Patch from Lee Dowling to implement mouse control in Sokoban, along
[sgt/puzzles] / unfinished / slide.c
index d149657..d32473c 100644 (file)
@@ -1166,6 +1166,11 @@ static char *solve_game(game_state *state, game_state *currstate,
     return ret;
 }
 
+static int game_can_format_as_text_now(game_params *params)
+{
+    return TRUE;
+}
+
 static char *game_text_format(game_state *state)
 {
     return board_text_format(state->w, state->h, state->board,
@@ -1592,7 +1597,8 @@ static void game_compute_size(game_params *params, int tilesize,
                              int *x, int *y)
 {
     /* fool the macros */
-    struct dummy { int tilesize; } dummy = { tilesize }, *ds = &dummy;
+    struct dummy { int tilesize; } dummy, *ds = &dummy;
+    dummy.tilesize = tilesize;
 
     *x = params->w * TILESIZE + 2*BORDER;
     *y = params->h * TILESIZE + 2*BORDER;
@@ -2298,7 +2304,7 @@ static void game_print(drawing *dr, game_state *state, int tilesize)
 }
 
 #ifdef COMBINED
-#define thegame nullgame
+#define thegame slide
 #endif
 
 const struct game thegame = {
@@ -2317,7 +2323,7 @@ const struct game thegame = {
     dup_game,
     free_game,
     TRUE, solve_game,
-    TRUE, game_text_format,
+    TRUE, game_can_format_as_text_now, game_text_format,
     new_ui,
     free_ui,
     encode_ui,