Minimal (i.e., lame) update to Loopy documentation to match reality -- it's
[sgt/puzzles] / lightup.c
index b2c9b28..f1d9cc7 100644 (file)
--- a/lightup.c
+++ b/lightup.c
@@ -1956,7 +1956,7 @@ static void game_set_size(drawing *dr, game_drawstate *ds,
     ds->crad = 3*(tilesize-1)/8;
 }
 
-static float *game_colours(frontend *fe, game_state *state, int *ncolours)
+static float *game_colours(frontend *fe, int *ncolours)
 {
     float *ret = snewn(3 * NCOLOURS, float);
     int i;
@@ -2144,11 +2144,6 @@ static float game_flash_length(game_state *oldstate, game_state *newstate,
     return 0.0F;
 }
 
-static int game_wants_statusbar(void)
-{
-    return FALSE;
-}
-
 static int game_timing_state(game_state *state, game_ui *ui)
 {
     return TRUE;
@@ -2175,8 +2170,7 @@ static void game_print(drawing *dr, game_state *state, int tilesize)
 
     /* Ick: fake up `ds->tilesize' for macro expansion purposes */
     game_drawstate ads, *ds = &ads;
-    ads.tilesize = tilesize;
-    ds->crad = 3*(tilesize-1)/8;
+    game_set_size(dr, ds, NULL, tilesize);
 
     /*
      * Border.
@@ -2253,9 +2247,9 @@ const struct game thegame = {
     game_anim_length,
     game_flash_length,
     TRUE, FALSE, game_print_size, game_print,
-    game_wants_statusbar,
+    FALSE,                            /* wants_statusbar */
     FALSE, game_timing_state,
-    0,                                /* mouse_priorities */
+    0,                                /* flags */
 };
 
 #ifdef STANDALONE_SOLVER