From James Harvey (via a period of collaborative polishing), a patch
[sgt/puzzles] / unequal.c
index 7ea0349..099f0f8 100644 (file)
--- a/unequal.c
+++ b/unequal.c
@@ -98,10 +98,9 @@ struct game_state {
 #define TITLE(upper,title,func,lower) #title,
 #define ENCODE(upper,title,func,lower) #lower
 #define CONFIG(upper,title,func,lower) ":" #title
-enum { DIFFLIST(ENUM) DIFF_IMPOSSIBLE = diff_impossible, DIFF_AMBIGUOUS = diff_ambiguous, DIFF_UNFINISHED = diff_unfinished };
+enum { DIFFLIST(ENUM) DIFFCOUNT, DIFF_IMPOSSIBLE = diff_impossible, DIFF_AMBIGUOUS = diff_ambiguous, DIFF_UNFINISHED = diff_unfinished };
 static char const *const unequal_diffnames[] = { DIFFLIST(TITLE) };
 static char const unequal_diffchars[] = DIFFLIST(ENCODE);
-#define DIFFCOUNT lenof(unequal_diffchars)
 #define DIFFCONFIG DIFFLIST(CONFIG)
 
 #define DEFAULT_PRESET 0
@@ -1310,7 +1309,7 @@ static char *solve_game(game_state *state, game_state *currstate,
         if (!(solved->flags[r] & F_IMMUTABLE))
             solved->nums[r] = 0;
     }
-    r = solver_state(solved, DIFFCOUNT);
+    r = solver_state(solved, DIFFCOUNT-1);   /* always use full solver */
     if (r > 0) ret = latin_desc(solved->nums, solved->order);
     free_game(solved);
     return ret;
@@ -1627,21 +1626,25 @@ static void draw_gts(drawing *dr, game_drawstate *ds, int ox, int oy,
     /* Draw all the greater-than signs emanating from this tile. */
 
     if (f & F_ADJ_UP) {
+       draw_rect(dr, ox, oy - g, TILE_SIZE, g, COL_BACKGROUND);
         draw_gt(dr, ox+g2, oy-g4, g2, -g2, g2, g2,
                (f & F_ERROR_UP) ? COL_ERROR : col);
         draw_update(dr, ox, oy-g, TILE_SIZE, g);
     }
     if (f & F_ADJ_RIGHT) {
+       draw_rect(dr, ox + TILE_SIZE, oy, g, TILE_SIZE, COL_BACKGROUND);
         draw_gt(dr, ox+TILE_SIZE+g4, oy+g2, g2, g2, -g2, g2,
                 (f & F_ERROR_RIGHT) ? COL_ERROR : col);
         draw_update(dr, ox+TILE_SIZE, oy, g, TILE_SIZE);
     }
     if (f & F_ADJ_DOWN) {
+       draw_rect(dr, ox, oy + TILE_SIZE, TILE_SIZE, g, COL_BACKGROUND);
         draw_gt(dr, ox+g2, oy+TILE_SIZE+g4, g2, g2, g2, -g2,
                (f & F_ERROR_DOWN) ? COL_ERROR : col);
         draw_update(dr, ox, oy+TILE_SIZE, TILE_SIZE, g);
     }
     if (f & F_ADJ_LEFT) {
+       draw_rect(dr, ox - g, oy, g, TILE_SIZE, COL_BACKGROUND);
         draw_gt(dr, ox-g4, oy+g2, -g2, g2, g2, g2,
                 (f & F_ERROR_LEFT) ? COL_ERROR : col);
         draw_update(dr, ox-g, oy, g, TILE_SIZE);
@@ -1861,6 +1864,11 @@ static float game_flash_length(game_state *oldstate, game_state *newstate,
     return 0.0F;
 }
 
+static int game_is_solved(game_state *state)
+{
+    return state->completed;
+}
+
 static int game_timing_state(game_state *state, game_ui *ui)
 {
     return TRUE;
@@ -1902,7 +1910,7 @@ static void game_print(drawing *dr, game_state *state, int tilesize)
                       FONT_VARIABLE, TILE_SIZE/2, ALIGN_VCENTRE | ALIGN_HCENTRE,
                       ink, str);
 
-            if (ds->adjacent)
+            if (state->adjacent)
                 draw_adjs(dr, ds, ox, oy, GRID(state, flags, x, y), ink);
             else
                 draw_gts(dr, ds, ox, oy, GRID(state, flags, x, y), ink);
@@ -1949,6 +1957,7 @@ const struct game thegame = {
     game_redraw,
     game_anim_length,
     game_flash_length,
+    game_is_solved,
     TRUE, FALSE, game_print_size, game_print,
     FALSE,                            /* wants_statusbar */
     FALSE, game_timing_state,