sfree(ds);
}
-void draw_tile(drawing *dr, game_drawstate *ds, int x, int y, long tile,
- long pencil, long error)
+static void draw_tile(drawing *dr, game_drawstate *ds, int x, int y, long tile,
+ long pencil, long error)
{
int w = ds->w /* , a = w*w */;
int tx, ty, tw, th;