fe.window = self;
- me = midend_new(&fe, ourgame, osx_drawing, &fe);
+ me = midend_new(&fe, ourgame, &osx_drawing, &fe);
/*
* If we ever need to open a fresh window using a provided game
* ID, I think the right thing is to move most of this method
/*
* Create the status bar, which will just be an NSTextField.
*/
- if (ourgame->wants_statusbar()) {
+ if (midend_wants_statusbar(me)) {
status = [[NSTextField alloc] initWithFrame:NSMakeRect(0,0,100,50)];
[status setEditable:NO];
[status setSelectable:NO];
- (void)setStatusLine:(char *)text
{
- char *rewritten = midend_rewrite_statusbar(me, text);
- [[status cell] setTitle:[NSString stringWithCString:rewritten]];
- sfree(rewritten);
+ [[status cell] setTitle:[NSString stringWithCString:text]];
}
@end
point.x -= size.width / 2;
if (align & ALIGN_VCENTRE)
point.y -= size.height / 2;
+ else
+ point.y -= size.height;
[string drawAtPoint:point withAttributes:attr];
}
}
static void osx_blitter_load(void *handle, blitter *bl, int x, int y)
{
- frontend *fe = (frontend *)handle;
+ /* frontend *fe = (frontend *)handle; */
if (x == BLITTER_FROMSAVED && y == BLITTER_FROMSAVED) {
x = bl->x;
y = bl->y;
osx_draw_text,
osx_draw_rect,
osx_draw_line,
- osx_draw_poly,
+ osx_draw_polygon,
osx_draw_circle,
osx_draw_update,
osx_clip,