Write the source file for the new puzzle (duhh).
Create a .R file for it which:
- - defines a Recipe symbol for it if it requires auxiliary object
- files (make sure the general Recipe symbol doesn't contain the
- icon)
+ - defines a <puzzle>_EXTRA symbol for it if it requires auxiliary
+ object files (make sure that symbol doesn't contain the icon)
- adds it to the `ALL' definition, to ensure it is compiled into
the OS X binary
- adds it as a GTK build target, with the optional GTK icon
and that it's referenced by the help topic field in the game
structure in the source file.
-Make sure the puzzle works on PocketPC. At the very least, check
-that it specifies REQUIRE_RBUTTON and/or REQUIRE_NUMPAD as
-appropriate; but better, actually test it on the emulator.
+Check that REQUIRE_RBUTTON and/or REQUIRE_NUMPAD are set as
+appropriate.
Add the new Unix binary name, and the names of any auxiliary solver
binaries, to the svn:ignore property.
Make a screenshot:
- create an appropriate save file in `icons'
- add the puzzle name to icons/Makefile
- - set up a REDO property in icons/Makefile if desired
+ - set up a REDO property in icons/Makefile if the screenshot wants
+ to display a move halfway through an animation
+ - set up a CROP property in icons/Makefile if the icon wants to be
+ a sub-rectangle of the whole screenshot
Don't forget to `svn add' the new source file, the new .R file and
the save file in `icons', and any other new files that might have
- make sure the screenshot and Windows binary have arrived in the
www directory, and the .jar file in the java subdirectory
- add an entry in the puzzles list in index.html
+ - add the Windows executable name to the list further down
+ index.html
- add a web page in the java subdirectory
- adjust the copyright in index.html if the puzzle is by a new
author