_call_java(4,2,0,0);
}
+char *nestedvm_text_fallback(void *handle, const char *const *strings,
+ int nstrings)
+{
+ /*
+ * We assume Java can cope with any UTF-8 likely to be emitted
+ * by a puzzle.
+ */
+ return dupstr(strings[0]);
+}
+
const struct drawing_api nestedvm_drawing = {
nestedvm_draw_text,
nestedvm_draw_rect,
nestedvm_blitter_save,
nestedvm_blitter_load,
NULL, NULL, NULL, NULL, NULL, NULL, /* {begin,end}_{doc,page,puzzle} */
- NULL, /* line_width */
+ NULL, NULL, /* line_width, line_dotted */
+ nestedvm_text_fallback,
};
int jcallback_key_event(int x, int y, int keyval)