Remove the 'cheated' flag in Range's game_ui, which was stickily
[sgt/puzzles] / loopy.c
diff --git a/loopy.c b/loopy.c
index 6e97acd..1f95f41 100644 (file)
--- a/loopy.c
+++ b/loopy.c
@@ -201,7 +201,7 @@ static char const diffchars[] = DIFFLIST(ENCODE);
 SOLVERLIST(SOLVER_FN_DECL)
 static int (*(solver_fns[]))(solver_state *) = { SOLVERLIST(SOLVER_FN) };
 static int const solver_diffs[] = { SOLVERLIST(SOLVER_DIFF) };
-const int NUM_SOLVERS = sizeof(solver_diffs)/sizeof(*solver_diffs);
+static const int NUM_SOLVERS = sizeof(solver_diffs)/sizeof(*solver_diffs);
 
 struct game_params {
     int w, h;
@@ -917,6 +917,8 @@ static game_drawstate *game_new_drawstate(drawing *dr, game_state *state)
 
 static void game_free_drawstate(drawing *dr, game_drawstate *ds)
 {
+    sfree(ds->textx);
+    sfree(ds->texty);
     sfree(ds->clue_error);
     sfree(ds->clue_satisfied);
     sfree(ds->lines);
@@ -1899,7 +1901,7 @@ static char *new_game_desc(game_params *params, random_state *rs,
 
     if (grid_desc) {
         retval = snewn(strlen(grid_desc) + 1 + strlen(game_desc) + 1, char);
-        sprintf(retval, "%s%c%s", grid_desc, GRID_DESC_SEP, game_desc);
+        sprintf(retval, "%s%c%s", grid_desc, (int)GRID_DESC_SEP, game_desc);
         sfree(grid_desc);
         sfree(game_desc);
     } else {
@@ -3546,7 +3548,6 @@ static void game_redraw_line(drawing *dr, game_drawstate *ds,
     grid *g = state->game_grid;
     grid_edge *e = g->edges + i;
     int x1, x2, y1, y2;
-    int xmin, ymin, xmax, ymax;
     int line_colour;
 
     if (state->line_errors[i])
@@ -3566,11 +3567,6 @@ static void game_redraw_line(drawing *dr, game_drawstate *ds,
     grid_to_screen(ds, g, e->dot1->x, e->dot1->y, &x1, &y1);
     grid_to_screen(ds, g, e->dot2->x, e->dot2->y, &x2, &y2);
 
-    xmin = min(x1, x2);
-    xmax = max(x1, x2);
-    ymin = min(y1, y2);
-    ymax = max(y1, y2);
-
     if (line_colour == COL_FAINT) {
        static int draw_faint_lines = -1;
        if (draw_faint_lines < 0) {
@@ -3784,9 +3780,9 @@ static float game_flash_length(game_state *oldstate, game_state *newstate,
     return 0.0F;
 }
 
-static int game_is_solved(game_state *state)
+static int game_status(game_state *state)
 {
-    return state->solved;
+    return state->solved ? +1 : 0;
 }
 
 static void game_print_size(game_params *params, float *x, float *y)
@@ -3809,6 +3805,10 @@ static void game_print(drawing *dr, game_state *state, int tilesize)
     grid *g = state->game_grid;
 
     ds->tilesize = tilesize;
+    ds->textx = snewn(g->num_faces, int);
+    ds->texty = snewn(g->num_faces, int);
+    for (i = 0; i < g->num_faces; i++)
+        ds->textx[i] = ds->texty[i] = -1;
 
     for (i = 0; i < g->num_dots; i++) {
         int x, y;
@@ -3878,6 +3878,9 @@ static void game_print(drawing *dr, game_state *state, int tilesize)
             }
         }
     }
+
+    sfree(ds->textx);
+    sfree(ds->texty);
 }
 
 #ifdef COMBINED
@@ -3915,7 +3918,7 @@ const struct game thegame = {
     game_redraw,
     game_anim_length,
     game_flash_length,
-    game_is_solved,
+    game_status,
     TRUE, FALSE, game_print_size, game_print,
     FALSE /* wants_statusbar */,
     FALSE, game_timing_state,