + sr.bottom - sr.top,
SWP_NOMOVE | SWP_NOZORDER);
+#endif
} else {
fe->statusbar = NULL;
}
{
+#ifndef _WIN32_WCE
HMENU bar = CreateMenu();
HMENU menu = CreateMenu();
+ RECT menusize;
- AppendMenu(bar, MF_ENABLED|MF_POPUP, (UINT)menu, "Game");
- AppendMenu(menu, MF_ENABLED, IDM_NEW, "New");
- AppendMenu(menu, MF_ENABLED, IDM_RESTART, "Restart");
- AppendMenu(menu, MF_ENABLED, IDM_DESC, "Specific...");
- AppendMenu(menu, MF_ENABLED, IDM_SEED, "Random Seed...");
+ AppendMenu(bar, MF_ENABLED|MF_POPUP, (UINT)menu, "&Game");
+#else
+ HMENU menu = SHGetSubMenu(SHFindMenuBar(fe->hwnd), ID_GAME);
+ DeleteMenu(menu, 0, MF_BYPOSITION);
+#endif
+ AppendMenu(menu, MF_ENABLED, IDM_NEW, TEXT("&New"));
+ AppendMenu(menu, MF_ENABLED, IDM_RESTART, TEXT("&Restart"));
+#ifndef _WIN32_WCE
+ /* ...here I run out of sensible accelerator characters. */
+ AppendMenu(menu, MF_ENABLED, IDM_DESC, TEXT("Speci&fic..."));
+ AppendMenu(menu, MF_ENABLED, IDM_SEED, TEXT("Rando&m Seed..."));
+#endif
if ((fe->npresets = midend_num_presets(fe->me)) > 0 ||
thegame.can_configure) {
- HMENU sub = CreateMenu();
int i;
+#ifndef _WIN32_WCE
+ HMENU sub = CreateMenu();
- AppendMenu(bar, MF_ENABLED|MF_POPUP, (UINT)sub, "Type");
-
+ AppendMenu(bar, MF_ENABLED|MF_POPUP, (UINT)sub, "&Type");
+#else
+ HMENU sub = SHGetSubMenu(SHFindMenuBar(fe->hwnd), ID_TYPE);
+ DeleteMenu(sub, 0, MF_BYPOSITION);
+#endif
fe->presets = snewn(fe->npresets, game_params *);
for (i = 0; i < fe->npresets; i++) {
char *name;
+#ifdef _WIN32_WCE
+ TCHAR wName[255];
+#endif
midend_fetch_preset(fe->me, i, &name, &fe->presets[i]);
* with ampersands here.
*/
+#ifndef _WIN32_WCE
AppendMenu(sub, MF_ENABLED, IDM_PRESETS + 0x10 * i, name);
+#else
+ MultiByteToWideChar (CP_ACP, 0, name, -1, wName, 255);
+ AppendMenu(sub, MF_ENABLED, IDM_PRESETS + 0x10 * i, wName);
+#endif
}
-
if (thegame.can_configure) {
- AppendMenu(sub, MF_ENABLED, IDM_CONFIG, "Custom...");
+ AppendMenu(sub, MF_ENABLED, IDM_CONFIG, TEXT("&Custom..."));
}
}
AppendMenu(menu, MF_SEPARATOR, 0, 0);
- AppendMenu(menu, MF_ENABLED, IDM_LOAD, "Load");
- AppendMenu(menu, MF_ENABLED, IDM_SAVE, "Save");
+#ifndef _WIN32_WCE
+ AppendMenu(menu, MF_ENABLED, IDM_LOAD, TEXT("&Load..."));
+ AppendMenu(menu, MF_ENABLED, IDM_SAVE, TEXT("&Save..."));
AppendMenu(menu, MF_SEPARATOR, 0, 0);
- AppendMenu(menu, MF_ENABLED, IDM_UNDO, "Undo");
- AppendMenu(menu, MF_ENABLED, IDM_REDO, "Redo");
+ if (thegame.can_print) {
+ AppendMenu(menu, MF_ENABLED, IDM_PRINT, TEXT("&Print..."));
+ AppendMenu(menu, MF_SEPARATOR, 0, 0);
+ }
+#endif
+ AppendMenu(menu, MF_ENABLED, IDM_UNDO, TEXT("Undo"));
+ AppendMenu(menu, MF_ENABLED, IDM_REDO, TEXT("Redo"));
+#ifndef _WIN32_WCE
if (thegame.can_format_as_text) {
AppendMenu(menu, MF_SEPARATOR, 0, 0);
- AppendMenu(menu, MF_ENABLED, IDM_COPY, "Copy");
+ AppendMenu(menu, MF_ENABLED, IDM_COPY, TEXT("&Copy"));
}
+#endif
if (thegame.can_solve) {
AppendMenu(menu, MF_SEPARATOR, 0, 0);
- AppendMenu(menu, MF_ENABLED, IDM_SOLVE, "Solve");
+ AppendMenu(menu, MF_ENABLED, IDM_SOLVE, TEXT("Sol&ve"));
}
AppendMenu(menu, MF_SEPARATOR, 0, 0);
- AppendMenu(menu, MF_ENABLED, IDM_QUIT, "Exit");
+#ifndef _WIN32_WCE
+ AppendMenu(menu, MF_ENABLED, IDM_QUIT, TEXT("E&xit"));
menu = CreateMenu();
- AppendMenu(bar, MF_ENABLED|MF_POPUP, (UINT)menu, "Help");
- AppendMenu(menu, MF_ENABLED, IDM_ABOUT, "About");
- if (fe->help_path) {
+ AppendMenu(bar, MF_ENABLED|MF_POPUP, (UINT)menu, TEXT("&Help"));
+#endif
+ AppendMenu(menu, MF_ENABLED, IDM_ABOUT, TEXT("&About"));
+#ifndef _WIN32_WCE
+ if (help_type != NONE) {
AppendMenu(menu, MF_SEPARATOR, 0, 0);
- AppendMenu(menu, MF_ENABLED, IDM_HELPC, "Contents");
- if (thegame.winhelp_topic) {
+ AppendMenu(menu, MF_ENABLED, IDM_HELPC, TEXT("&Contents"));
+ if (help_topic) {
char *item;
assert(thegame.name);
item = snewn(9+strlen(thegame.name), char); /*ick*/
- sprintf(item, "Help on %s", thegame.name);
+ sprintf(item, "&Help on %s", thegame.name);
AppendMenu(menu, MF_ENABLED, IDM_GAMEHELP, item);
sfree(item);
}
}
SetMenu(fe->hwnd, bar);
+ get_menu_size(fe->hwnd, &menusize);
+ fe->xmin = (menusize.right - menusize.left) + 25;
+#endif
}
+ fe->bitmap = NULL;
+ new_game_size(fe); /* initialises fe->bitmap */
check_window_size(fe, &x, &y);
- hdc = GetDC(fe->hwnd);
- fe->bitmap = CreateCompatibleBitmap(hdc, x, y);
- ReleaseDC(fe->hwnd, hdc);
-
SetWindowLong(fe->hwnd, GWL_USERDATA, (LONG)fe);
- ShowWindow(fe->hwnd, SW_NORMAL);
+ ShowWindow(fe->hwnd, SW_SHOWNORMAL);
SetForegroundWindow(fe->hwnd);
midend_redraw(fe->me);
return fe;
}
+#ifdef _WIN32_WCE
+static HFONT dialog_title_font()
+{
+ static HFONT hf = NULL;
+ LOGFONT lf;
+
+ if (hf)
+ return hf;
+
+ memset (&lf, 0, sizeof(LOGFONT));
+ lf.lfHeight = -11; /* - ((8 * GetDeviceCaps(hdc, LOGPIXELSY)) / 72) */
+ lf.lfWeight = FW_BOLD;
+ wcscpy(lf.lfFaceName, TEXT("Tahoma"));
+
+ return hf = CreateFontIndirect(&lf);
+}
+
+static void make_dialog_full_screen(HWND hwnd)
+{
+ SHINITDLGINFO shidi;
+
+ /* Make dialog full screen */
+ shidi.dwMask = SHIDIM_FLAGS;
+ shidi.dwFlags = SHIDIF_DONEBUTTON | SHIDIF_SIZEDLGFULLSCREEN |
+ SHIDIF_EMPTYMENU;
+ shidi.hDlg = hwnd;
+ SHInitDialog(&shidi);
+}
+#endif
+
static int CALLBACK AboutDlgProc(HWND hwnd, UINT msg,
WPARAM wParam, LPARAM lParam)
{
switch (msg) {
case WM_INITDIALOG:
- return 0;
+#ifdef _WIN32_WCE
+ {
+ char title[256];
+
+ make_dialog_full_screen(hwnd);
+
+ sprintf(title, "About %.250s", thegame.name);
+ SetDlgItemTextA(hwnd, IDC_ABOUT_CAPTION, title);
+
+ SendDlgItemMessage(hwnd, IDC_ABOUT_CAPTION, WM_SETFONT,
+ (WPARAM) dialog_title_font(), 0);
+
+ SetDlgItemTextA(hwnd, IDC_ABOUT_GAME, thegame.name);
+ SetDlgItemTextA(hwnd, IDC_ABOUT_VERSION, ver);
+ }
+#endif
+ return TRUE;
case WM_COMMAND:
- if ((HIWORD(wParam) == BN_CLICKED ||
- HIWORD(wParam) == BN_DOUBLECLICKED) &&
- LOWORD(wParam) == IDOK)
+ if (LOWORD(wParam) == IDOK)
+#ifdef _WIN32_WCE
+ EndDialog(hwnd, 1);
+#else
fe->dlg_done = 1;
+#endif
return 0;
case WM_CLOSE:
+#ifdef _WIN32_WCE
+ EndDialog(hwnd, 1);
+#else
fe->dlg_done = 1;
+#endif
return 0;
}
return 0;
}
+/*
+ * Wrappers on midend_{get,set}_config, which extend the CFG_*
+ * enumeration to add CFG_PRINT.
+ */
+static config_item *frontend_get_config(frontend *fe, int which,
+ char **wintitle)
+{
+ if (which < CFG_FRONTEND_SPECIFIC) {
+ return midend_get_config(fe->me, which, wintitle);
+ } else if (which == CFG_PRINT) {
+ config_item *ret;
+ int i;
+
+ *wintitle = snewn(40 + strlen(thegame.name), char);
+ sprintf(*wintitle, "%s print setup", thegame.name);
+
+ ret = snewn(8, config_item);
+
+ i = 0;
+
+ ret[i].name = "Number of puzzles to print";
+ ret[i].type = C_STRING;
+ ret[i].sval = dupstr("1");
+ ret[i].ival = 0;
+ i++;
+
+ ret[i].name = "Number of puzzles across the page";
+ ret[i].type = C_STRING;
+ ret[i].sval = dupstr("1");
+ ret[i].ival = 0;
+ i++;
+
+ ret[i].name = "Number of puzzles down the page";
+ ret[i].type = C_STRING;
+ ret[i].sval = dupstr("1");
+ ret[i].ival = 0;
+ i++;
+
+ ret[i].name = "Percentage of standard size";
+ ret[i].type = C_STRING;
+ ret[i].sval = dupstr("100.0");
+ ret[i].ival = 0;
+ i++;
+
+ ret[i].name = "Include currently shown puzzle";
+ ret[i].type = C_BOOLEAN;
+ ret[i].sval = NULL;
+ ret[i].ival = TRUE;
+ i++;
+
+ ret[i].name = "Print solutions";
+ ret[i].type = C_BOOLEAN;
+ ret[i].sval = NULL;
+ ret[i].ival = FALSE;
+ i++;
+
+ if (thegame.can_print_in_colour) {
+ ret[i].name = "Print in colour";
+ ret[i].type = C_BOOLEAN;
+ ret[i].sval = NULL;
+ ret[i].ival = FALSE;
+ i++;
+ }
+
+ ret[i].name = NULL;
+ ret[i].type = C_END;
+ ret[i].sval = NULL;
+ ret[i].ival = 0;
+ i++;
+
+ return ret;
+ } else {
+ assert(!"We should never get here");
+ return NULL;
+ }
+}
+
+static char *frontend_set_config(frontend *fe, int which, config_item *cfg)
+{
+ if (which < CFG_FRONTEND_SPECIFIC) {
+ return midend_set_config(fe->me, which, cfg);
+ } else if (which == CFG_PRINT) {
+ if ((fe->printcount = atoi(cfg[0].sval)) <= 0)
+ return "Number of puzzles to print should be at least one";
+ if ((fe->printw = atoi(cfg[1].sval)) <= 0)
+ return "Number of puzzles across the page should be at least one";
+ if ((fe->printh = atoi(cfg[2].sval)) <= 0)
+ return "Number of puzzles down the page should be at least one";
+ if ((fe->printscale = (float)atof(cfg[3].sval)) <= 0)
+ return "Print size should be positive";
+ fe->printcurr = cfg[4].ival;
+ fe->printsolns = cfg[5].ival;
+ fe->printcolour = thegame.can_print_in_colour && cfg[6].ival;
+ return NULL;
+ } else {
+ assert(!"We should never get here");
+ return "Internal error";
+ }
+}
+
+#ifdef _WIN32_WCE
+/* Separate version of mkctrl function for the Pocket PC. */
+/* Control coordinates should be specified in dialog units. */
+HWND mkctrl(frontend *fe, int x1, int x2, int y1, int y2,
+ LPCTSTR wclass, int wstyle,
+ int exstyle, const char *wtext, int wid)
+{
+ RECT rc;
+ TCHAR wwtext[256];
+
+ /* Convert dialog units into pixels */
+ rc.left = x1; rc.right = x2;
+ rc.top = y1; rc.bottom = y2;
+ MapDialogRect(fe->cfgbox, &rc);
+
+ MultiByteToWideChar (CP_ACP, 0, wtext, -1, wwtext, 256);
+
+ return CreateWindowEx(exstyle, wclass, wwtext,
+ wstyle | WS_CHILD | WS_VISIBLE,
+ rc.left, rc.top,
+ rc.right - rc.left, rc.bottom - rc.top,
+ fe->cfgbox, (HMENU) wid, fe->inst, NULL);
+}
+
+static void create_config_controls(frontend * fe)
+{
+ int id, nctrls;
+ int col1l, col1r, col2l, col2r, y;
+ config_item *i;
+ struct cfg_aux *j;
+ HWND ctl;
+
+ /* Control placement done in dialog units */
+ col1l = 4; col1r = 96; /* Label column */
+ col2l = 100; col2r = 154; /* Input column (edit boxes and combo boxes) */
+
+ /*
+ * Count the controls so we can allocate cfgaux.
+ */
+ for (nctrls = 0, i = fe->cfg; i->type != C_END; i++)
+ nctrls++;
+ fe->cfgaux = snewn(nctrls, struct cfg_aux);
+
+ id = 1000;
+ y = 22; /* Leave some room for the dialog title */
+ for (i = fe->cfg, j = fe->cfgaux; i->type != C_END; i++, j++) {
+ switch (i->type) {
+ case C_STRING:
+ /*
+ * Edit box with a label beside it.
+ */
+ mkctrl(fe, col1l, col1r, y + 1, y + 11,
+ TEXT("Static"), SS_LEFTNOWORDWRAP, 0, i->name, id++);
+ mkctrl(fe, col2l, col2r, y, y + 12,
+ TEXT("EDIT"), WS_BORDER | WS_TABSTOP | ES_AUTOHSCROLL,
+ 0, "", (j->ctlid = id++));
+ SetDlgItemTextA(fe->cfgbox, j->ctlid, i->sval);
+ break;
+
+ case C_BOOLEAN:
+ /*
+ * Simple checkbox.
+ */
+ mkctrl(fe, col1l, col2r, y + 1, y + 11, TEXT("BUTTON"),
+ BS_NOTIFY | BS_AUTOCHECKBOX | WS_TABSTOP,
+ 0, i->name, (j->ctlid = id++));
+ CheckDlgButton(fe->cfgbox, j->ctlid, (i->ival != 0));
+ break;
+
+ case C_CHOICES:
+ /*
+ * Drop-down list with a label beside it.
+ */
+ mkctrl(fe, col1l, col1r, y + 1, y + 11,
+ TEXT("STATIC"), SS_LEFTNOWORDWRAP, 0, i->name, id++);
+ ctl = mkctrl(fe, col2l, col2r, y, y + 48,
+ TEXT("COMBOBOX"), WS_BORDER | WS_TABSTOP |
+ CBS_DROPDOWNLIST | CBS_HASSTRINGS,
+ 0, "", (j->ctlid = id++));
+ {
+ char c, *p, *q, *str;
+
+ p = i->sval;
+ c = *p++;
+ while (*p) {
+ q = p;
+ while (*q && *q != c) q++;
+ str = snewn(q-p+1, char);
+ strncpy(str, p, q-p);
+ str[q-p] = '\0';
+ {
+ TCHAR ws[50];
+ MultiByteToWideChar (CP_ACP, 0, str, -1, ws, 50);
+ SendMessage(ctl, CB_ADDSTRING, 0, (LPARAM)ws);
+ }
+
+ sfree(str);
+ if (*q) q++;
+ p = q;
+ }
+ }
+ SendMessage(ctl, CB_SETCURSEL, i->ival, 0);
+ break;
+ }
+
+ y += 15;
+ }
+
+}
+#endif
+
static int CALLBACK ConfigDlgProc(HWND hwnd, UINT msg,
WPARAM wParam, LPARAM lParam)
{
switch (msg) {
case WM_INITDIALOG:
- return 0;
+#ifdef _WIN32_WCE
+ {
+ char *title;
+
+ fe = (frontend *) lParam;
+ SetWindowLong(hwnd, GWL_USERDATA, lParam);
+ fe->cfgbox = hwnd;
+
+ fe->cfg = frontend_get_config(fe, fe->cfg_which, &title);
+
+ make_dialog_full_screen(hwnd);
+
+ SetDlgItemTextA(hwnd, IDC_CONFIG_CAPTION, title);
+ SendDlgItemMessage(hwnd, IDC_CONFIG_CAPTION, WM_SETFONT,
+ (WPARAM) dialog_title_font(), 0);
+
+ create_config_controls(fe);
+ }
+#endif
+ return TRUE;
case WM_COMMAND:
/*
* OK and Cancel are special cases.
*/
- if ((HIWORD(wParam) == BN_CLICKED ||
- HIWORD(wParam) == BN_DOUBLECLICKED) &&
- (LOWORD(wParam) == IDOK || LOWORD(wParam) == IDCANCEL)) {
+ if ((LOWORD(wParam) == IDOK || LOWORD(wParam) == IDCANCEL)) {
if (LOWORD(wParam) == IDOK) {
- char *err = midend_set_config(fe->me, fe->cfg_which, fe->cfg);
+ char *err = frontend_set_config(fe, fe->cfg_which, fe->cfg);
if (err) {
MessageBox(hwnd, err, "Validation error",
MB_ICONERROR | MB_OK);
} else {
+#ifdef _WIN32_WCE
+ EndDialog(hwnd, 2);
+#else
fe->dlg_done = 2;
+#endif
}
} else {
+#ifdef _WIN32_WCE
+ EndDialog(hwnd, 1);
+#else
fe->dlg_done = 1;
+#endif
}
return 0;
}
if (i->type == C_STRING && HIWORD(wParam) == EN_CHANGE) {
char buffer[4096];
+#ifdef _WIN32_WCE
+ TCHAR wBuffer[4096];
+ GetDlgItemText(fe->cfgbox, j->ctlid, wBuffer, 4096);
+ WideCharToMultiByte(CP_ACP, 0, wBuffer, -1, buffer, 4096, NULL, NULL);
+#else
GetDlgItemText(fe->cfgbox, j->ctlid, buffer, lenof(buffer));
+#endif
buffer[lenof(buffer)-1] = '\0';
sfree(i->sval);
i->sval = dupstr(buffer);
} else if (i->type == C_BOOLEAN &&
(HIWORD(wParam) == BN_CLICKED ||
- HIWORD(wParam) == BN_DOUBLECLICKED)) {
+ HIWORD(wParam) == BN_DBLCLK)) {
i->ival = IsDlgButtonChecked(fe->cfgbox, j->ctlid);
} else if (i->type == C_CHOICES &&
HIWORD(wParam) == CBN_SELCHANGE) {
return 0;
}
+#ifndef _WIN32_WCE
HWND mkctrl(frontend *fe, int x1, int x2, int y1, int y2,
char *wclass, int wstyle,
int exstyle, const char *wtext, int wid)
SendMessage(ret, WM_SETFONT, (WPARAM)fe->cfgfont, MAKELPARAM(TRUE, 0));
return ret;
}
+#endif
static void about(frontend *fe)
{
+#ifdef _WIN32_WCE
+ DialogBox(fe->inst, MAKEINTRESOURCE(IDD_ABOUT), fe->hwnd, AboutDlgProc);
+#else
int i;
WNDCLASS wc;
MSG msg;
strings[nstrings++] = "from Simon Tatham's Portable Puzzle Collection";
strings[nstrings++] = ver;
- wc.style = CS_DBLCLKS | CS_SAVEBITS | CS_BYTEALIGNWINDOW;
+ wc.style = CS_DBLCLKS | CS_SAVEBITS;
wc.lpfnWndProc = DefDlgProc;
wc.cbClsExtra = 0;
wc.cbWndExtra = DLGWINDOWEXTRA + 8;
SendMessage(fe->cfgbox, WM_INITDIALOG, 0, 0);
EnableWindow(fe->hwnd, FALSE);
- ShowWindow(fe->cfgbox, SW_NORMAL);
+ ShowWindow(fe->cfgbox, SW_SHOWNORMAL);
while ((gm=GetMessage(&msg, NULL, 0, 0)) > 0) {
if (!IsDialogMessage(fe->cfgbox, &msg))
DispatchMessage(&msg);
SetForegroundWindow(fe->hwnd);
DestroyWindow(fe->cfgbox);
DeleteObject(fe->cfgfont);
+#endif
}
static int get_config(frontend *fe, int which)
{
+#ifdef _WIN32_WCE
+ fe->cfg_which = which;
+
+ return DialogBoxParam(fe->inst,
+ MAKEINTRESOURCE(IDD_CONFIG),
+ fe->hwnd, ConfigDlgProc,
+ (LPARAM) fe) == 2;
+#else
config_item *i;
struct cfg_aux *j;
char *title;
int winwidth, winheight, col1l, col1r, col2l, col2r, y;
int height, width, maxlabel, maxcheckbox;
- wc.style = CS_DBLCLKS | CS_SAVEBITS | CS_BYTEALIGNWINDOW;
+ wc.style = CS_DBLCLKS | CS_SAVEBITS;
wc.lpfnWndProc = DefDlgProc;
wc.cbClsExtra = 0;
wc.cbWndExtra = DLGWINDOWEXTRA + 8;
height = width = 30;
}
- fe->cfg = midend_get_config(fe->me, which, &title);
+ fe->cfg = frontend_get_config(fe, which, &title);
fe->cfg_which = which;
/*
SendMessage(fe->cfgbox, WM_INITDIALOG, 0, 0);
EnableWindow(fe->hwnd, FALSE);
- ShowWindow(fe->cfgbox, SW_NORMAL);
+ ShowWindow(fe->cfgbox, SW_SHOWNORMAL);
while ((gm=GetMessage(&msg, NULL, 0, 0)) > 0) {
if (!IsDialogMessage(fe->cfgbox, &msg))
DispatchMessage(&msg);
sfree(fe->cfgaux);
return (fe->dlg_done == 2);
+#endif
+}
+
+#ifdef _WIN32_WCE
+static void calculate_bitmap_position(frontend *fe, int x, int y)
+{
+ /* Pocket PC - center the game in the full screen window */
+ int yMargin;
+ RECT rcClient;
+
+ GetClientRect(fe->hwnd, &rcClient);
+ fe->bitmapPosition.left = (rcClient.right - x) / 2;
+ yMargin = rcClient.bottom - y;
+
+ if (fe->numpad != NULL) {
+ RECT rcPad;
+ GetWindowRect(fe->numpad, &rcPad);
+ yMargin -= rcPad.bottom - rcPad.top;
+ }
+
+ if (fe->statusbar != NULL) {
+ RECT rcStatus;
+ GetWindowRect(fe->statusbar, &rcStatus);
+ yMargin -= rcStatus.bottom - rcStatus.top;
+ }
+
+ fe->bitmapPosition.top = yMargin / 2;
+
+ fe->bitmapPosition.right = fe->bitmapPosition.left + x;
+ fe->bitmapPosition.bottom = fe->bitmapPosition.top + y;
+}
+#else
+static void calculate_bitmap_position(frontend *fe, int x, int y)
+{
+ /* Plain Windows - position the game in the upper-left corner */
+ fe->bitmapPosition.left = 0;
+ fe->bitmapPosition.top = 0;
+ fe->bitmapPosition.right = fe->bitmapPosition.left + x;
+ fe->bitmapPosition.bottom = fe->bitmapPosition.top + y;
+}
+#endif
+
+static void new_bitmap(frontend *fe, int x, int y)
+{
+ HDC hdc;
+
+ if (fe->bitmap) DeleteObject(fe->bitmap);
+
+ hdc = GetDC(fe->hwnd);
+ fe->bitmap = CreateCompatibleBitmap(hdc, x, y);
+ calculate_bitmap_position(fe, x, y);
+ ReleaseDC(fe->hwnd, hdc);
}
static void new_game_size(frontend *fe)
{
RECT r, sr;
- HDC hdc;
int x, y;
- x = y = INT_MAX;
+ get_max_puzzle_size(fe, &x, &y);
midend_size(fe->me, &x, &y, FALSE);
+ fe->ymin = (fe->xmin * y) / x;
r.left = r.top = 0;
r.right = x;
r.bottom = y;
- AdjustWindowRectEx(&r, WS_OVERLAPPEDWINDOW &~
- (WS_THICKFRAME | WS_MAXIMIZEBOX |
- WS_OVERLAPPED),
- TRUE, 0);
+ AdjustWindowRectEx(&r, WINFLAGS, TRUE, 0);
if (fe->statusbar != NULL) {
GetWindowRect(fe->statusbar, &sr);
} else {
sr.left = sr.right = sr.top = sr.bottom = 0;
}
+#ifndef _WIN32_WCE
SetWindowPos(fe->hwnd, NULL, 0, 0,
r.right - r.left,
r.bottom - r.top + sr.bottom - sr.top,
SWP_NOMOVE | SWP_NOZORDER);
+#endif
check_window_size(fe, &x, &y);
+#ifndef _WIN32_WCE
if (fe->statusbar != NULL)
SetWindowPos(fe->statusbar, NULL, 0, y, x,
sr.bottom - sr.top, SWP_NOZORDER);
+#endif
- DeleteObject(fe->bitmap);
-
- hdc = GetDC(fe->hwnd);
- fe->bitmap = CreateCompatibleBitmap(hdc, x, y);
- ReleaseDC(fe->hwnd, hdc);
+ new_bitmap(fe, x, y);
+#ifdef _WIN32_WCE
+ InvalidateRect(fe->hwnd, NULL, TRUE);
+#endif
midend_redraw(fe->me);
}
+/*
+ * Given a proposed new window rect, work out the resulting
+ * difference in client size (from current), and use to try
+ * and resize the puzzle, returning (wx,wy) as the actual
+ * new window size.
+ */
+
+static void adjust_game_size(frontend *fe, RECT *proposed, int isedge,
+ int *wx_r, int *wy_r)
+{
+ RECT cr, wr;
+ int nx, ny, xdiff, ydiff, wx, wy;
+
+ /* Work out the current window sizing, and thus the
+ * difference in size we're asking for. */
+ GetClientRect(fe->hwnd, &cr);
+ wr = cr;
+ AdjustWindowRectEx(&wr, WINFLAGS, TRUE, 0);
+
+ xdiff = (proposed->right - proposed->left) - (wr.right - wr.left);
+ ydiff = (proposed->bottom - proposed->top) - (wr.bottom - wr.top);
+
+ if (isedge) {
+ /* These next four lines work around the fact that midend_size
+ * is happy to shrink _but not grow_ if you change one dimension
+ * but not the other. */
+ if (xdiff > 0 && ydiff == 0)
+ ydiff = (xdiff * (wr.right - wr.left)) / (wr.bottom - wr.top);
+ if (xdiff == 0 && ydiff > 0)
+ xdiff = (ydiff * (wr.bottom - wr.top)) / (wr.right - wr.left);
+ }
+
+ if (check_window_resize(fe,
+ (cr.right - cr.left) + xdiff,
+ (cr.bottom - cr.top) + ydiff,
+ &nx, &ny, &wx, &wy, TRUE)) {
+ new_bitmap(fe, nx, ny);
+ midend_force_redraw(fe->me);
+ } else {
+ /* reset size to current window size */
+ wx = wr.right - wr.left;
+ wy = wr.bottom - wr.top;
+ }
+ /* Re-fetch rectangle; size limits mean we might not have
+ * taken it quite to the mouse drag positions. */
+ GetClientRect(fe->hwnd, &cr);
+ adjust_statusbar(fe, &cr);
+
+ *wx_r = wx; *wy_r = wy;
+}
+
static void new_game_type(frontend *fe)
{
midend_new_game(fe->me);
DestroyWindow(hwnd);
return 0;
case WM_COMMAND:
+#ifdef _WIN32_WCE
+ /* Numeric pad sends WM_COMMAND messages */
+ if ((wParam >= IDM_KEYEMUL) && (wParam < IDM_KEYEMUL + 256))
+ {
+ midend_process_key(fe->me, 0, 0, wParam - IDM_KEYEMUL);
+ }
+#endif
cmd = wParam & ~0xF; /* low 4 bits reserved to Windows */
switch (cmd) {
case IDM_NEW:
if (get_config(fe, CFG_DESC))
new_game_type(fe);
break;
+ case IDM_PRINT:
+ if (get_config(fe, CFG_PRINT))
+ print(fe);
+ break;
case IDM_ABOUT:
about(fe);
break;
}
break;
+#ifndef _WIN32_WCE
case IDM_HELPC:
- assert(fe->help_path);
- WinHelp(hwnd, fe->help_path,
- fe->help_has_contents ? HELP_FINDER : HELP_CONTENTS, 0);
- break;
+ start_help(fe, NULL);
+ break;
case IDM_GAMEHELP:
- assert(fe->help_path);
- assert(thegame.winhelp_topic);
- {
- char *cmd = snewn(10+strlen(thegame.winhelp_topic), char);
- sprintf(cmd, "JI(`',`%s')", thegame.winhelp_topic);
- WinHelp(hwnd, fe->help_path, HELP_COMMAND, (DWORD)cmd);
- sfree(cmd);
- }
+ start_help(fe, help_topic);
break;
+#endif
default:
{
int p = ((wParam &~ 0xF) - IDM_PRESETS) / 0x10;
}
break;
case WM_DESTROY:
+#ifndef _WIN32_WCE
+ stop_help(fe);
+#endif
PostQuitMessage(0);
return 0;
case WM_PAINT:
PAINTSTRUCT p;
HDC hdc, hdc2;
HBITMAP prevbm;
+ RECT rcDest;
hdc = BeginPaint(hwnd, &p);
hdc2 = CreateCompatibleDC(hdc);
prevbm = SelectObject(hdc2, fe->bitmap);
+#ifdef _WIN32_WCE
+ FillRect(hdc, &(p.rcPaint), (HBRUSH) GetStockObject(WHITE_BRUSH));
+#endif
+ IntersectRect(&rcDest, &(fe->bitmapPosition), &(p.rcPaint));
BitBlt(hdc,
- p.rcPaint.left, p.rcPaint.top,
- p.rcPaint.right - p.rcPaint.left,
- p.rcPaint.bottom - p.rcPaint.top,
+ rcDest.left, rcDest.top,
+ rcDest.right - rcDest.left,
+ rcDest.bottom - rcDest.top,
hdc2,
- p.rcPaint.left, p.rcPaint.top,
+ rcDest.left - fe->bitmapPosition.left,
+ rcDest.top - fe->bitmapPosition.top,
SRCCOPY);
SelectObject(hdc2, prevbm);
DeleteDC(hdc2);
else if (message == WM_RBUTTONDOWN || is_alt_pressed())
button = RIGHT_BUTTON;
else
+#ifndef _WIN32_WCE
button = LEFT_BUTTON;
+#else
+ if ((thegame.flags & REQUIRE_RBUTTON) == 0)
+ button = LEFT_BUTTON;
+ else
+ {
+ SHRGINFO shrgi;
+
+ shrgi.cbSize = sizeof(SHRGINFO);
+ shrgi.hwndClient = hwnd;
+ shrgi.ptDown.x = (signed short)LOWORD(lParam);
+ shrgi.ptDown.y = (signed short)HIWORD(lParam);
+ shrgi.dwFlags = SHRG_RETURNCMD;
+
+ if (GN_CONTEXTMENU == SHRecognizeGesture(&shrgi))
+ button = RIGHT_BUTTON;
+ else
+ button = LEFT_BUTTON;
+ }
+#endif
- if (!midend_process_key(fe->me, (signed short)LOWORD(lParam),
- (signed short)HIWORD(lParam), button))
+ if (!midend_process_key(fe->me,
+ (signed short)LOWORD(lParam) - fe->bitmapPosition.left,
+ (signed short)HIWORD(lParam) - fe->bitmapPosition.top,
+ button))
PostQuitMessage(0);
SetCapture(hwnd);
else
button = LEFT_RELEASE;
- if (!midend_process_key(fe->me, (signed short)LOWORD(lParam),
- (signed short)HIWORD(lParam), button))
+ if (!midend_process_key(fe->me,
+ (signed short)LOWORD(lParam) - fe->bitmapPosition.left,
+ (signed short)HIWORD(lParam) - fe->bitmapPosition.top,
+ button))
PostQuitMessage(0);
ReleaseCapture();
else
button = LEFT_DRAG;
- if (!midend_process_key(fe->me, (signed short)LOWORD(lParam),
- (signed short)HIWORD(lParam), button))
+ if (!midend_process_key(fe->me,
+ (signed short)LOWORD(lParam) - fe->bitmapPosition.left,
+ (signed short)HIWORD(lParam) - fe->bitmapPosition.top,
+ button))
PostQuitMessage(0);
}
break;
fe->timer_last_tickcount = now;
}
return 0;
+#ifndef _WIN32_WCE
+ case WM_SIZING:
+ {
+ RECT *sr = (RECT *)lParam;
+ int wx, wy, isedge = 0;
+
+ if (wParam == WMSZ_TOP ||
+ wParam == WMSZ_RIGHT ||
+ wParam == WMSZ_BOTTOM ||
+ wParam == WMSZ_LEFT) isedge = 1;
+ adjust_game_size(fe, sr, isedge, &wx, &wy);
+
+ /* Given the window size the puzzles constrain
+ * us to, work out which edge we should be moving. */
+ if (wParam == WMSZ_TOP ||
+ wParam == WMSZ_TOPLEFT ||
+ wParam == WMSZ_TOPRIGHT) {
+ sr->top = sr->bottom - wy;
+ } else {
+ sr->bottom = sr->top + wy;
+ }
+ if (wParam == WMSZ_LEFT ||
+ wParam == WMSZ_TOPLEFT ||
+ wParam == WMSZ_BOTTOMLEFT) {
+ sr->left = sr->right - wx;
+ } else {
+ sr->right = sr->left + wx;
+ }
+ return TRUE;
+ }
+ break;
+#endif
}
return DefWindowProc(hwnd, message, wParam, lParam);
}
+#ifdef _WIN32_WCE
+static int FindPreviousInstance()
+{
+ /* Check if application is running. If it's running then focus on the window */
+ HWND hOtherWnd = NULL;
+
+ hOtherWnd = FindWindow (wGameName, wGameName);
+ if (hOtherWnd)
+ {
+ SetForegroundWindow (hOtherWnd);
+ return TRUE;
+ }
+
+ return FALSE;
+}
+#endif
+
int WINAPI WinMain(HINSTANCE inst, HINSTANCE prev, LPSTR cmdline, int show)
{
MSG msg;
char *error;
+#ifdef _WIN32_WCE
+ MultiByteToWideChar (CP_ACP, 0, thegame.name, -1, wGameName, 256);
+ if (FindPreviousInstance ())
+ return 0;
+#endif
+
InitCommonControls();
if (!prev) {
wndclass.cbClsExtra = 0;
wndclass.cbWndExtra = 0;
wndclass.hInstance = inst;
- wndclass.hIcon = LoadIcon(inst, IDI_APPLICATION);
+ wndclass.hIcon = LoadIcon(inst, MAKEINTRESOURCE(200));
+#ifndef _WIN32_WCE
+ if (!wndclass.hIcon) /* in case resource file is absent */
+ wndclass.hIcon = LoadIcon(inst, IDI_APPLICATION);
+#endif
wndclass.hCursor = LoadCursor(NULL, IDC_ARROW);
wndclass.hbrBackground = NULL;
wndclass.lpszMenuName = NULL;
+#ifdef _WIN32_WCE
+ wndclass.lpszClassName = wGameName;
+#else
wndclass.lpszClassName = thegame.name;
+#endif
RegisterClass(&wndclass);
}
while (*cmdline && isspace((unsigned char)*cmdline))
cmdline++;
+ init_help();
+
if (!new_window(inst, *cmdline ? cmdline : NULL, &error)) {
char buf[128];
sprintf(buf, "%.100s Error", thegame.name);
DispatchMessage(&msg);
}
+ cleanup_help();
+
return msg.wParam;
}